Age | Commit message (Collapse) | Author |
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GetTexture and GetMesh2 at a pipeline depth of 5. Create
global debug option, HttpPipelining, to enable and disable
HTTP pipelining (defaults to true). Tweak texture and
mesh low- and high-water request levels based on pipelining
status and depth. Fixup texture console which was damaged
in a recent release. Split logging of the no-request
HTTP error case into two cases: one for missing URL in
HTTP request, one for HTTP request not created. A refactor
in llcorehttp is coming: I will be moving all libcurl-
using code into libcurl-specific modules.
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This really extended into the client-side request throttling.
Moved this from llmeshrepository (which doesn't really want
to do connection management) into llcorehttp. It's now a
class option with configurable rate. This still isn't the
right thing to do as it creates coupling between viewer
and services. When we get to pipelining, this notion becomes
invalid.
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Much improved. Unified the global and class options into a single
option list. Implemented static and dynamic setting paths as much
as possible. Dynamic path does require packet/RPC but otherwise
there's near unification. Dynamic modes can't get values back yet
due to the response/notifier scheme but this doesn't bother me.
Flatten global and class options into simpler struct-like entities.
Setter/getter available on these when needed (external APIs) but code
can otherwise fiddle directly when it knows what to do. Much duplicated
options/state removed from HttpPolicy. Comments cleaned up. Threads
better described and consistently mentioned in API docs. Integration
test extended for 503 responses with Reply-After headers.
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Initial work completed on linux, moving over to windows to do debug
and refinement. This includes 5/6 handlers based on existing responders
and use of llcorehttp for the mesh header fetch.
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Define expectations for headers for GET, POST, PUT requests.
Document those in the interface, test those with integration tests.
Verify that header overrides work as expected.
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Well, achieved that by doing work in bulk when needed. But
turned into some additional things. Change timebase from
mS to uS as, well, things are headed that way. Implement
an HttpReplyQueue::fetchAll method (advertised one, hadn't
implemented it).
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in library.
With this commit, the cleanup paths should be production quality. Unit tests have been
expanded to include cases requiring thread termination and cleanup by the worker thread.
Special operation/request added to support the unit tests. Thread interface expanded
to include a very aggressive cancel() method that does not do cleanup but prevents the
thread from accessing objects that will be destroyed.
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LLProxy support, HttpOptions starting to work, HTTP resource waiting fixed.
Non-LLThread-based threads need to do some registration or LLMutex locks taken out in these
threads will not work as expected (SH-3154). We'll get a better solution later, this fixes
some things for now. Tracing of operations now supported. Global and per-request (via
HttpOptions) tracing levels of [0..3]. The 2 and 3 levels use libcurl's VERBOSE mode
combined with CURLOPT_DEBUGFUNCTION to stream high levels of detail into the log. *Very*
laggy but useful. Simple GET request supported (no Range: header). Really just a
degenrate case of a ranged get but supplied an API anyway. Global option to use the
LLProxy interface to setup CURL handles for either socks5 or http proxy usage. This
isn't really the most encapsulated way to do this but a better solution will have to
come later. The wantHeaders and tracing options are now supported in HttpOptions giving
per-request controls. Big refactoring of the HTTP resource waiter in lltexturefetch.
What I was doing before wasn't correct. Instead, I'm implementing the resource wait
after the Semaphore model (though not using system semaphores). So instead of having
a sequence like: SEND_HTTP_REQ -> WAIT_HTTP_RESOURCE -> SEND_HTTP_REQ, we now
do WAIT_HTTP_RESOURCE -> WAIT_HTTP_RESOURCE2 (actual wait) -> SEND_HTTP_REQ. Works
well but the prioritized filling of the corehttp library needs some performance
work later.
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Implemented/modified PUT & POST to not used chunked encoding for the request.
Made the unit test much happier and probably a better thing for the pipeline.
Have a cheesy static & dynamic proxy capability using both local options and
a way to wire into LLProxy in llmessages. Not a clean thing but it will get
the proxy path working with both socks5 & http proxies. Refactoring to get
rid of unneeded library handler and unified an HttpStatus return for all
requests. Big batch of code removed as a result of that and more is possible
as well as some syscall avoidance with a bit more work. Boosted the unit
tests for simple PUT & POST test which revealed the test harness does *not*
like chunked encoding so we'll avoid it for now (and don't really need it
in any of our schemes).
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HttpRequest::update() honor time limit.
Generally, opaque data operations are expected to be over 'void *' and have
now converted interfaces to do that. Update() method honors millisecond limit to dwell
time. Might want to homologate the millis/uSecs mix later....
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Implemented first global policy definitions to support SSL CA certificate configuration
to support https: operations. Fixed HTTP 206 status handling to match what is currently
being done by grid services and to lay a foundation for fixes that will be a response
to ER-1824. More libcurl CURLOPT options set on easy handles to do peer verification
in the traditional way. HTTP POST working and now reporting asset metrics back to
grid for the viewer's asset system. This uses LLSD so that is also showing as compatible
with the new library.
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excuse to go through an use a typedef for priority and policy class id.
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Identified and reacted to the priority inversion problem we
have in texturefetch. Includes the introduction of a priority_queue
for the requests that are ready. Start some parameterization in
anticipation of having policy_class everywhere. Removed _assert.h
which isn't really needed in indra codebase. Implemented async
setPriority request (which I hope I can get rid of eventually along
with all priorities in this library). Converted to using unsigned
int for priority rather than float. Implemented POST and did
groundwork for PUT.
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The unit/integration tests don't work yet as I'm still battling cmake/autobuild
as usual but first milestone passed.
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