Age | Commit message (Collapse) | Author |
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LF, and trim trailing whitespaces as needed
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Specifically, change the ptr_t typedefs for these LLCore classes to use
IntrusivePtr rather than directly using boost::intrusive_ptr. This allows us
to use a simple ptr_t(raw ptr) constructor rather than having to remember to
code ptr_t(raw ptr, false) everywhere. In fact, the latter form is now invalid:
remove the now-extraneous 'false' constructor parameters.
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Viewer media routines to coroutine.
Post with raw respons in llcorehttputil
LLCore::Http added headers only option (applies only on get)
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Added 'MeshUseGetMesh1' and 'MeshUseHttpRetryAfter' debug settings
to control mesh transport behavior. First forces the use of the
legacy mesh fetch style with high concurrency and connection churn.
The second, on by default, honors Retry-After values if they are
reasonable. If off or unreasonable, internal delay times are used.
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Generally sorted the mesh timeout parameters for maximum
transport time (staying with default 30 for connect). 60S
for normal meshes, 600S for large. Also documented default
option values in httpoptions.h. Useful to have these. In
the future, the timeouts might go into standard llsd options
where they can be tracked a bit more.
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Mesh repo is using three policy classes now: one for
large objects, one for GetMesh2 regions, one for
GetMesh regions. It's also detecting the presence
of the cap and using the correct class. Class
initialization cleaned up significantly in llappcorehttp
using data-directed code. Pulled in the changes to
HttpHeader done for sunshine-internal then did a
refactoring pass on the header callback which now
uses a unified approach to clean up and deliver
header information to all interested parties. Added
support for using Retry-After header information on
503 retries.
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Added second mesh class as well as an asset upload class.
Refactored initialization to use less code and more data to
cleanly get http started. Modified mesh to use the new
http class for large requests (>2MB for now). Added additional
timeout setting to llcorehttp to distinguish connection timeout
from transport timeout and are now using transport timeout
values for large asset downloads that may need more time.
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First round of integration tests. Added a request header 'reflector'
to the web server to sent the client's headers back with a 'X-Reflect-'
prefix. Use boost::regex to check various headers. Run a test on
a simple GET and a byte-ranged GET a la texture fetch.
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Pretty straightforward. Still don't like how I'm managing
the options block. Struct? Accessors? Can't decide. But
the options now speed up the unit test runs even as I add
tests.
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LLProxy support, HttpOptions starting to work, HTTP resource waiting fixed.
Non-LLThread-based threads need to do some registration or LLMutex locks taken out in these
threads will not work as expected (SH-3154). We'll get a better solution later, this fixes
some things for now. Tracing of operations now supported. Global and per-request (via
HttpOptions) tracing levels of [0..3]. The 2 and 3 levels use libcurl's VERBOSE mode
combined with CURLOPT_DEBUGFUNCTION to stream high levels of detail into the log. *Very*
laggy but useful. Simple GET request supported (no Range: header). Really just a
degenrate case of a ranged get but supplied an API anyway. Global option to use the
LLProxy interface to setup CURL handles for either socks5 or http proxy usage. This
isn't really the most encapsulated way to do this but a better solution will have to
come later. The wantHeaders and tracing options are now supported in HttpOptions giving
per-request controls. Big refactoring of the HTTP resource waiter in lltexturefetch.
What I was doing before wasn't correct. Instead, I'm implementing the resource wait
after the Semaphore model (though not using system semaphores). So instead of having
a sequence like: SEND_HTTP_REQ -> WAIT_HTTP_RESOURCE -> SEND_HTTP_REQ, we now
do WAIT_HTTP_RESOURCE -> WAIT_HTTP_RESOURCE2 (actual wait) -> SEND_HTTP_REQ. Works
well but the prioritized filling of the corehttp library needs some performance
work later.
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The unit/integration tests don't work yet as I'm still battling cmake/autobuild
as usual but first milestone passed.
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