Age | Commit message (Collapse) | Author |
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2024.06-atlasaurus
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https://megapahit.com/show_bug.cgi?id=57
For SLVoice to run, there is a couple of environment variables that need
to be set, and users need to run
`/usr/local/share/wine/pkg32.sh install wine mesa-dri`
to install the necessary files first.
All this time the env parameter on apr_proc_create was never used, and
this is just the place for passing those environment settings, hence the
LLProcess::Param attribute addition.
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#1814 and #1517 Fix mirror update rate and occlusion culling
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# Conflicts:
# .github/workflows/build.yaml
# indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
# indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
# indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
# indra/newview/llfilepicker.cpp
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source for viewer 7.1.8.9375512768
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project/gltf_development
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Disable particular CRT and WinSock API warnings for functions Microsoft considers unsafe/deprecated
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#648: Release/materials featurette
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Fix/re-enable MSVC compiler warnings
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project/gltf_development
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# Conflicts:
# indra/cmake/Copy3rdPartyLibs.cmake
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This fixes the precision clock used in fasttimer.h
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So we don't need to have a custom environment -DLL_FREEBSD=1 setting.
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Under rosetta2, terminating SLPlugin child processes that would normally send SIGCHILD seem to be now sending SIGHUP. we should not terminate the viewer in this case.
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instead of using mutual recursion to exhaust the read buffer.
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project/gltf_development
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"possible loss of precision" warnings
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Turn on LL_TESTS for Maint B.
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Retargeting PR #1496 to Maint B.
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Introduce AlwaysReturn<void> specialization, which always discards any result
of calling the specified callable with specified args.
Derive new Windows_SEH_exception from LLException, not std::runtime_error.
Put the various SEH functions in LL::seh nested namespace, e.g.
LL::seh::catcher() as the primary API.
Break out more levels of Windows SEH handler to work around the restrictions on
functions containing __try/__except.
The triadic catcher() overload now does little save declare a std::string
stacktrace before forwarding the call to catcher_inner(), passing a reference
to stacktrace along with the trycode, filter and handler functions.
catcher_inner() accepts the stacktrace and the three function template
arguments. It contains the __try/__except logic. It calls a new filter_()
wrapper template, which calls fill_stacktrace() before forwarding the call to
the caller's filter function. fill_stacktrace(), in the .cpp file, contains
the logic to populate the stacktrace string -- unless the Structured Exception
is stack overflow, in which case it puts an explanatory string instead.
catcher_inner()'s __except clause passes not only the code, but also the
stacktrace string, to the caller's handler function. It wraps the caller's
handler function in always_return<rtype>(), where rtype is the type returned
by the trycode function. This allows a handler to return a value, while also
supporting the void handler case, e.g. one that throws a C++ exception. (This
is why we need AlwaysReturn<void>: some trycode() functions are themselves
void.)
For the dyadic catcher() overload, introduce common_filter() containing the
logic to distinguish a C++ exception from any other kind of Structured
Exception. The fact that the stacktrace is captured before the filter function
is called should permit capturing a stacktrace for a C++ exception as well as
for most other Structured Exceptions.
As before, the monadic catcher() overload supplies the rethrow() handler, in
the .cpp file.
Change existing calls from seh_catcher() to LL::seh::catcher().
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* #1535 Image loading/saving support in boost::json driven GLTF parser
* #1536 GLB Support in boost::json drvien GLTF parser
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brad/merge-maint-a-to-dev
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brad/merge-maint-a-to-dev
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# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
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* #1392 WIP -- Functional texture upload, stubbed out .bin upload.
* #1392 GLTF Upload WIP -- Emulates successful upload
Successfully uploads texture
Emulates successful .gltf and .bin upload by injecting into local asset cache.
Emulates rez from inventory by setting sculpt ID of selected object
Currently fails in tinygltf parsing due to missing .bin
* Add missing notification
* Build fix
* #1392 Add boost::json .gltf reading support.
* #1392 boost::json GLTF writing prototype
* Create gltf/README.md
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* #1392 Add ability to render directly from LL::GLTF::Material
* Fix for mac build
* Mac build fix
* #1392 AssetType and Inventory Type plumbing
* #1392 More sane error handling and scheduling of uploads.
* #1392 Actually attempt to upload glbin
* Mac build fix, upload nudge
* Mac build fix
* Fix glTF asset uploads to server
* Mac build fix (inline not static)
* More consistent inline
* Add glm, mac nudge.
* #1392 For consistency with spec, start using glm over glh:: and LLFoo
* Another attempt at placating Mac builds
* Another Mac nudge
* Mac build take 23
* #1392 Prune LLMatrix4a from GLTF namespace.
* #1392 Fix for orientation being off (glm::quat is wxyz, not xyzw)
* #1392 WIP -- Actually send the sculpt type and id, nudge readme and alpha rendering
* #1392 Working download!
* #1394 Add support for GLTFEnabled SimulatorFeature
* #1392 Review feedback
---------
Co-authored-by: Pepper Linden <3782201+rohvani@users.noreply.github.com>
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Including a very important one which is so assets are fetched!
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Try specifying the literal constants in the type we're comparing to.
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