Age | Commit message (Collapse) | Author |
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DRTVWR-568_cmake
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Always search for python3[.exe] instead of plain 'python'. macOS Monterey no
longer bundles Python 2 at all.
Explicitly make PYTHON_EXECUTABLE a cached value so if the user edits it in
CMakeCache.txt, it won't be overwritten by indra/cmake/Python.cmake.
Do NOT set DYLD_LIBRARY_PATH for test executables! That has Bad Effects, as
discussed in https://stackoverflow.com/q/73418423/5533635. Instead, create
symlinks from build-mumble/sharedlibs/Resources -> Release/Resources and from
build-mumble/test/Resources -> ../sharedlibs/Release/Resources. For test
executables in sharedlibs/RelWithDebInfo and test/RelWithDebInfo, this
supports our dylibs' baked-in load path @executable_path/../Resources. That
load path assumes running in a standard app bundle (which the viewer in fact
does), but we've been avoiding creating an app bundle for every test program.
These symlinks allow us to continue doing that while avoiding
DYLD_LIBRARY_PATH.
Add indra/llcommon/apply.h. The LL::apply() function and its wrapper macro
VAPPLY were very useful in diagnosing the problem.
Tweak llleap_test.cpp. This source was modified extensively for diagnostic
purposes; these are the small improvements that remain.
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This anticipates C++17's std::apply(), and in fact once we detect C++17, we'll
just use that. But in C++14 we must still provide our own implementation.
(cherry picked from commit dc2e2cd76f387ea6e80787fb94adcbc269cd1f25)
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DRTVWR-543-maint_cmake
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# Conflicts:
# indra/llprimitive/llmodel.cpp
# indra/llprimitive/llmodel.h
# indra/newview/llappviewer.cpp
# indra/newview/llappviewer.h
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# Conflicts:
# autobuild.xml
# indra/cmake/LLCommon.cmake
# indra/llcommon/CMakeLists.txt
# indra/llrender/llgl.cpp
# indra/newview/llappviewer.cpp
# indra/newview/llface.cpp
# indra/newview/llflexibleobject.cpp
# indra/newview/llvovolume.cpp
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sets the property on those.
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# Conflicts:
# indra/llcommon/llsdutil.cpp
# indra/newview/VIEWER_VERSION.txt
# indra/newview/lldrawpoolalpha.cpp
# indra/newview/lldrawpoolwater.cpp
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DRTVWR-543-maint_cmake
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# Conflicts:
# indra/newview/app_settings/settings.xml
# indra/newview/llfloatersearch.cpp
# indra/newview/llgroupactions.cpp
# indra/newview/llvovolume.cpp
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"features.h"
which has the same name as a glibc header, allowing this header to be found without any prefix
will lead to head conflicts when there is a '#include "features.h"'
As a result all json headers need to be included via #include "json/reader.h"/"json/writer.h"
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All 3Ps include dirs are treated as SYSTEM, this will stop compilers
stop emitting warnings from those files and greatly helps having high
warning levels and not being swamped by warnings that come from
external libraries.
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- Fix usage of bugsplat::bugsplat by using ll::bugsplat
- Use bugsplat define by importing target not by using hand crafted magic
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compiled on.
This gets rid of the a few OS specific set and uses variables (which some even seemed mostly
duplicate like WINDOWS_LIBRARIES ans UI_LIBRARIES) and it also solves the problem of
having them to tack on every target, as of no they come as a transitive dependency from llcommon
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with the same name (that's why 3ps had names like apr::apr),
but it's safer and saner to put the LL 3ps under the ll:: prefix.
This also allows means it is possible to get rid of that bad "if( TRAGET ...) return() endif()" pattern and rather use include_guard().
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Change projects to cmake targetsto get rid of havig to hardcore
include directories and link libraries in consumer projects.
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source of the real crash for when the viewer inevitably crashes later.
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builds.
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# Conflicts:
# autobuild.xml
# doc/contributions.txt
# indra/cmake/GLOD.cmake
# indra/llcommon/tests/llprocess_test.cpp
# indra/newview/VIEWER_VERSION.txt
# indra/newview/lldrawpoolavatar.cpp
# indra/newview/llfloatermodelpreview.cpp
# indra/newview/llmodelpreview.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/llvovolume.cpp
# indra/newview/viewer_manifest.py
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# Conflicts:
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/newview/llviewerregion.cpp
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# Conflicts:
# autobuild.xml
# indra/llcommon/llsys.cpp
# indra/newview/app_settings/key_bindings.xml
# indra/newview/llfloatereditextdaycycle.cpp
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assertions around ref counting and (hack) fix crash on shutdown from dangling texture reference (reduced to 1 dangling texture from several hundred, can't find the remaining reference).
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SL-14961 works better for windows than rethrow
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Rename 'winlevel()' to 'sehandle()'; change it from a static member function
to a free function, thus eliminating the conditional in llcoros.h.
Elsewhere than Windows, provide a zero-cost pass-through sehandle()
implementation, eliminating the conditional in toplevel().
# Conflicts:
# indra/llcommon/llcoros.cpp
# indra/llcommon/llcoros.h
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This mechanism uses a queue of std::exception_ptrs to transport an (otherwise)
uncaught exception from a terminated coroutine to the thread's main fiber. The
main loop calls LLCoros::rethrow() just after giving some cycles to ready
coroutines that frame.
# Conflicts:
# indra/llcommon/llcoros.cpp
# indra/llcommon/llcoros.h
# indra/newview/llappviewer.cpp
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Will be replaced with retrow from nat
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