Age | Commit message (Collapse) | Author |
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Introduce LLCoros::setStackSize(), with a compile-time default value we hope
we never have to use. Make LLAppViewer call it with the value of the new
settings variable CoroutineStackSize as soon as we've read settings files.
(While we're at it, notify interested parties that we've read settings files.)
Give CoroutineStackSize a default value four times the previous default stack
size. Make LLCoros::launch() pass the saved stack size to each new coroutine
instance.
Re-enable lleventcoro integration test. Use LLSDMap() construct rather than
LLSD::insert(), which used to return the modified object but is now void.
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made marker file lock use append, not truncate
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Normalize deadman timer's args on U64/F64. Internals remain the
same. Modify mesh to collect and output enhanced CPU metrics.
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Integrated as a ctor-time option to LLDeadmanTimer and have mesh
use this mode for the stats I'm gathering.
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Windows resolution isn't good enough for a strictly increasing
time test in the unit tests.
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The http_texture_load example program has some cpu usage gathering
tools that should be generally useful and specifically for the
deadman switch. Port these into llcommon into new all-static
class LLProcInfo. Add unit test, etc.
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characters.
Integrated Nicky Dasmijn's patch to handle the unicode file paths properly.
Code reviewed, patch was clean.
Tested locally, correctly allows wearables to load where they would fail before.
Should be ready for automated build & QA.
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Timer interface violated my design rules and I paid for it
with clumsiness and silent errors. Cleaned it up mainly
removing the evil default values. Found better integration
points in the mesh downloader and it's producing fairly
consistent numbers on the MeshTest2 test region (about
5500 downloads, ~90 seconds, +/- 10 seconds). Will review
with davep and do an early timer stop on teleport which
invalidates a timing sequence.
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doesn't allow negative offsetting for unit tests. Had to keep
things positive. Could do windows-specific test cases but I'm
hoping to dump lltimer from the implementation later.
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the deadman's timer. Found some bugs, dig some cleanup and
documented a few things. Definitely want to get rid of the
U64/F64 interfaces at sometime but this is a good start.
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Will be used for mesh, inventory, etc., operation markers.
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http error handlers to understand LLSD error responses. Fleshing out most http error handler message spam.
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In autobuild.xml, specify today's build of the Boost package that includes the
Boost.Context library, and whose boost::dcoroutines library uses Boost.Context
exclusively instead of its previous context-switching underpinnings (source of
the ucontext.h dependency).
Add BOOST_CONTEXT_LIBRARY to Boost.cmake and Copy3rdPartyLibs.cmake. Link it
with the viewer and with the lllogin.cpp test executable.
Track new Boost package convention that our (early, unofficial) Boost.Coroutine
library is now accessed as boost/dcoroutine/etc.h and boost::dcoroutines::etc.
Remove #include <boost/coroutine/coroutine.hpp> from
llviewerprecompiledheaders.h and lllogin.cpp: old rule that Boost.Coroutine
header must be #included before anything else that might use ucontext.h is
gone now that we no longer depend on ucontext.h. In fact remove
-D_XOPEN_SOURCE in 00-Common.cmake because that was inserted specifically to
work around a known problem with the ucontext.h facilities.
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release viewer
param blocks no longer write enums as ints
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and release viewer
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release viewer : parsing declare values of Enums
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A couple of merge issues that caused the resulting code to not build.
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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account name.
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legacy protocol in settings.xml
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protocol and using the cap (People API) whenever available. Still has occurence of Resident as last name to clean up.
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* Removed no longer used unpack_bufsize from bitpack_test.cpp
* Added llviewertexture_stub.cpp to the newview tests directory to fix llworldmap_test.cpp and llworldmipmap_test.cpp linker errors.
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