Age | Commit message (Collapse) | Author |
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The big idea is to reduce the number of per-tick callbacks asking, "Is it time
yet? Is it time yet?" We do that for LLEventTimer and LLEventTimeout.
LLLater presents doAtTime(LLDate), with doAfterInterval() and doPeriodically()
methods implemented using doAtTime(). All return handles. The free functions
doAfterInterval() and doPeriodically() now forward to the corresponding
LLLater methods.
LLLater also presents isRunning(handle) and cancel(handle).
LLLater borrows the tactic of LLEventTimer: while there's at least one running
timer, it registers an LLCallbackList tick() callback to service ready timers.
But instead of looping over all of them asking, "Are you ready?" it keeps them
in a priority queue ordered by desired timestamp, and only touches those whose
timestamp has been reached. Also, it honors a maximum time slice: once the
ready timers have run for longer than the limit, it defers processing other
ready timers to the next tick() call. The intent is to consume fewer cycles
per tick() call, both by the management machinery and the timers themselves.
Revamp LLCallbackList to accept C++ callables in addition to (classic C
function pointer, void*) pairs. Make addFunction() return a handle (different
than LLLater handles) that can be passed to a new deleteFunction() overload,
since std::function instances can't be compared for equality.
In fact, implement LLCallbackList using boost::signals2::signal, which provides
almost exactly what we want.
LLCallbackList continues to accept (function pointer, void*) pairs, but now
we store a lambda that calls the function pointer with that void*. It takes
less horsing around to create a C++ callable from a (function pointer, void*)
pair than the other way around. For containsFunction() and deleteFunction(),
such pairs are the keys for a lookup table whose values are handles.
Instead of having a static global LLCallbackList gIdleCallbacks, make
LLCallbackList an LLSingleton to guarantee initialization. For backwards
compatibility, gIdleCallbacks is now a macro for LLCallbackList::instance().
Move doOnIdleOneTime() and doOnIdleRepeating() functions to LLCallbackList
methods, but for backwards compatibility continue providing free functions.
Reimplement LLEventTimer using LLLater::doPeriodically(). One implication is
that LLEventTimer need no longer be derived from LLInstanceTracker, which we
used to iterate over all instances every tick. Give it start() and stop()
methods, since some subclasses (e.g. LLFlashTimer) used to call its member
LLTimer's start() and stop(). Remove updateClass():
LLCallbackList::callFunctions() now takes care of that.
Remove LLToastLifeTimer::start() and stop(), since LLEventTimer now provides
those. Remove getRemainingTimeF32(), since LLLater does not (yet) provide that
feature.
While at it, make LLEventTimer::tick() return bool instead of BOOL, and change
existing overrides.
Make LLApp::stepFrame() call LLCallbackList::callFunctions() instead of
LLEventTimer::updateClass().
We could have refactored LLEventTimer to use the mechanism now built into
LLLater, but frankly the LLEventTimer API is rather clumsy. You MUST derive a
subclass and override tick(), and you must instantiate your subclass on the
heap because, when your tick() override returns false, LLEventTimer deletes
its subclass instance. The LLLater API is simpler to use, and LLEventTimer is
much simplified by using it.
Merge lleventfilter.h's LLEventTimeoutBase into LLEventTimeout, and likewise
merge LLEventThrottleBase into LLEventThrottle. The separation was for
testability, but now that they're no longer based on LLTimer, it becomes
harder to use dummy time for testing. Temporarily skip tests based on
LLEventTimeoutBase and LLEventThrottleBase.
Instead of listening for LLEventPump("mainloop") ticks and using LLTimer,
LLEventTimeout now uses LLLater::doAfterInterval(). Instead of LLTimer and
LLEventTimeout, LLEventThrottle likewise now uses LLLater::doAfterInterval().
Recast a couple local LLEventTimeout pre-lambda callable classes with lambdas.
Dignify F64 with a new typedef LLDate::timestamp. LLDate heavily depends on
that as its base time representation, but there are those who question use of
floating-point for time. This is a step towards insulating us from any future
change.
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LF, and trim trailing whitespaces as needed
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# Conflicts:
# autobuild.xml
# indra/llcommon/llsys.cpp
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# Conflicts:
# indra/newview/llinventorygallery.cpp
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Disable copy assignment operator as well as copy constructor.
Use std::uncaught_exceptions() in destructor to report whether there's an
in-flight exception at block exit. Since that was the whole point of the
DEBUGIN / DEBUGEND macros, those become obsolete. Ditch them and their
existing invocations.
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debug.h #defines a couple of macros intended to enclose the entire body of a
function to track its entry and (possibly exceptional) exit. The trouble is
that these macros used to be called BEGIN and END, which is far too generic --
especially considering that END is used as an enum value in some parts of the
viewer.
Rename them DEBUGIN and DEBUGEND, which is ugly but unlikely to collide with
anything else.
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LLDispatchListener::getPumpName() went away when LLEventStream became one of
its base classes. The assumption was that LLEventStream::getName() would
suffice. Re-add getPumpName(), forwarding to getName(), for backwards
compatibility.
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# Conflicts:
# indra/newview/fonts/DejaVu-license.txt
# indra/newview/fonts/DejaVuSans-Bold.ttf
# indra/newview/fonts/DejaVuSans-BoldOblique.ttf
# indra/newview/fonts/DejaVuSans-Oblique.ttf
# indra/newview/fonts/DejaVuSans.ttf
# indra/newview/fonts/DejaVuSansMono.ttf
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# Conflicts:
# indra/newview/llspatialpartition.cpp
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# Conflicts:
# indra/llrender/llgl.cpp
# indra/llrender/llvertexbuffer.cpp
# indra/llui/llflatlistview.cpp
# indra/newview/lldrawpoolground.cpp
# indra/newview/llspatialpartition.cpp
# indra/newview/lltexturefetch.cpp
# indra/newview/llviewergenericmessage.cpp
# indra/newview/llviewertexture.cpp
# indra/newview/llvosky.cpp
# indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
# indra/newview/skins/default/xui/en/floater_stats.xml
# indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml
# indra/newview/skins/default/xui/en/notifications.xml
# indra/newview/skins/default/xui/en/panel_performance_preferences.xml
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# Conflicts:
# indra/llcommon/CMakeLists.txt
# indra/newview/llspatialpartition.cpp
# indra/newview/llviewergenericmessage.cpp
# indra/newview/llvoavatar.cpp
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If not, the resulting error message is so mysterious that it's worth adding an
error check to explain how to avoid it.
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The test was coded to push (what's intended to be) the third entry with
timestamp (now + 200ms), then (what's intended to be) the second entry with
timestamp (now + 100ms).
The trouble is that it was re-querying "now" each time. On a slow CI host, the
clock might have advanced by more than 100ms between the first push and the
second -- meaning that the second push would actually have a _later_
timestamp, and thus, even with the queue sorting properly, fail the test's
order validation.
Capture the timestamp once, then add both time deltas to the same time point
to get the relative order right regardless of elapsed real time.
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We define a specialization of LLSDParam<const char*> to support passing an
LLSD object to a const char* function parameter. Needless to remark, passing
object.asString().c_str() would be Bad: destroying the temporary std::string
returned by asString() would immediately invalidate the pointer returned by
its c_str(). But when you pass LLSDParam<const char*>(object) as the
parameter, that specialization itself stores the std::string so the c_str()
pointer remains valid as long as the LLSDParam object does.
Then there's LLSDParam<LLSD>, used when we don't have the parameter type
available to select the LLSDParam specialization. LLSDParam<LLSD> defines a
templated conversion operator T() that constructs an LLSDParam<T> to provide
the actual parameter value. So far, so good.
The trouble was with the implementation of LLSDParam<LLSD>: it constructed a
_temporary_ LLSDParam<T>, implicitly called its operator T() and immediately
destroyed it. Destroying LLSDParam<const char*> destroyed its stored string,
thus invalidating the c_str() pointer before the target function was entered.
Instead, make LLSDParam<LLSD>::operator T() capture each LLSDParam<T> it
constructs, extending its lifespan to the lifespan of the LLSDParam<LLSD>
instance. For this, derive each LLSDParam specialization from LLSDParamBase, a
trivial base class that simply establishes the virtual destructor. We can then
capture any specialization as a pointer to LLSDParamBase.
Also restore LazyEventAPI tests on Mac.
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They do work fine on clang... unblocking the rest of the team during diagnosis.
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# Conflicts:
# autobuild.xml
# indra/llcommon/tests/llleap_test.cpp
# indra/newview/viewer_manifest.py
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The header file documents that no llrand function should ever return a value
equal to the passed extent, so the one test in llrand_test.cpp that checked
less than or equal to the high end of the range was anomalous.
But changing that to an exclusive range means that we no longer need separate
exclusive range and inclusive range functions. Replace
ensure_in_range_using(), ensure_in_exc_range() and ensure_in_inc_range() with
a grand unified (simplified) ensure_in_range() function.
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It's frustrating and unactionable to have a failing test report merely that
the random value was greater than the specified high end. Okay, so what was
the value? If it's supposed to be less than the high end, did it happen to be
equal? Or was it garbage? We can't reproduce the failure by rerunning!
The new ensure_in_exc_range(), ensure_in_inc_range() mechanism is somewhat
complex because exactly one test allows equality with the high end of the
expected range, where the rest mandate that the function return less than the
high end. If that's a bug in the test -- if every llrand function is supposed
to return less than the high end -- then we could simplify the test logic.
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On a low-powered GitHub Mac runner, the system doesn't wake up as soon as it
should, and we get spurious "too late" errors. Try a bigger time increment.
(cherry picked from commit 045342ba29aae186e13c711bd4dd84377d4a7e43)
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Use whole seconds rather than tenths of seconds, since apparently the TeamCity
agent machine is having trouble waking up within tenths of seconds.
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Move hexdump() and hexmix() stream formatters to new hexdump.h for potential
use by other tests.
In toPythonUsing() helper function, add a temp file to receive Python script
debug output, and direct debug output to that file. On test failure, dump the
contents of that file to the log.
Give NamedTempFile::peep() an optional target std::ostream; refactor
implementation as peep_via() that accepts a callable to process each text
line. Add operator<<() to stream the contents of a NamedTempFile object to
ostream -- but don't use that with LL_DEBUGS(), as it flattens the file
contents into a single log line. Instead add peep_log(), which streams each
individual text line to LL_DEBUGS().
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# Conflicts:
# indra/llcommon/llsdserialize.cpp
# indra/llcommon/llsdserialize.h
# indra/llmath/llvolume.cpp
# indra/llrender/llgl.cpp
# indra/llxml/llcontrol.cpp
# indra/newview/llpanelnearbymedia.cpp
# indra/newview/llsceneview.cpp
# indra/newview/llselectmgr.cpp
# indra/newview/llstartup.cpp
# indra/newview/lltextureview.cpp
# indra/newview/llvovolume.cpp
# indra/newview/skins/default/xui/en/menu_viewer.xml
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# Conflicts:
# autobuild.xml
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