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path: root/indra/llcommon/tests/llsingleton_test.cpp
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2024-09-30Fix or workaround test build failures on linuxRye Cogtail
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵Andrey Lihatskiy
LF, and trim trailing whitespaces as needed
2023-02-14DRTVWR-489-emoji: As part of the work to get macOS version of the Viewer ↵Callum Prentice
working, the flag was introduced to warn (and therefore error out) when a virtual override was not marked with the 'override' keyword. Fixing this up involved a large number of changes and this commit represents just those changes - nothing specially from the DRTVWR-489 viewer (Cherry pick of 3 commits from Callum to declutter the emoji PR: 3185bdea27b19e155c2ccc03c80624e113d312a6, 923733e591eb547ad5dfec395ce7d3e8f0468c16 and 6f31fabbc2d082b77c8f09bce30234ec9c506e33)
2020-03-25DRTVWR-494: Dispatch all LLSingleton construction to the main thread.Nat Goodspeed
Given the viewer's mutually-dependent LLSingletons, given that different threads might simultaneously request different LLSingletons from such a chain of circular dependencies, the key to avoiding deadlock is to serialize all LLSingleton construction on one thread: the main thread. Add comments to LLSingleton::getInstance() explaining the problem and the solution. Recast LLSingleton's static SingletonData to use LockStatic. Instead of using Locker, and simply trusting that every reference to sData is within the dynamic scope of a Locker instance, LockStatic enforces that: you can only access SingletonData members via LockStatic. Reorganize the switch in getInstance() to group the CONSTRUCTING error, the INITIALIZING/INITIALIZED success case, and the DELETED/UNINITIALIZED construction case. When [re]constructing an instance, on the main thread, retain the lock and call constructSingleton() (and capture_dependency()) directly. On a secondary thread, unlock LockStatic and use LLMainThreadTask::dispatch() to call getInstance() on the main thread. Since we might end up enqueuing multiple such tasks, it's important to let getInstance() notice when the instance has already been constructed and simply return the existing pointer. Add loginfos() method, sibling to logerrs(), logwarns() and logdebugs(). Produce loginfos() messages when dispatching to the main thread, when actually running on the main thread and when resuming the suspended requesting thread. Make deleteSingleton() manage all associated state, instead of delegating some of that work to ~LLSingleton(). Now, within LockStatic, extract the instance pointer and set state to DELETED; that lets subsequent code, which retains the only remaining pointer to the instance, remove the master-list entry, call the subclass cleanupSingleton() and destructor without needing to hold the lock. In fact, entirely remove ~LLSingleton(). Import LLSingletonBase::cleanup_() method to wrap the call to subclass cleanupSingleton() in try/catch. Remove cleanupAll() calls from llsingleton_test.cpp, and reorder the success cases to reflect the fact that T::cleanupSingleton() is called immediately before ~T() for each distinct LLSingleton subclass T. When getInstance() on a secondary thread dispatches to the main thread, it necessarily unlocks its LockStatic lock. But an LLSingleton dependency chain strongly depends on the function stack on which getInstance() is invoked -- the task dispatched to the main thread doesn't know the dependencies tracked on the requesting thread stack. So, once the main thread delivers the instance pointer, the requesting thread captures its own dependencies for that instance. Back in the requesting thread, obtaining the current EInitState to pass to capture_dependencies() would have required relocking LockStatic. Instead, I've convinced myself that (a) capture_dependencies() only wanted to know EInitState to produce an error for CONSTRUCTING, and (b) in CONSTRUCTING state, we never get as far as capture_dependencies() because getInstance() produces an error first. Eliminate the EInitState parameter from all capture_dependencies() methods. Remove the LLSingletonBase::capture_dependency() stanza that tested EInitState. Make the capture_dependencies() variants that accepted LockStatic instead accept LLSingletonBase*. That lets getInstance(), in the LLMainThreadTask case, pass the newly-returned instance pointer. For symmetry, make pop_initializing() accept LLSingletonBase* as well, instead of accepting LockStatic and extracting mInstance.
2019-08-13DRTVWR-493 Test fix for W64andreykproductengine
2019-08-12DRTVWR-493: Permit LLParamSingleton::initSingleton() circularity.Nat Goodspeed
This was forbidden, but AndreyK points out cases in which LLParamSingleton:: initSingleton() should in fact be allowed to circle back to its own instance() method. Use a recursive_mutex instead of plain mutex to permit that; remove LL_ERRS preventing it. Add LLParamSingleton::instance() method that calls LLParamSingleton::getInstance(). Inheriting LLSingleton::instance() called LLSingleton::getInstance() -- not at all what we want. Add LLParamSingleton unit tests.
2016-09-15MAINT-5232: Normalize LLSingleton subclasses.Nat Goodspeed
A shocking number of LLSingleton subclasses had public constructors -- and in several instances, were being explicitly instantiated independently of the LLSingleton machinery. This breaks the new LLSingleton dependency-tracking machinery. It seems only fair that if you say you want an LLSingleton, there should only be ONE INSTANCE! Introduce LLSINGLETON() and LLSINGLETON_EMPTY_CTOR() macros. These handle the friend class LLSingleton<whatevah>; and explicitly declare a private nullary constructor. To try to enforce the LLSINGLETON() convention, introduce a new pure virtual LLSingleton method you_must_use_LLSINGLETON_macro() which is, as you might suspect, defined by the macro. If you declare an LLSingleton subclass without using LLSINGLETON() or LLSINGLETON_EMPTY_CTOR() in the class body, you can't instantiate the subclass for lack of a you_must_use_LLSINGLETON_macro() implementation -- which will hopefully remind the coder. Trawl through ALL LLSingleton subclass definitions, sprinkling in LLSINGLETON() or LLSINGLETON_EMPTY_CTOR() as appropriate. Remove all explicit constructor declarations, public or private, along with relevant 'friend class LLSingleton<myself>' declarations. Where destructors are declared, move them into private section as well. Where the constructor was inline but nontrivial, move out of class body. Fix several LLSingleton abuses revealed by making ctors/dtors private: LLGlobalEconomy was both an LLSingleton and the base class for LLRegionEconomy, a non-LLSingleton. (Therefore every LLRegionEconomy instance contained another instance of the LLGlobalEconomy "singleton.") Extract LLBaseEconomy; LLGlobalEconomy is now a trivial subclass of that. LLRegionEconomy, as you might suspect, now derives from LLBaseEconomy. LLToolGrab, an LLSingleton, was also explicitly instantiated by LLToolCompGun's constructor. Extract LLToolGrabBase, explicitly instantiated, with trivial subclass LLToolGrab, the LLSingleton instance. (WARNING: LLToolGrabBase methods have an unnerving tendency to go after LLToolGrab::getInstance(). I DO NOT KNOW what should be the relationship between the instance in LLToolCompGun and the LLToolGrab singleton instance.) LLGridManager declared a variant constructor accepting (const std::string&), with the comment: // initialize with an explicity grid file for testing. As there is no evidence of this being called from anywhere, delete it. LLChicletBar's constructor accepted an optional (const LLSD&). As the LLSD parameter wasn't used, and as there is no evidence of it being passed from anywhere, delete the parameter. LLViewerWindow::shutdownViews() was checking LLNavigationBar:: instanceExists(), then deleting its getInstance() pointer -- leaving a dangling LLSingleton instance pointer, a land mine if any subsequent code should attempt to reference it. Use deleteSingleton() instead. ~LLAppViewer() was calling LLViewerEventRecorder::instance() and then explicitly calling ~LLViewerEventRecorder() on that instance -- leaving the LLSingleton instance pointer pointing to an allocated-but-destroyed instance. Use deleteSingleton() instead.
2016-08-30Automated merge with ssh://bitbucket.org/lindenlab/viewer-releaseNat Goodspeed
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-06-30MAINT-5232: Add tests for new LLSingleton dependency functionality.Nat Goodspeed
2015-05-22MAINT-5232: Clean up some dubious LLSingleton methods.Nat Goodspeed
Remove evil getIfExists() method, used by no one. Remove evil destroyed() method, used in exactly three places -- one of which is a test. Replace with equally evil instanceExists() method, which is used EVERYWHERE -- sigh.
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2011-09-08Corrected license information in llsingleton_test.cpp.Logan Dethrow
2011-09-01Clarified the reason for adding the deleteSingleton method to LLSingleton. ↵Logan Dethrow
Added a simple unit test to verify the functionality of the deleteSingleton method.