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cleaning up build
moved most includes of windows.h to llwin32headers.h to disable min/max macros, etc
streamlined Time class and consolidated functionality in BlockTimer class
llfasttimer is no longer included via llstring.h, so had to add it manually in several places
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moving fast timers into lltrace namespace and accumulation system
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simplified llfasttimer code down to 2 classes
llunit unit conversion now done in floating point or 64 bit integer precision,
depending on source type
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Finished making LLUnit implicitly convertible to/from scalar integer values
cleaned up test code
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further fixes to implicit conversion of unit types
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removed explicit constructor of LLUnit from integral types, as C++ already guarantees
that I can't convert from LLUnit<Bytes> to LLUnits<Seconds> (requires 2 user defined
conversions). Now this allows seamless replacement of existing integral types with
Unit labeled types.
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started conversion of llviewerassetstats
removed old, dead LLViewerStats code
made units tracing require units declaration
clean up of units handling
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put template parameter back in LLUnit units
added free function operators for mathematical manipulation of unit values
converted texture memory tracking to units
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converted all remaining LLViewerStats to lltrace
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default to double precision now
fixed unit conversion logic for LLUnit
renamed LLTrace::Rate to LLTrace::Count and got rid of the old count as it was confusing
some const correctness changes
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fixed units conversion so that trace getters return convertable units
removed circular dependencies from lltrace*
converted more stats to lltrace
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added PeriodicRecorder class for frame by frame stats accumulation
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SH-3403 FIX implement unit conversion
LLUnit implements unit tracking and conversion
added support for LLUnit to LLTrace
duplicated most llstats into LLTrace equivalents
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