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path: root/indra/llcommon/lltraceaccumulators.h
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2013-07-24SH-4376 FIX: Interesting: in Statistics, replace the text "0" with "n/a" whenRichard Linden
there are no samples during the time period. added hasValue to SampleAccumulator so we don't print a value when we don't have a single sample yet added some disabled log output for scene load timing
2013-07-23renamed mVarianceSum to mSumOfSquares to be more clearRichard Linden
fixed normalization assertions to work with megaprims added is_zero() utility function fixed unit declarations to be more clear fixed texture cache hit rate always being 0
2013-07-19BUILDFIX: #include and dependency cleanupRichard Linden
2013-07-15SH-4299Interesting: High fps shown temporarily off scale in statistics consoleRichard Linden
various fixes to lltrace start() on started recording no longer resets fixed various instances of unit forgetfullness in lltrace recording split now has gapless timing scene monitor now guarantees min sample time renamed a bunch of stats added names to debug thread view on windows
2013-07-01SH-4294 FIX Interesting: Statistics Texture cache hit rate is always 0%Richard Linden
also, removed LLTrace::init and cleanup removed derived class implementation of memory stat for LLMemTrackable is automatic now
2013-06-27SH-4299 WIP: Interesting: High fps shown temporarily off scale in statistics ↵Richard Linden
console fixed some lltrace logic errors more consistent syncing of timestamps of sample values in recording stack selection of primary buffers was completely incorrect assignment of recordings got wrong play state due to implicit operator = defined in base class fixed asset stats only working up to the first send
2013-06-22fixed scene load monitor resetting to eagerly due to spurious camer amotionRichard Linden
pulled swap() out of ui time block cleaned up internal lltrace dependencies, factored out common accumulator definitions