summaryrefslogtreecommitdiff
path: root/indra/llcommon/lltraceaccumulators.h
AgeCommit message (Collapse)Author
2013-08-21SH-4433 WIP Interesting: Statistics > Ping Sim is always 0 msRichard Linden
added unit tests for lltrace
2013-08-21SH-4433 WIP Interesting: Statistics > Ping Sim is always 0 msRichard Linden
made getPrimaryAccumulator return a reference since it was an always non-null pointer changed unit conversion to perform lazy division in order to avoid truncation of timer values
2013-08-18SH-4433 WIP: Interesting: Statistics > Ping Sim is always 0 msRichard Linden
continued conversion to units system made units perform type promotion correctly and preserve type in arithmetic e.g. can now do LLVector3 in units added typedefs for remaining common unit types, including implicits
2013-08-15moved unit types out of LLUnits namespace, since they are prefixedRichard Linden
2013-08-14BUILDFIX: added header for numeric_limits support on gccRichard Linden
added convenience types for units F32Seconds, etc.
2013-08-12SH-4399 FIX: Interesting: Texture console MB Bound 0/384 and texture queue ↵Richard Linden
bounces once per second SH-4346 FIX: Interesting: some integer Statistics are displayed as floating point after crossing region boundary made llerrs/infos/etc properly variadic wrt tags LL_INFOS("A", "B", "C") works, for example fixed unit tests remove llsimplestat
2013-08-09SH-4374 FIX Interesting: Statistics Object cache hit rate is always 100%Richard Linden
moved object cache sampling code so that it actually gets executed default values for stats are NaN instead of 0 in many cases
2013-07-24SH-4376 FIX: Interesting: in Statistics, replace the text "0" with "n/a" whenRichard Linden
there are no samples during the time period. added hasValue to SampleAccumulator so we don't print a value when we don't have a single sample yet added some disabled log output for scene load timing
2013-07-23renamed mVarianceSum to mSumOfSquares to be more clearRichard Linden
fixed normalization assertions to work with megaprims added is_zero() utility function fixed unit declarations to be more clear fixed texture cache hit rate always being 0
2013-07-19BUILDFIX: #include and dependency cleanupRichard Linden
2013-07-15SH-4299Interesting: High fps shown temporarily off scale in statistics consoleRichard Linden
various fixes to lltrace start() on started recording no longer resets fixed various instances of unit forgetfullness in lltrace recording split now has gapless timing scene monitor now guarantees min sample time renamed a bunch of stats added names to debug thread view on windows
2013-07-01SH-4294 FIX Interesting: Statistics Texture cache hit rate is always 0%Richard Linden
also, removed LLTrace::init and cleanup removed derived class implementation of memory stat for LLMemTrackable is automatic now
2013-06-27SH-4299 WIP: Interesting: High fps shown temporarily off scale in statistics ↵Richard Linden
console fixed some lltrace logic errors more consistent syncing of timestamps of sample values in recording stack selection of primary buffers was completely incorrect assignment of recordings got wrong play state due to implicit operator = defined in base class fixed asset stats only working up to the first send
2013-06-22fixed scene load monitor resetting to eagerly due to spurious camer amotionRichard Linden
pulled swap() out of ui time block cleaned up internal lltrace dependencies, factored out common accumulator definitions