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path: root/indra/llcommon/lltraceaccumulators.h
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2014-12-12fix dos line endingsOz Linden
2014-12-10Fix for build problems with LLTrace::AccumulatorBuffer copy ctor in VS2013 ↵callum_linden
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2013-11-19SH-4634 FIX Interesting: Viewer crashes when receiving teleport offerRichard Linden
renamed fast timers to have unique names, changes instance tracker to never allow duplicates
2013-10-21fixed things so that trace recordings can be read from even while activeRichard Linden
2013-10-17fix for assert at runtime (reading stats from recording while it was active)Richard Linden
fix for bad values returns from getPeriodMin and getPeriodMax on count stats when no counts recorded fix for gcc compile time error (typename ftw)
2013-10-15renamed TimeBlock to BlockTimerStatHandleRichard Linden
2013-10-14changed ll_aligned_(malloc|free) to take alignment size as a template argumentRichard Linden
2013-10-07renamed TraceType to StatTypeRichard Linden
added more MemTrackable types optimized memory usage of LLTrace some more
2013-10-03more memory optimizations of lltraceRichard Linden
2013-10-03added initial memory usage tracking for lltraceRichard Linden
2013-10-01changed over to manual naming of MemTrackable statsRichard Linden
changed claimMem and disclaimMem behavior to not pass through argument added more mem tracking stats to floater_stats
2013-09-27Automated merge with http://bitbucket.org/lindenlab/viewer-interestingRichard Linden
2013-09-27fixed lltrace memory trackingRichard Linden
image memory utilization now always non-negative
2013-09-27Automated merge with https://bitbucket.org/lindenlab/viewer-interestingRichard Linden
2013-09-27BUILDFIX: fix for bad assert causing unit tests to failRichard Linden
2013-09-27BUILDFIX: fix for mac buildsRichard Linden
also, fixed alignment of tick labels on stat bars
2013-09-25better memory usage for LLTrace (tighter packing of recording arrays)Richard Linden
removed complicated and unnecessary fast timer gapless handoff logic (it should be gapless anyway) improved MemTrackable API, better separation of shadow and footprint added memory usage stats to floater_stats.xml
2013-09-23refactored lltrace mem tracking to store allocation and deallocation sizesRichard Linden
at the same time and work better with threads
2013-09-18mergeRichard Linden
2013-09-07added memory usage and occlusion events to tracesRichard Linden
renamed "current" to "primary" when referring to accumulators
2013-08-29SH-4377 FIX: Interesting: Windows viewer crashes when ↵Richard Linden
SceneLoadingMonitorEnabled is enabled
2013-08-27broke out llunit.h into llunittype.h and llunits.h for unit declarationsRichard Linden
changed unit declarations macros to make a lot more sense
2013-08-21SH-4433 WIP Interesting: Statistics > Ping Sim is always 0 msRichard Linden
added unit tests for lltrace
2013-08-21SH-4433 WIP Interesting: Statistics > Ping Sim is always 0 msRichard Linden
made getPrimaryAccumulator return a reference since it was an always non-null pointer changed unit conversion to perform lazy division in order to avoid truncation of timer values
2013-08-18SH-4433 WIP: Interesting: Statistics > Ping Sim is always 0 msRichard Linden
continued conversion to units system made units perform type promotion correctly and preserve type in arithmetic e.g. can now do LLVector3 in units added typedefs for remaining common unit types, including implicits
2013-08-15moved unit types out of LLUnits namespace, since they are prefixedRichard Linden
2013-08-14BUILDFIX: added header for numeric_limits support on gccRichard Linden
added convenience types for units F32Seconds, etc.
2013-08-12SH-4399 FIX: Interesting: Texture console MB Bound 0/384 and texture queue ↵Richard Linden
bounces once per second SH-4346 FIX: Interesting: some integer Statistics are displayed as floating point after crossing region boundary made llerrs/infos/etc properly variadic wrt tags LL_INFOS("A", "B", "C") works, for example fixed unit tests remove llsimplestat
2013-08-09SH-4374 FIX Interesting: Statistics Object cache hit rate is always 100%Richard Linden
moved object cache sampling code so that it actually gets executed default values for stats are NaN instead of 0 in many cases
2013-07-24SH-4376 FIX: Interesting: in Statistics, replace the text "0" with "n/a" whenRichard Linden
there are no samples during the time period. added hasValue to SampleAccumulator so we don't print a value when we don't have a single sample yet added some disabled log output for scene load timing
2013-07-23renamed mVarianceSum to mSumOfSquares to be more clearRichard Linden
fixed normalization assertions to work with megaprims added is_zero() utility function fixed unit declarations to be more clear fixed texture cache hit rate always being 0
2013-07-19BUILDFIX: #include and dependency cleanupRichard Linden
2013-07-15SH-4299Interesting: High fps shown temporarily off scale in statistics consoleRichard Linden
various fixes to lltrace start() on started recording no longer resets fixed various instances of unit forgetfullness in lltrace recording split now has gapless timing scene monitor now guarantees min sample time renamed a bunch of stats added names to debug thread view on windows
2013-07-01SH-4294 FIX Interesting: Statistics Texture cache hit rate is always 0%Richard Linden
also, removed LLTrace::init and cleanup removed derived class implementation of memory stat for LLMemTrackable is automatic now
2013-06-27SH-4299 WIP: Interesting: High fps shown temporarily off scale in statistics ↵Richard Linden
console fixed some lltrace logic errors more consistent syncing of timestamps of sample values in recording stack selection of primary buffers was completely incorrect assignment of recordings got wrong play state due to implicit operator = defined in base class fixed asset stats only working up to the first send
2013-06-22fixed scene load monitor resetting to eagerly due to spurious camer amotionRichard Linden
pulled swap() out of ui time block cleaned up internal lltrace dependencies, factored out common accumulator definitions