Age | Commit message (Collapse) | Author |
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VS 2017 was complaining about truncating the value.
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added more MemTrackable types
optimized memory usage of LLTrace some more
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changed claimMem and disclaimMem behavior to not pass through argument
added more mem tracking stats to floater_stats
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image memory utilization now always non-negative
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renamed "current" to "primary" when referring to accumulators
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SceneLoadingMonitorEnabled is enabled
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added unit tests for lltrace
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made getPrimaryAccumulator return a reference since it was an
always non-null pointer
changed unit conversion to perform lazy division in order to avoid truncation
of timer values
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continued conversion to units system
made units perform type promotion correctly and preserve type in arithmetic
e.g. can now do LLVector3 in units
added typedefs for remaining common unit types, including implicits
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moved object cache sampling code so that it actually gets executed
default values for stats are NaN instead of 0 in many cases
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console
fixed some lltrace logic errors
more consistent syncing of timestamps of sample values in recording stack
selection of primary buffers was completely incorrect
assignment of recordings got wrong play state due to implicit
operator = defined in base class
fixed asset stats only working up to the first send
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pulled swap() out of ui time block
cleaned up internal lltrace dependencies, factored out common accumulator definitions
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