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working, the flag was introduced to warn (and therefore error out) when a virtual override was not marked with the 'override' keyword. Fixing this up involved a large number of changes and this commit represents just those changes - nothing specially from the DRTVWR-489 viewer
(Cherry pick of 3 commits from Callum to declutter the emoji PR: 3185bdea27b19e155c2ccc03c80624e113d312a6,
923733e591eb547ad5dfec395ce7d3e8f0468c16 and 6f31fabbc2d082b77c8f09bce30234ec9c506e33)
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Reverting a merge is sticky: it tells git you never want to see that branch
again. Merging the DRTVWR-546 branch, which contained the revert, into the
glthread branch undid much of the development work on that branch. To restore
it we must revert the revert.
This reverts commit 029b41c0419e975bbb28454538b46dc69ce5d2ba.
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(cherry picked from commit 18de6c9b989cc7060f2a314f5b68cc102677823b)
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instead of requiring a separate declaration for each subclass.
The previous way produces errors in clang.
(cherry picked from commit 8458ad8890cf0a11804996210d7bcfbdaa3eec2e)
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This reverts commit 5188a26a8521251dda07ac0140bb129f28417e49, reversing
changes made to 819088563e13f1d75e048311fbaf0df4a79b7e19.
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That is, when LLViewerFetchedTexture::scheduleCreateTexture() wants to call
createTexture() on the LLImageGLThread, but postCreateTexture() on the main
thread, use the "mainloop" WorkQueue to set up the handshake.
Give ThreadPool a public virtual run() method so a subclass can override with
desired behavior. This necessitates a virtual destructor. Add accessors for
embedded WorkQueue (for post calls), ThreadPool name and width (in threads).
Allow LLSimpleton::createInstance() to forward arguments to the subject
constructor.
Make LLImageGLThread an LLSimpleton - that abstraction didn't yet exist at the
time LLImageGLThread was coded. Also derive from ThreadPool rather than
LLThread. Make it a single-thread "pool" with a very large queue capacity.
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instead of requiring a separate declaration for each subclass.
The previous way produces errors in clang.
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LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
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This is somewhat more expensive for string literals, but switching to
std::string_view implies more extensive changes, to be considered separately.
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Introduce 'string_params' typedef for std::initialization_list<std::string>,
and make logwarns(), loginfos(), logdebugs() and logerrs() accept const
string_params&.
Eliminate the central log() function in llsingleton.cpp that used LL_VLOGS().
To cache the result of a (moderately expensive) Log::shouldLog() call,
LL_VLOGS() wants its CallSite object to be static -- but of course the
shouldLog() result will differ for different ELevel values, so LL_VLOGS()
instantiates a static array of CallSite instances. It seems silly to funnel
distinct logwarns(), etc., functions through a common log() function only to
have LL_VLOGS() tease apart ELevel values again. Instead, make logwarns()
directly invoke LL_WARNS(), and similarly for the rest.
To reduce boilerplate in these distinct functions, teach std::ostream how to
stream a string_params instance by looping over its elements. Then each
logwarns(), etc., function can simply stream its string_params argument to
LL_WARNS() or whichever.
In particular, eliminate the LLERROR_CRASH macro in logerrs(). The fact that
it invokes LL_ERRS() ensures that its LL_ENDL macro will crash the viewer.
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Instead of accepting a fixed list of (const char* p1="", etc.), accept
(std::initializer_list<std::string_view>). Accepting a
std::initializer_list<T> in your parameter list allows coding (e.g.)
func({T0, T1, T2, ... });
-- in other words, you can pass the initializer_list a brace-enclosed list of
an arbitrary number of instances of T.
Using std::string_view instead of const char* means we can pass *either* const
char* or std::string. string_view is cheaply constructed from either, allowing
uniform treatment within the function.
Constructing string_view from std::string simply extracts the pointer and
length from the std::string.
Constructing string_view from const char* (e.g. a "string literal") requires
scanning the string for its terminating nul byte -- but that would be
necessary even if the scan were deferred until the function body. Since
string_view stores the length, the scan still happens only once.
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Remove call from LLAppViewer::cleanup().
Instead, make each LLSingleton<T>::deleteSingleton() call cleanupSingleton()
just before destroying the instance. Since deleteSingleton() is not a
destructor, it's fine to call cleanupSingleton() from there; and since
deleteAll() calls deleteSingleton() on every remaining instance, the former
cleanupAll() functionality has been subsumed into deleteAll().
Since cleanupSingleton() is now called at exactly one point in the instance's
lifetime, we no longer need a bool indicating whether it has been called.
The previous protocol of calling cleanupAll() before deleteAll() implemented a
two-phase cleanup strategy for the application. That is no longer needed.
Moreover, the cleanupAll() / deleteAll() sequence created a time window during
which individual LLSingleton<T> instances weren't usable (to the extent that
their cleanupSingleton() methods released essential resources) but still
existed -- so a getInstance() call would return the crippled instance rather
than recreating it.
Remove cleanupAll() calls from tests; adjust to new order of expected side
effects: instead of A::cleanupSingleton(), B::cleanupSingleton(), ~A(), ~B(),
now we get A::cleanupSingleton(), ~A(), B::cleanupSingleton(), ~B().
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instead of deleteSingleton().
Specifically, clear static SingletonData and remove the instance from the
MasterList in the destructor.
Empirically, some consumers are manually deleting LLSingleton instances,
instead of calling deleteSingleton(). If deleteSingleton() handles cleanup
rather than the destructor, we're left with dangling pointers in the Master
List.
We don't also call cleanupSingleton() from the destructor because only
deleteSingleton() promises to call cleanupSingleton(). Hopefully whoever is
directly deleting an LLSingleton subclass instance isn't relying on
cleanupSingleton().
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When calling LLParamSingleton::initParamSingleton() on a secondary thread, use
LLMainThreadTask::dispatch() to construct the instance on the main thread --
as with LLSingleton::getInstance().
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So does LLLockedSingleton<T>::construct().
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Given the viewer's mutually-dependent LLSingletons, given that different
threads might simultaneously request different LLSingletons from such a chain
of circular dependencies, the key to avoiding deadlock is to serialize all
LLSingleton construction on one thread: the main thread. Add comments to
LLSingleton::getInstance() explaining the problem and the solution.
Recast LLSingleton's static SingletonData to use LockStatic. Instead of using
Locker, and simply trusting that every reference to sData is within the
dynamic scope of a Locker instance, LockStatic enforces that: you can only
access SingletonData members via LockStatic.
Reorganize the switch in getInstance() to group the CONSTRUCTING error, the
INITIALIZING/INITIALIZED success case, and the DELETED/UNINITIALIZED
construction case.
When [re]constructing an instance, on the main thread, retain the lock and
call constructSingleton() (and capture_dependency()) directly.
On a secondary thread, unlock LockStatic and use LLMainThreadTask::dispatch()
to call getInstance() on the main thread. Since we might end up enqueuing
multiple such tasks, it's important to let getInstance() notice when the
instance has already been constructed and simply return the existing pointer.
Add loginfos() method, sibling to logerrs(), logwarns() and logdebugs().
Produce loginfos() messages when dispatching to the main thread, when actually
running on the main thread and when resuming the suspended requesting thread.
Make deleteSingleton() manage all associated state, instead of delegating some
of that work to ~LLSingleton(). Now, within LockStatic, extract the instance
pointer and set state to DELETED; that lets subsequent code, which retains the
only remaining pointer to the instance, remove the master-list entry, call the
subclass cleanupSingleton() and destructor without needing to hold the lock.
In fact, entirely remove ~LLSingleton().
Import LLSingletonBase::cleanup_() method to wrap the call to subclass
cleanupSingleton() in try/catch.
Remove cleanupAll() calls from llsingleton_test.cpp, and reorder the success
cases to reflect the fact that T::cleanupSingleton() is called immediately
before ~T() for each distinct LLSingleton subclass T.
When getInstance() on a secondary thread dispatches to the main thread, it
necessarily unlocks its LockStatic lock. But an LLSingleton dependency chain
strongly depends on the function stack on which getInstance() is invoked --
the task dispatched to the main thread doesn't know the dependencies tracked
on the requesting thread stack. So, once the main thread delivers the instance
pointer, the requesting thread captures its own dependencies for that
instance.
Back in the requesting thread, obtaining the current EInitState to pass to
capture_dependencies() would have required relocking LockStatic. Instead, I've
convinced myself that (a) capture_dependencies() only wanted to know
EInitState to produce an error for CONSTRUCTING, and (b) in CONSTRUCTING
state, we never get as far as capture_dependencies() because getInstance()
produces an error first.
Eliminate the EInitState parameter from all capture_dependencies() methods.
Remove the LLSingletonBase::capture_dependency() stanza that tested
EInitState. Make the capture_dependencies() variants that accepted LockStatic
instead accept LLSingletonBase*. That lets getInstance(), in the
LLMainThreadTask case, pass the newly-returned instance pointer.
For symmetry, make pop_initializing() accept LLSingletonBase* as well, instead
of accepting LockStatic and extracting mInstance.
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The CONSTRUCTED state was only briefly set between constructSingleton() and
finishInitializing(). But as no consumer code is executed between setting
CONSTRUCTED and setting INITIALIZING, it was impossible to reach the switch
statement in either getInstance() method in state CONSTRUCTED. So there was no
point in state CONSTRUCTED. Remove it.
With CONSTRUCTED gone, we only ever call finishInitializing() right after
constructSingleton(). Merge finishInitializing() into constructSingleton().
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Remove warnings about LLSingleton not being thread-safe because, at this point,
we have devoted considerable effort to trying to make it thread-safe.
Add LLSingleton<T>::Locker, a nested class which both provides a function-
static mutex and a scoped lock that uses it. Instantiating Locker, which has a
nullary constructor, replaces the somewhat cumbersome idiom of declaring a
std::unique_lock<std::recursive_mutex> lk(getMutex);
This eliminates (or rather, absorbs) the typedefs and getMutex() method from
LLParamSingleton. Replace explicit std::unique_lock declarations in
LLParamSingleton methods with Locker declarations.
Remove LLSingleton<T>::SingletonInitializer nested struct. Instead of
getInstance() relying on function-static initialization to protect (only)
constructSingleton() calls, explicitly use a Locker instance to cover its
whole scope, and make the UNINITIALIZED case call constructSingleton().
Rearrange cases so that after constructSingleton(), control falls through to
the CONSTRUCTED case and the finishInitializing() call.
Use a Locker instance in other public-facing methods too: instanceExists(),
wasDeleted(), ~LLSingleton(). Make destructor protected so it can only be called
via deleteSingleton() (but must be accessible to subclasses for overrides).
Remove LLSingletonBase::get_master() and get_initializing(), which permitted
directly manipulating the master list and the initializing stack without any
locking mechanism. Replace with get_initializing_size().
Similarly, replace LLSingleton_manage_master::get_initializing() with
get_initializing_size(). Use in constructSingleton() in place of
get_initializing().size().
Remove LLSingletonBase::capture_dependency()'s list_t parameter, which
accepted the list returned by get_initializing(). Encapsulate that retrieval
within the scope of the new lock in capture_dependency().
Add LLSingleton_manage_master::capture_dependency(LLSingletonBase*, EInitState)
to forward (or not) a call to LLSingletonBase::capture_dependency(). Nullary
LLSingleton<T>::capture_dependency() calls new LLSingleton_manage_master method.
Equip LLSingletonBase::MasterList with a mutex of its own, separate from the
one donated by the LLSingleton machinery, to serialize use of MasterList data
members. Introduce MasterList::Lock nested class to lock the MasterList mutex
while providing a reference to the MasterList instance. Introduce subclasses
LockedMaster, which provides a reference to the actual mMaster master list
while holding the MasterList lock; and LockedInitializing, which does the same
for the initializing list. Make mMaster and get_initializing_() private so
that consuming code can *only* access those lists via LockedInitializing and
LockedMaster.
Make MasterList::cleanup_initializing_() private, with a LockedInitializing
public forwarding method. This avoids another call to MasterList::instance(),
and also mandates that the lock is currently held during every call.
Similarly, move LLSingletonBase::log_initializing() to a LockedInitializing
log() method.
(transplanted from dca0f16266c7bddedb51ae7d7dca468ba87060d5)
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An exception in the LLSingleton subclass constructor, or in its
initSingleton() method, could leave the LLSingleton machinery in a bad state:
the failing instance would remain in the MasterList, also on the stack of
initializing LLSingletons. Catch exceptions in either and perform relevant
cleanup.
This problem is highlighted by test programs, in which LL_ERRS throws an
exception rather than crashing the whole process.
In the relevant catch clauses, clean up the initializing stack BEFORE logging.
Otherwise we get tangled up recording bogus dependencies.
Move capture_dependency() out of finishInitializing(): it must be called by
every valid getInstance() call, both from LLSingleton and LLParamSingleton.
Introduce new CONSTRUCTED EInitState value to distinguish "have called the
constructor but not yet the initSingleton() method" from "currently within
initSingleton() method." This is transient, but we execute the 'switch' on
state within that moment. One could argue that the previous enum used
INITIALIZING for current CONSTRUCTED, and INITIALIZED meant INITIALIZING too,
but this is clearer.
Introduce template LLSingletonBase::classname() helper methods to clarify
verbose demangle(typeid(stuff).name()) calls.
Similarly, introduce LLSingleton::pop_initializing() shorthand method.
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Add try/catch clauses to constructSingleton() (to catch exceptions in the
subclass constructor) and finishInitializing() (to catch exceptions in the
subclass initSingleton() method). Each of these catch clauses rethrows the
exception -- they're for cleanup, not for ultimate handling.
Introduce LLSingletonBase::reset_initializing(list_t::size_t). The idea is
that since we can't know whether the exception happened before or after the
push_initializing() call in LLSingletonBase's constructor, we can't just pop
the stack. Instead, constructSingleton() captures the stack size before
attempting to construct the new LLSingleton subclass. On exception, it calls
reset_initializing() to restore the stack to that size.
Naturally that requires a corresponding LLSingleton_manage_master method,
whose MasterList specialization is a no-op.
finishInitializing()'s exception handling is a bit simpler because it has a
constructed LLSingleton subclass instance in hand, therefore
push_initializing() has definitely been called, therefore it can call
pop_initializing().
Break out new static capture_dependency() method from finishInitializing()
because, in the previous LLSingleton::getInstance() implementation, the logic
now wrapped in capture_dependency() was reached even in the INITIALIZED case.
TODO: Add a new EInitState to differentiate "have been constructed, now
calling initSingleton()" from "fully initialized, normal case" -- in the
latter control path we should not be calling capture_dependency().
The LLSingleton_manage_master<LLSingletonBase::MasterList> specialization's
get_initializing() function (which called get_initializing_from()) was
potentially dangerous. get_initializing() is called by push_initializing(),
which (in the general case) is called by LLSingletonBase's constructor. If
somehow the MasterList's LLSingletonBase constructor ended up calling
get_initializing(), it would have called get_initializing_from(), passing an
LLSingletonBase which had not yet been constructed into the MasterList. In
particular, its mInitializing map would not yet have been initialized at all.
Since the MasterList must not, by design, depend on any other LLSingletons,
LLSingleton_manage_master<LLSingletonBase::MasterList>::get_initializing()
need not return a list from the official mInitializing map anyway. It can, and
should, and now does, return a static dummy list. That obviates
get_initializing_from(), which is removed.
That in turn means we no longer need to pass get_initializing() an
LLSingletonBase*. Remove that parameter.
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LLParamSingleton contained a static member mutex. Unfortunately that wasn't
guaranteed to be initialized by the time its getInstance() was entered. Use a
function-local static instead.
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from LLParamSingleton::initSingleton().
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This was forbidden, but AndreyK points out cases in which LLParamSingleton::
initSingleton() should in fact be allowed to circle back to its own instance()
method. Use a recursive_mutex instead of plain mutex to permit that; remove
LL_ERRS preventing it.
Add LLParamSingleton::instance() method that calls
LLParamSingleton::getInstance(). Inheriting LLSingleton::instance() called
LLSingleton::getInstance() -- not at all what we want.
Add LLParamSingleton unit tests.
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Simplify LLSingleton::SingletonLifetimeManager to SingletonInitializer: that
struct has not been responsible for deletion ever since LLSingletonBase
acquired dependency-ordered deleteAll().
Move SingletonData::mInitState changes from SingletonLifetimeManager to
constructSingleton() method. Similarly, constructSingleton() now sets
SingletonData::mInstance instead of making its caller store the pointer.
Add variadic arguments to LLSingleton::constructSingleton() so we can reuse it
for LLParamSingleton.
Add finishInitializing() method to encapsulate logic reused for
getInstance()'s INITIALIZING and DELETED cases.
Make LLParamSingleton a subclass of LLSingleton, just as LLLockedSingleton is
a subclass of LLParamSingleton. Make LLParamSingleton a friend of LLSingleton,
so it can access private members of LLSingleton without also granting access
to any DERIVED_CLASS subclass. This eliminates the need for protected
getInitState().
LLParamSingleton::initParamSingleton() reuses LLSingleton::constructSingleton()
and finishInitializing(). Its getInstance() method completely replaces
LLSingleton::getInstance(): in most EInitStates, LLParamSingleton::getInstance()
is an error.
Use a std::mutex to serialize calls to LLParamSingleton::initParamSingleton()
and getInstance(). While LLSingleton::getInstance() relies on the "initialized
exactly once" guarantee for block-scope static declarations, LLParamSingleton
cannot rely on the same mechanism.
LLLockedSingleton is now a very succinct subclass of LLParamSingleton -- they
have very similar functionality.
Giving the LLSINGLETON() macro variadic arguments eliminates the need for a
separate LLPARAMSINGLETON() macro, while continuing to support existing usage.
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The recent LLSingleton work added a hook that would run during the C++
runtime's final destruction of static objects. When the LAST LLSingleton in
any module was destroyed, its destructor would call
LLSingletonBase::deleteAll(). That mechanism was intended to permit an
application consuming LLSingletons to skip making an explicit deleteAll()
call, knowing that all instantiated LLSingleton instances would eventually be
cleaned up anyway.
However -- experience proves that kicking off deleteAll() processing during
the C++ runtime's final cleanup is too late. Too much has already been
destroyed. That call tends to cause more shutdown crashes than it resolves.
This commit deletes that whole mechanism. Going forward, if you want to clean
up LLSingleton instances, you must explicitly call
LLSingletonBase::deleteAll() during the application lifetime. If you don't,
LLSingleton instances will simply be leaked -- which might be okay,
considering the application is terminating anyway.
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The logging subsystem depends on two different LLSingletons for some reason.
It turns out to be very difficult to completely avoid executing any logging
calls after the LLSingletonBase::deleteAll(), but we really don't want to
resurrect those LLSingletons so late in the run for a couple stragglers.
Introduce LLSingleton::wasDeleted() query method, and use it in logging
subsystem to simply bypass last-millisecond logging requests.
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A shocking number of LLSingleton subclasses had public constructors -- and in
several instances, were being explicitly instantiated independently of the
LLSingleton machinery. This breaks the new LLSingleton dependency-tracking
machinery. It seems only fair that if you say you want an LLSingleton, there
should only be ONE INSTANCE!
Introduce LLSINGLETON() and LLSINGLETON_EMPTY_CTOR() macros. These handle the
friend class LLSingleton<whatevah>;
and explicitly declare a private nullary constructor.
To try to enforce the LLSINGLETON() convention, introduce a new pure virtual
LLSingleton method you_must_use_LLSINGLETON_macro() which is, as you might
suspect, defined by the macro. If you declare an LLSingleton subclass without
using LLSINGLETON() or LLSINGLETON_EMPTY_CTOR() in the class body, you can't
instantiate the subclass for lack of a you_must_use_LLSINGLETON_macro()
implementation -- which will hopefully remind the coder.
Trawl through ALL LLSingleton subclass definitions, sprinkling in
LLSINGLETON() or LLSINGLETON_EMPTY_CTOR() as appropriate. Remove all explicit
constructor declarations, public or private, along with relevant 'friend class
LLSingleton<myself>' declarations. Where destructors are declared, move them
into private section as well. Where the constructor was inline but nontrivial,
move out of class body.
Fix several LLSingleton abuses revealed by making ctors/dtors private:
LLGlobalEconomy was both an LLSingleton and the base class for
LLRegionEconomy, a non-LLSingleton. (Therefore every LLRegionEconomy instance
contained another instance of the LLGlobalEconomy "singleton.") Extract
LLBaseEconomy; LLGlobalEconomy is now a trivial subclass of that.
LLRegionEconomy, as you might suspect, now derives from LLBaseEconomy.
LLToolGrab, an LLSingleton, was also explicitly instantiated by
LLToolCompGun's constructor. Extract LLToolGrabBase, explicitly instantiated,
with trivial subclass LLToolGrab, the LLSingleton instance.
(WARNING: LLToolGrabBase methods have an unnerving tendency to go after
LLToolGrab::getInstance(). I DO NOT KNOW what should be the relationship
between the instance in LLToolCompGun and the LLToolGrab singleton instance.)
LLGridManager declared a variant constructor accepting (const std::string&),
with the comment:
// initialize with an explicity grid file for testing.
As there is no evidence of this being called from anywhere, delete it.
LLChicletBar's constructor accepted an optional (const LLSD&). As the LLSD
parameter wasn't used, and as there is no evidence of it being passed from
anywhere, delete the parameter.
LLViewerWindow::shutdownViews() was checking LLNavigationBar::
instanceExists(), then deleting its getInstance() pointer -- leaving a
dangling LLSingleton instance pointer, a land mine if any subsequent code
should attempt to reference it. Use deleteSingleton() instead.
~LLAppViewer() was calling LLViewerEventRecorder::instance() and then
explicitly calling ~LLViewerEventRecorder() on that instance -- leaving the
LLSingleton instance pointer pointing to an allocated-but-destroyed instance.
Use deleteSingleton() instead.
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The stack we maintain of which LLSingletons are currently initializing only
makes sense when associated with a particular C++ call stack. But each
coroutine introduces another C++ call stack!
Move the initializing stack from function-static storage to
LLSingletonBase::MasterList. Make it a map keyed by llcoro::id. Each coro then
has a stack of its own.
This introduces more dependencies on the MasterList singleton, requiring
additional LLSingleton_manage_master workarounds.
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Specifically, add DEBUG logging to the code that maintains the stack of
LLSingletons currently being initialized. This involves passing
LLSingletonBase's constructor the name of LLSingleton's template parameter
subclass, since during that constructor typeid(*this).name() will only produce
"LLSingletonBase".
Also add logdebugs() and oktolog() helper functions.
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LLSingleton explicitly supports circular dependencies: initialization
performed during an LLSingleton subclass's initSingleton() method may
recursively call that same subclass's getInstance() method. On the other hand,
circularity from a subclass constructor cannot be permitted, else
getInstance() would have to return a partially-constructed object.
Our dependency tracking circularity check initially forbade both. Loosen it to
permit references from within initSingleton().
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The forward declaration said it was a 'friend class', whereas the actual
definition is a struct. MSVC dislikes that.
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