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The TextureFetch thread was still stalling out due to
a different path that determines whether there is work
or not in the thread (uses getPending()) and that had
to be harmonized with the changes to runCondition().
I'm not happy with this solution but a refactor of the
LLThread tree isn't in the cards right now.
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Ok, finally got this to a point where it doesn't break the build and I can check
in. llcommon can be built as a shared library (disabled but can be enabled with
cmake cache var LLCOMMON_LINK_SHARED.
reviewed by Mani on tuesday (I still need to get his suggested changes
re-reviewed)
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svn+ssh://svn/svn/user/phoenix/license_2009_merge into trunk. QAR-1165
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svn+ssh://svn/svn/linden/branches/new-license into release. only changes files which are not deployed or the comments section of code.
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