Age | Commit message (Collapse) | Author |
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Previous logic could possibly leave mStartTime uninitialized, producing fatal
warnings with gcc 4.7.
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updates appearance utility dependency
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added flag to LLInstanceTracker to allow multiple values per key
made StatType allow multiple values per key to eliminate block timer related crash
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added more MemTrackable types
optimized memory usage of LLTrace some more
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removed complicated and unnecessary fast timer gapless handoff logic (it should be gapless anyway)
improved MemTrackable API, better separation of shadow and footprint
added memory usage stats to floater_stats.xml
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renamed "current" to "primary" when referring to accumulators
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another attempt to move mem stat into base class
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made getPrimaryAccumulator return a reference since it was an
always non-null pointer
changed unit conversion to perform lazy division in order to avoid truncation
of timer values
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added convenience types for units F32Seconds, etc.
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removed LLThreadLocalSingleton
collapsed all thread recorder classes to single type, LLTrace::ThreadRecorder
moved fasttimer stack head to llthreadlocalsingletonpointer via ThreadRecorder
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console
fixed some lltrace logic errors
more consistent syncing of timestamps of sample values in recording stack
selection of primary buffers was completely incorrect
assignment of recordings got wrong play state due to implicit
operator = defined in base class
fixed asset stats only working up to the first send
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moved collapsed flag to fast timer tree node
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removed implicit flushes on reads from recorders for better performance
made sure stack timers were updated on recorder deactivate
faster rendering and better ui for fast timer view
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changed Units macros and argument order to make it more clear
optimized units for integer types
fixed merging of periodicrecordings...should eliminate duplicate entries in sceneloadmonitor history
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fixed mem stat tracking...now properly tracks memory footprint with floating point
precision
cleaned up macros for unit declaration
renamed units to SI standard for 1024 multiples (kibibytes, etc)
fixed units output for scene monitor dump
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fix for inaccurate optimization of full block time calculations
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streamlined fast timer delta tracking
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fixed anamolous LLFastTimer timings
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added debug output to BlockTimer
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fix for timings for recursive fast timers not being correct
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A couple of merge issues that caused the resulting code to not build.
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fixed crash on startup
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fixed some uninitialized variables
root timer accumulator was being initialized to NULL
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improved performance of fast timer stat gathering
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made fast timer stack thread local
added LLThreadLocalSingleton
made LLThreadLocalPointer obey pointer rules for const
added LLThreadLocalSingletonPointer for fast thread local pointers
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improvements on lifetime of lltrace core data structures
tweaks to thread local pointer handling so that static constructors/destructors
can safely call functions that use lltrace
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removed some potential data races
got memory stats recording in trace system
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added ability to query self time of block timers indepedently
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converted fast timer view over to new lltrace mechanisms
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moved runtime timer tree topology information to separate array instead of recording stack
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hunting down bad values and crashes
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eliminated min and max macros from windows.h
got rest of viewer to compile against llfasttimer changes
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cleaning up build
moved most includes of windows.h to llwin32headers.h to disable min/max macros, etc
streamlined Time class and consolidated functionality in BlockTimer class
llfasttimer is no longer included via llstring.h, so had to add it manually in several places
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moving fast timers into lltrace namespace and accumulation system
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removed remnants of LLFastTimer::FrameState
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simplified llfasttimer code down to 2 classes
llunit unit conversion now done in floating point or 64 bit integer precision,
depending on source type
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build fix
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first pass at LLTrace framework
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cleaner implementation of llfasttimers...don't bother to share similarly named timers
just create multiple timers with same name...doesn't break anything
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