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2024-09-27Migrate ~LLPointer()'s peculiar warning case to llpointer.cpp.Nat Goodspeed
This allows removing #include "llerror.h" from llpointer.h. Also remove #include "llmutex.h" as a heavy way to get <boost/functional/hash.hpp>. That requires adding #include "llmutex.h" to llimage.h, llnotifications.h, llwatchdog.cpp and llvolumemgr.cpp, which were inheriting it from llpointer.h.
2024-09-23Merge remote 'release/luau-scripting' into release/luau-scriptingNat Goodspeed
2024-09-23Merge remote branch 'develop'into release/luau-scriptingNat Goodspeed
2024-09-20Add ability to pass command-line arguments to a Lua script.Nat Goodspeed
Introduce `ScriptCommand` class that parses a command line into a script name and optional args, using bash-like quoting and escaping. `ScriptCommand` searches for a file with that script name on a passed list of directories; the directories may be specified relative to a particular base directory. `ScriptCommand` supports the special case of a script name containing unescaped spaces. It guarantees that either the returned script file exists, or its `error()` string is non-empty. Replace `LLLeap::create()` logic, from which `ScriptCommand` was partly derived, with a `ScriptCommand` instance. Make `LLLUAmanager::runScriptFile()` use a `ScriptCommand` instance to parse the passed command line. Subsume `LLAppViewer::init()` script-path-searching logic for `--luafile` into `ScriptCommand`. In fact that lambda now simply calls `LLLUAmanager::runScriptFile()`. Make `lluau::dostring()` accept an optional vector of script argument strings. Following PUC-Rio Lua convention, pass these arguments into a Lua script as the predefined global `arg`, and also as the script's `...` argument. `LuaState::expr()` also accepts and passes through script argument strings. Change the log tag for the Lua script interruption message: if we want it, we can still enable it, but we don't necessarily want it along with all other "Lua" DEBUG messages. Remove `LuaState::script_finished_fn`, which isn't used any more. Also remove the corresponding `LLLUAmanager::script_finished_fn`. This allows us to simplify `~LuaState()` slightly, as well as the parameter signatures for `LLLUAmanager::runScriptFile()` and `runScriptLine()`.
2024-09-18Introduce fsyspath subclass of std::filesystem::path.Nat Goodspeed
Our std::strings are UTF-8 encoded, so conversion from std::string to std::filesystem::path must use UTF-8 decoding. The native Windows std::filesystem::path constructor and assignment operator accepting std::string use "native narrow encoding," which mangles path strings containing UTF-8 encoded non-ASCII characters. fsyspath's std::string constructor and assignment operator explicitly engage std::filesystem::u8path() to handle encoding. u8path() is deprecated in C++20, but once we adapt fsyspath's conversion to C++20 conventions, consuming code need not be modified. (cherry picked from commit e399b02e3306a249cb161f07cac578d3f2617bab)
2024-09-13Clean up Windows build (#2562)Ansariel Hiller
* APR_DECLARE_STATIC and APU_DECLARE_STATIC gets already defined in APR.cmake * Move both _CRT_SECURE_NO_WARNINGS and _WINSOCK_DEPRECATED_NO_WARNINGS definitions to 00-Common.cmake * Always define WIN32_LEAN_AND_MEAN and include subset of Windows API by default * Remove llwin32headerslean.h and remove unnecessary WIN32_LEAN_AND_MEAN definition handling in llwin32headers.h * Clean up includes of Windows API headers * Get rid of workaround to link against IPHLPAPI.lib in lluuid.cpp - this seems to have been an issue in the past that has been fixed
2024-09-05Merge branch 'release/luau-scripting' into lua-merge-devNat Goodspeed
2024-09-05Merge branch 'develop' into release/luau-scriptingNat Goodspeed
2024-09-05Merge branch 'release/luau-scripting' into lua-resultsetNat Goodspeed
2024-09-04Extract coroutine-aware synchronization primitives to new header.Nat Goodspeed
Changes on new main and changes on Lua project branch combined into a header circularity. Resolved by hoisting coroutine-aware synchronization primitives out to a new llcoromutex.h file in the `llcoro` namespace, rather than being literally members of the `LLCoros` class. But retained `using` declarations in `LLCoros` for backwards compatibility.
2024-09-03Break out llinventorylistener.cpp's InvResultSet as LL::ResultSet.Nat Goodspeed
We may well want to leverage that API for additional queries that could potentially return large datasets.
2024-08-30Add LLIntTracker<T>, an LLInstanceTracker<T, int> with generated keys.Nat Goodspeed
The point of LLIntTracker is to generate its keys implicitly, so that its int getKey() can be treated more or less like an instance pointer, with the added bonus that the key can be passed around via LLSD. LLIntTracker generates random int keys to try to make it a little harder for one script to mess with an LLIntTracker instance belonging to another.
2024-08-28Merge branch 'main' into release/luau-scripting.Nat Goodspeed
2024-08-22secondlife/viewer#2391: Remove avatar rigging "callstack" loggingCosmic Linden
2024-08-20Remove orphaned LLAllocator (#2348)Ansariel Hiller
2024-08-13Update tracy integration to 0.11 and rework client library to be ↵Rye Mutt
configurable at build time Also copy tracy profiler client next to windows binary when enabled
2024-08-13Merge pull request #2265 from secondlife/lua-groupchat-throttleMaxim Nikolenko
Add Throttle and LogThrottle classes to manage throttled APIs.
2024-08-12Add Throttle and LogThrottle classes to manage throttled APIs.Nat Goodspeed
2024-08-06Introduce a custom coroutine/fiber scheduler to prioritize UI.Nat Goodspeed
The viewer's main thread's main fiber is responsible for coordinating just about everything. With the default round_robin fiber scheduling algorithm, launching too many additional fibers could starve the main fiber, resulting in visible lag. This custom scheduler tracks when it switches to and from the main fiber, and at each context switch, how long it's been since the last time the main fiber ran. If that exceeds a certain timeslice, it jumps the main fiber to the head of the queue and resumes that instead of any other ready fiber.
2024-07-29Replace liburiparser with boost::urlRye Mutt
2024-06-12Extract TempSet from llcallbacklist.cpp into its own tempset.h.Nat Goodspeed
2024-05-23Fix test program termination crash.Nat Goodspeed
2024-05-22Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-AAnsariel
# Conflicts: # autobuild.xml # indra/cmake/CMakeLists.txt # indra/cmake/GoogleMock.cmake # indra/llaudio/llaudioengine_fmodstudio.cpp # indra/llaudio/llaudioengine_fmodstudio.h # indra/llaudio/lllistener_fmodstudio.cpp # indra/llaudio/lllistener_fmodstudio.h # indra/llaudio/llstreamingaudio_fmodstudio.cpp # indra/llaudio/llstreamingaudio_fmodstudio.h # indra/llcharacter/llmultigesture.cpp # indra/llcharacter/llmultigesture.h # indra/llimage/llimage.cpp # indra/llimage/llimagepng.cpp # indra/llimage/llimageworker.cpp # indra/llimage/tests/llimageworker_test.cpp # indra/llmessage/tests/llmockhttpclient.h # indra/llprimitive/llgltfmaterial.h # indra/llrender/llfontfreetype.cpp # indra/llui/llcombobox.cpp # indra/llui/llfolderview.cpp # indra/llui/llfolderviewmodel.h # indra/llui/lllineeditor.cpp # indra/llui/lllineeditor.h # indra/llui/lltextbase.cpp # indra/llui/lltextbase.h # indra/llui/lltexteditor.cpp # indra/llui/lltextvalidate.cpp # indra/llui/lltextvalidate.h # indra/llui/lluictrl.h # indra/llui/llview.cpp # indra/llwindow/llwindowmacosx.cpp # indra/newview/app_settings/settings.xml # indra/newview/llappearancemgr.cpp # indra/newview/llappearancemgr.h # indra/newview/llavatarpropertiesprocessor.cpp # indra/newview/llavatarpropertiesprocessor.h # indra/newview/llbreadcrumbview.cpp # indra/newview/llbreadcrumbview.h # indra/newview/llbreastmotion.cpp # indra/newview/llbreastmotion.h # indra/newview/llconversationmodel.h # indra/newview/lldensityctrl.cpp # indra/newview/lldensityctrl.h # indra/newview/llface.inl # indra/newview/llfloatereditsky.cpp # indra/newview/llfloatereditwater.cpp # indra/newview/llfloateremojipicker.h # indra/newview/llfloaterimsessiontab.cpp # indra/newview/llfloaterprofiletexture.cpp # indra/newview/llfloaterprofiletexture.h # indra/newview/llgesturemgr.cpp # indra/newview/llgesturemgr.h # indra/newview/llimpanel.cpp # indra/newview/llimpanel.h # indra/newview/llinventorybridge.cpp # indra/newview/llinventorybridge.h # indra/newview/llinventoryclipboard.cpp # indra/newview/llinventoryclipboard.h # indra/newview/llinventoryfunctions.cpp # indra/newview/llinventoryfunctions.h # indra/newview/llinventorygallery.cpp # indra/newview/lllistbrowser.cpp # indra/newview/lllistbrowser.h # indra/newview/llpanelobjectinventory.cpp # indra/newview/llpanelprofile.cpp # indra/newview/llpanelprofile.h # indra/newview/llpreviewgesture.cpp # indra/newview/llsavedsettingsglue.cpp # indra/newview/llsavedsettingsglue.h # indra/newview/lltooldraganddrop.cpp # indra/newview/llurllineeditorctrl.cpp # indra/newview/llvectorperfoptions.cpp # indra/newview/llvectorperfoptions.h # indra/newview/llviewerparceloverlay.cpp # indra/newview/llviewertexlayer.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/macmain.h # indra/test/test.cpp
2024-05-15Merge branch 'main' into release/luau-scripting for Maint X release.Nat Goodspeed
2024-04-06Port from JsonCPP to Boost.Json for json parsing and serializing (#1054)Rye Mutt
2024-04-03Introduce fsyspath subclass of std::filesystem::path.Nat Goodspeed
Our std::strings are UTF-8 encoded, so conversion from std::string to std::filesystem::path must use UTF-8 decoding. The native Windows std::filesystem::path constructor and assignment operator accepting std::string use "native narrow encoding," which mangles path strings containing UTF-8 encoded non-ASCII characters. fsyspath's std::string constructor and assignment operator explicitly engage std::filesystem::u8path() to handle encoding. u8path() is deprecated in C++20, but once we adapt fsyspath's conversion to C++20 conventions, consuming code need not be modified.
2024-03-14Proposal #2 to restore how UI/dialogs used to render by prioritizing ↵Henri Beauchamp
fallback fonts. With the emojis support, a new font was added, which not only provides emojis but also fancy colorful replacements for UTF-8 characters that used to be supported by our fallback (monochrome) fonts: this causes discrepancies and unwanted/undesired changes in scripted objects menus (e.g. an empty circle or square may render as a black, full one, a heart may render red instead of white), not to mention the larger font size used by the emoji characters... This patch restores the aspect of such menus/dialogs/UI elements with UTF-8 characters that *are* supported by the usual fallback fonts (fonts which may also vary from one viewer to another, and from one OS to another), so that everything keeps working/rendering as it always did so far, while not impairing the use of new colorful emojis. This second proposal ensures that: - "genuine" emojis (in the 0x1f000-0x1ffff range), will *always* be rendered using the new emojis font (this solves, for example, the monochrome "yellow faces" issue seen with some characters in my first proposal). - Special UTF-8 characters (in the 0x2000-0x32FF range) which have been used by scripters so far, will render as they used to, using the monochrome fallback fonts (this repairs scripted dialogs menus). - Remaining special characters, that do not have a corresponding glyph in the monochrome font, but do have one in the emojis font, will use the latter font to render. It also got the nice side-effect of removing the dependency on the ICU4C library. Note however that the recent commit: https://github.com/secondlife/viewer/commit/326055ba82c22fedde186c6a56bafd4fe87e613a will need to be reverted to allow this patch to actually fix scripted dialogs. Also, some cleanup might be needed in skins/default/xui/*/emoji_characters.xml to remove from it the special UTF-8 characters that will no longer be rendered with fanciful colors, but instead with the monochrome font glyphs.
2024-03-12Merge branch 'main' of https://github.com/secondlife/viewer into ↵Ansariel
DRTVWR-600-maint-A # Conflicts: # autobuild.xml # indra/llrender/llfontbitmapcache.cpp # indra/llrender/llfontbitmapcache.h # indra/llrender/llfontfreetype.cpp # indra/llrender/llfontfreetype.h # indra/llrender/llfontgl.cpp # indra/llrender/llfontgl.h # indra/llui/llbutton.h # indra/llui/llfloater.cpp # indra/llui/llfloater.h # indra/llui/llfolderviewitem.cpp # indra/llui/lllineeditor.cpp # indra/llui/lllineeditor.h # indra/llui/llscrollcontainer.cpp # indra/llui/llscrollingpanellist.cpp # indra/llui/llscrollingpanellist.h # indra/llui/llscrolllistctrl.h # indra/llui/lltextbase.cpp # indra/llui/lltextbase.h # indra/llui/lltexteditor.cpp # indra/llui/lltexteditor.h # indra/llui/lluictrl.cpp # indra/llui/llview.cpp # indra/llui/llview.h # indra/newview/llchicletbar.h # indra/newview/llconversationlog.h # indra/newview/llfloaterimsessiontab.cpp # indra/newview/llfloaterimsessiontab.h # indra/newview/llfloateruipreview.cpp # indra/newview/llnavigationbar.h # indra/newview/llpaneltopinfobar.h # indra/newview/llpathfindingpathtool.h # indra/newview/lltextureview.cpp # indra/newview/lltoolbrush.h # indra/newview/lltoolcomp.h # indra/newview/lltooldraganddrop.h # indra/newview/lltoolface.h # indra/newview/lltoolfocus.h # indra/newview/lltoolindividual.h # indra/newview/lltoolobjpicker.h # indra/newview/lltoolpie.h # indra/newview/lltoolpipette.h # indra/newview/lltoolselectland.h # indra/newview/llviewermediafocus.h # indra/newview/llviewerparcelmediaautoplay.h # indra/newview/llviewerwindow.cpp # indra/newview/llvoicechannel.h # indra/newview/llvoicevivox.h # indra/newview/llworldmapview.cpp
2024-03-08Merge branch 'main' into release/luau-scripting for Emoji release.Nat Goodspeed
2024-02-20Include missing llmutex.h in CMake fileAnsariel
2024-02-06Break out lua_function.h,.cpp and lualistener.h,.cpp.Nat Goodspeed
The intention is to decentralize Luau entry points into our C++ code, permitting a given entry point to be added to the .cpp file that already deals with that class or functional area. Continuing to add every such entry point to llluamanager.cpp doesn't scale well. Extract LuaListener class from llluamanager.cpp to its own header and .cpp file. Extract from llluamanager into lua_function.h (and .cpp) declarations useful for adding a lua_function Luau entry point, e.g.: lua_register() lua_rawlen() lua_tostdstring() lua_pushstdstring() lua_tollsd() lua_pushllsd() LuaPopper lua_function() and LuaFunction class LuaState lua_what lua_stack DebugExit
2023-12-15Merge branch 'main' into DRTVWR-489Andrey Lihatskiy
# Conflicts: # indra/newview/fonts/DejaVu-license.txt # indra/newview/fonts/DejaVuSans-Bold.ttf # indra/newview/fonts/DejaVuSans-BoldOblique.ttf # indra/newview/fonts/DejaVuSans-Oblique.ttf # indra/newview/fonts/DejaVuSans.ttf # indra/newview/fonts/DejaVuSansMono.ttf
2023-12-05Merge branch 'main' into DRTVWR-489Alexander Gavriliuk
2023-11-29Merge branch 'DRTVWR-559' into marchcat/587-v-pbr-mergeAndrey Lihatskiy
# Conflicts: # indra/llcommon/CMakeLists.txt # indra/newview/llspatialpartition.cpp # indra/newview/llviewergenericmessage.cpp # indra/newview/llvoavatar.cpp
2023-10-29DRTVWR-587: Fix LL::apply(function, LLSD array).Nat Goodspeed
We define a specialization of LLSDParam<const char*> to support passing an LLSD object to a const char* function parameter. Needless to remark, passing object.asString().c_str() would be Bad: destroying the temporary std::string returned by asString() would immediately invalidate the pointer returned by its c_str(). But when you pass LLSDParam<const char*>(object) as the parameter, that specialization itself stores the std::string so the c_str() pointer remains valid as long as the LLSDParam object does. Then there's LLSDParam<LLSD>, used when we don't have the parameter type available to select the LLSDParam specialization. LLSDParam<LLSD> defines a templated conversion operator T() that constructs an LLSDParam<T> to provide the actual parameter value. So far, so good. The trouble was with the implementation of LLSDParam<LLSD>: it constructed a _temporary_ LLSDParam<T>, implicitly called its operator T() and immediately destroyed it. Destroying LLSDParam<const char*> destroyed its stored string, thus invalidating the c_str() pointer before the target function was entered. Instead, make LLSDParam<LLSD>::operator T() capture each LLSDParam<T> it constructs, extending its lifespan to the lifespan of the LLSDParam<LLSD> instance. For this, derive each LLSDParam specialization from LLSDParamBase, a trivial base class that simply establishes the virtual destructor. We can then capture any specialization as a pointer to LLSDParamBase. Also restore LazyEventAPI tests on Mac.
2023-07-27DRTVWR-587: Disable LazyEventAPI tests on TeamCity Macs.Nat Goodspeed
There's a limit to how much time it's worth trying to work around a compiler bug that's already been fixed in newer Xcode.
2023-07-18DRTVWR-489: trivial merge conflict fixCallum Prentice
2023-07-18Merge pull request #280 from secondlife/dispatch-maint-v2nat-goodspeed
Major improvements to LLLeap functionality
2023-07-17Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-07-13DRTVWR-558: Extend LLEventDispatcher::add() overloads.Nat Goodspeed
Add LL::always_return<T>(), which takes a callable and variadic arguments. It calls the callable with those arguments and, if the returned type is convertible to T, converts it and returns it. Otherwise it returns T(). always_return() is generalized from, and supersedes, LLEventDispatcher::ReturnLLSD. Add LL::function_arity<CALLABLE>, which extends boost::function_types::function_arity by reporting results for both std::function<CALLABLE> and boost::function<CALLABLE>. Use for LL::apply(function, LLSD array) as well as for LLEventDispatcher. Make LLEventDispatcher::add() overloads uniformly distinguish between a callable (whether non-static member function or otherwise) that accepts a single LLSD parameter, versus any other signature. Accepting exactly one LLSD parameter signals that the callable will accept the composite arguments LLSD blob, instead of asking LLEventDispatcher to unpack the arguments blob into individual arguments. Support add(subclass method) overloads for arbitrary-parameters methods as well as for (const LLSD&) methods. Update tests accordingly: we need no longer pass the boilerplate lambda instance getter that binds and returns 'this'. Extract to the two LLEventDispatcher::make_invoker() overloads the LL::apply() logic formerly found in ReturnLLSD. Change lleventdispatcher_test.cpp tests from boost::bind(), which accepts variadic arguments (even though it only passes a fixed set to the target callable), to fixed-signature lambdas. This is because the revamped add() overloads care about signature. Add a test for a non-static method that accepts (const LLSD&), in other words the composite arguments LLSD blob, and likewise returns LLSD. (cherry picked from commit 95b787f7d7226ee9de79dfc9816f33c8bf199aad)
2023-07-13DRTVWR-558: LLEventDispatcher uses LL::apply(), not boost::fusion.Nat Goodspeed
While calling a C++ function with arguments taken from a runtime-variable data structure necessarily involves a bit of hocus-pocus, the best you can say for the boost::fusion based implementation is that it worked. Sadly, template recursion limited its applicability to a handful of function arguments. Now that we have LL::apply(), use that instead. This implementation is much more straightforward. In particular, the LLSDArgsSource class, whose job was to dole out elements of an LLSD array one at a time for the template recursion, goes away entirely. Make virtual LLEventDispatcher::DispatchEntry::call() return LLSD instead of void. All LLEventDispatcher target functions so far have been void; any function that wants to respond to its invoker must do so explicitly by calling sendReply() or constructing an LLEventAPI::Response instance. Supporting non- void functions permits LLEventDispatcher to respond implicitly with the returned value. Of course this requires a wrapper for void target functions that returns LLSD::isUndefined(). Break out LLEventDispatcher::reply() from callFail(), so we can reply with success as well as failure. Make LLEventDispatcher::try_call_log() prepend the actual leaf class name and description to any error returned by three-arg try_call(). That try_call() overload reported "LLEventDispatcher(desc): " for a couple specific errors, but no others. Hoist to try_call_log() to apply uniformly. Introduce new try_call_one() method to diagnose name-not-found errors and catch internal DispatchError and LL::apply_error exceptions. try_call_one() returns a std::pair, containing either an error message or an LLSD value. Make try_call_log() and three-arg try_call() accept LLSD 'name' instead of plain std::string, allowing for the possibility of an array or map. That lets us extend three-arg try_call() to break out new cases for the function selector LLSD: isUndefined(), isArray(), isMap() and (current case) scalar String. If try_call_one() reports an error, log it and try to send reply, as now. If it returns LLSD::isUndefined(), e.g. from a void target function wrapper, do nothing. But if it returns an LLSD map, try to send that back to the invoker. And if it returns an LLSD scalar or array, wrap it in a map with key "data" to respond to the invoker. Allowing a target function to return its result rather than explicitly sending it opens the possibility of batched requests (aggregate 'name') returning batched responses. Almost every place that constructs LLEventDispatcher's internal DispatchError exception called stringize() to format the what() string. Simplify calls by making DispatchError accept variadic arguments and forward to stringize(). Add LL::invoke() to apply.h. Like LL::apply(), this is a (limited) C++14 foreshadowing of std::invoke(), with preprocessor conditionals to switch to std::invoke() when that's available. Introduce LL::invoke() to handle a callable that's actually a pointer to method. Now our C++14 apply() implementation can accept pointer to method, using invoke() to generalize the actual function call. Also anticipate std::bind_front() with LL::bind_front(). For apply(func, std::array) and our extensions apply(func, std::vector) and apply(func, LLSD), we can't pass a pointer to method as the func unless the second argument happens to be an array or vector of pointers (or references) to instances of exactly the right class -- and of course LLSD can't store such at all. It's tempting to pass std::bind(std::mem_fn(ptr_to_method), instance), but that won't work: std::bind() requires a value or placeholder for each argument to pass to the bound function. The bind() expression above would only work for a nullary method. std::bind_front() would work, but that doesn't arrive until C++20. Again, once we get there we'll defer to the std:: implementation. Instead of the generic __cplusplus, check the appropriate feature-test macro for availability of each of std::invoke(), std::apply() and std::bind_front(). Change apply() error handling from assert() to new LL::apply_error exception. LLEventDispatcher must be able to intercept apply() errors. Move validation and synthesis of the relevant error message to new apply.cpp source file. Add to llptrto.h new LL::get_ref() and LL::get_ptr() template functions to unify the cases of a calling template accepting either a pointer or a reference. Wrapping the parameter in either get_ref() or get_ptr() allows dereferencing the parameter as desired. Move LL::apply(function, LLSD) argument validation/manipulation to a non- template function in llsdutil.cpp: no need to replicate that logic in the template for every CALLABLE specialization. The trouble with passing bind_front(std::mem_fn(ptr_to_method), instance) to apply() is that since bind_front() accepts and forwards variadic additional arguments, apply() can't infer the arity of the bound ptr_to_method. Address that by introducing apply_n<arity>(function, LLSD), permitting a caller to infer the arity of ptr_to_method and explicitly pass it to apply_n(). Polish up lleventdispatcher_test.cpp accordingly. Wrong LLSD type and wrong number of arguments now produce different (somewhat more informative) error messages. Moreover, passing too many entries in an LLSD array used to work: the extra arguments used to be ignored. Now we require that the size of the array match the arity of the target function. Change the too-many-arguments tests from success testing to error testing. Replace 'foreach' aka BOOST_FOREACH macro invocations with range 'for'. Replace STRINGIZE(item0 << item1 << ...) with stringize(item0, item1, ...). (cherry picked from commit 9c049563b5480bb7e8ed87d9313822595b479c3b)
2023-07-13DRTVWR-558: Extend LL::apply() to LLSD array arguments.Nat Goodspeed
Make apply(function, std::array) and apply(function, std::vector) available even when we borrow the C++17 implementation of apply(function, std::tuple). Add apply(function, LLSD) with interpretations: * isUndefined() is treated as an empty array, for calling a nullary function * scalar LLSD is treated as a single-entry array, for calling a unary function * isArray() converts function parameters using LLSDParam * isMap() is an error. Add unit tests for all flavors of LL::apply(). (cherry picked from commit 3006c24251c6259d00df9e0f4f66b8a617e6026d)
2023-07-12SL-18330: Merge commit '6b53036' into DRTVWR-587-maint-VNat Goodspeed
Bring over part of the LLEventDispatcher work inspired by DRTVWR-558.
2023-05-23SL-19744: Remove LLApp::startErrorThread() and references.Nat Goodspeed
2023-05-17Some small tweaks after merge with Viewer releaseCallum Prentice
2023-04-04Fix CMake files related to ICU4CAnsariel
2023-04-03DRTVWR-489: Fix things up after a messy merge with main because of a ↵Callum Prentice
gigantic CMake patch. Sadly, my macOS box updated to Xcode14.3 overnight and that caused many warnings/errors with variables being initialized and then used but not in a way that affected anything.. Building on Xcode 14.3 also requires that MACOSX_DEPLOYMENT_TARGET be set to > 10.13. Waiting on a decision about that but checking this in in the meantime. Builds on macOS with appropriate build variables set for MACOSX_DEPLOYMENT_TARGET = 10.14 but not really expecting this to build in TC because (REDACTED). Windows version probably hopelessly broken - switching to that now.
2023-03-29Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-03-30Merge branch 'main' into DRTVWR-577-maint-SAndrey Lihatskiy
# Conflicts: # indra/cmake/CMakeLists.txt # indra/newview/skins/default/xui/es/floater_tools.xml
2023-01-31SL-19110 Fast hashing classes for use in place of the slow LLMD5, where ↵Henri Beauchamp
speed matters. (#64) This commit adds the HBXX64 and HBXX128 classes for use as a drop-in replacement for the slow LLMD5 hashing class, where speed matters and backward compatibility (with standard hashing algorithms) and/or cryptographic hashing qualities are not required. It also replaces LLMD5 with HBXX* in a few existing hot (well, ok, just "warm" for some) paths meeting the above requirements, while paving the way for future use cases, such as in the DRTVWR-559 and sibling branches where the slow LLMD5 is used (e.g. to hash materials and vertex buffer cache entries), and could be use such a (way) faster algorithm with very significant benefits and no negative impact. Here is the comment I added in indra/llcommon/hbxx.h: // HBXXH* classes are to be used where speed matters and cryptographic quality // is not required (no "one-way" guarantee, though they are likely not worst in // this respect than MD5 which got busted and is now considered too weak). The // xxHash code they are built upon is vectorized and about 50 times faster than // MD5. A 64 bits hash class is also provided for when 128 bits of entropy are // not needed. The hashes collision rate is similar to MD5's. // See https://github.com/Cyan4973/xxHash#readme for details.