Age | Commit message (Collapse) | Author |
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Turns out that most of my SNOW-800 patch was included in Viewer 2 (albeit without crediting me).
However, not everything was used and some more cleaning up was possible.
After this patch, and when compiling with optimization, there are no duplicates left
anymore that shouldn't be there in the first place. Apart from the debug stream
iostream guard variable, there are several static variables with the same name (r, r1,
r2, etc) but that indeed actually different symbol objects. Then there are a few
constant POD arrays that are duplicated a hand full of times because they are
accessed with a variable index (so optimizing them away is not possible). I left them
like that (although defining those as extern as well would have been more consistent
and not slower; in fact it would be faster theoretically because those arrays could
share the same cache page then).
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Speculative bunch of robustification.
Reviewed by Soft.
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feeeeling.
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Animation and Sound Actions.
Also changed hardcoded "until animations are done" value for Wait with label from the appropriate Floater checkbox.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/762/
--HG--
branch : product-engine
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steep hill
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Added a third visual param group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
to specify visual params that are user-tweakable, but should not be sent
over the network.
We should have this group *only* for new user-tweakable visual parameters
that should not be sent over the network. These should only be used for
*new* parameters that only contribute to the generation of baked textures.
Code reviewed by Richard
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See subtasks for complete lists of fixes. The preview gesture floater had some major issues and regressions.
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so much
also, made camera default target and offset live-settable for debugging
reviewed by vir
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to be reviewed by nyx.
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reviewed by Nyx.
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Cleanup and log spam reduction.
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Diagnostic info.
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New versions of animations fix looping and other problems, reduced log spam.
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reviewed by monroe
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Restored the call to updateMotions(LLCharacter::HIDDEN_UPDATE) in LLVOAvatar::updateCharacter().
Added a specific fast timer for hidden updates in LLCharacter::updateMotions() to assess how much this will impact performance.
Reviewed by Richard.
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Checker: FORWARD_NULL
Function: LLEditingMotion::onUpdate(float, unsigned char *)
File: /indra/llcharacter/lleditingmotion.cpp
minor.
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Checker: UNINIT_CTOR
Function: LLJoint::LLJoint(const std::basic_string<char, std::char_traits<char>, std::allocator<char>>&, LLJoint*)
File: /indra/llcharacter/lljoint.cpp
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Checker: UNINIT_CTOR
Function: LLStateDiagram::LLStateDiagram()
File: /indra/llcharacter/llstatemachine.cpp
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Checker: UNINIT_CTOR
Function: LLStateMachine::LLStateMachine()
File: /indra/llcharacter/llstatemachine.cpp
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Checker: UNINIT_CTOR
Function: LLKeyframeWalkMotion::LLKeyframeWalkMotion(const LLUUID &)
File: /indra/llcharacter/llkeyframewalkmotion.cpp
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Checker: UNINIT_CTOR
Function: Translation::Translation()
File: /indra/llcharacter/llbvhloader.h
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and reduce unnecessary dependencies and incredibuild wedging. Hopefully in
the long run this will reduce build time. Also cleaned up a lot of header
file usage to conform better to the coding standard.
reviewed by james and steve.
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removed ambiguous parameter "set_by_user" from many places in codebase,
renaming it to be upload_bake, which is a more accurate descriptor.
This allowed me to see several inconsistencies in how this variable was
being set - these errors were also fixed. User-visible result should be
that baked textures are not reuploaded on changing avatar sex until the
save button is pressed. primary win here is code clarity.
Code reviewed by Bigpapi.
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