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path: root/indra/llcharacter
AgeCommit message (Expand)Author
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...Dave Parks
2021-10-14SL-16131 Fix for alignment warnings on Win32 builds.Dave Parks
2021-09-20SL-16006 and SL-16009 Rigged mesh rendering optimization passDave Parks
2021-03-08Revert "Merge branch 'master' of https://bitbucket.org/lindenlab/viewer into ...Brad Payne (Vir Linden)
2020-10-14Mostly automatic merge with canonical viewer after releaseCallum Prentice
2020-10-13SL-14107 fixed crash due to missing animation when avatar hits the ground aft...Mnikolenko Productengine
2020-09-24Complete the change from lldiskcache -> llfilesystem and then addition of new...Callum Prentice
2020-09-17The folder where the disk cache lives was originally renamed from llvfs to ll...Callum Prentice
2020-09-16Renamed the references to LLVFile and llvfile.* source code plus cmake script...Callum Prentice
2020-09-16First part of change to remove LLVFS from the Viewer. Consists of code change...Callum Prentice
2020-04-21Merge branch 'master' into DRTVWR-482Andrey Lihatskiy
2020-02-10SL-379 Joint overrides tabAndrey Kleshchev
2020-02-03Merge branch 'master' into DRTVWR-482Andrey Lihatskiy
2020-01-17SL-379 WIP Joint overrides tabandreykproductengine
2019-12-16Merge viewer-release 6.3.6 into viewwer-eep repoDave Houlton
2019-08-06Fix shutdown crash in teardown of joint heirarchy.Graham Linden
2019-08-05SL-10566 Use vector for some high-traffic, low-item count containers instead ...Graham Linden
2019-07-24SL-4150 Rename htonmemcpyandreykproductengine
2019-02-06SL-10471 - collision volume apiBrad Payne (Vir Linden)
2019-02-05SL-10471 - animation validation for constraintsBrad Payne (Vir Linden)
2018-09-28SL-1290 - stop animations immediately if avatar is pausedBrad Payne (Vir Linden)
2018-09-27mergeBrad Payne (Vir Linden)
2018-08-08SL-704 - code cleanup, mostly old AXON comments.Brad Payne (Vir Linden)
2018-07-26MAINT-8923 Better allocation failure handling, createGLTexture crashesandreykproductengine
2018-06-04SL-915 - tracking joint is rigged stateBrad Payne (Vir Linden)
2018-06-01SL-915 - WIP on dynamic joint box trackingBrad Payne (Vir Linden)
2018-05-14MAINT-8554 - disabled joint position clamping for nowBrad Payne (Vir Linden)
2018-04-24MAINT-8549 - refactoring of streaming cost and related calculationsBrad Payne (Vir Linden)
2018-04-20MAINT-8549, MAINT-8554 - improvements to animesh ARC, restrict joint position...Brad Payne (Vir Linden)
2018-04-13MAINT-8239 - joint offsetsBrad Payne (Vir Linden)
2018-02-13mergeBrad Payne (Vir Linden)
2017-12-20MAINT-8104 - make pausing of wireframe updates a little smarter - waits for a...Brad Payne (Vir Linden)
2017-11-17SL-763 - disabled in slightly different way, more commentsBrad Payne (Vir Linden)
2017-11-16SL-763 - disabling the use_quantum optimization in LLMotionController until i...Brad Payne (Vir Linden)
2017-10-11mergeBrad Payne (Vir Linden)
2017-10-11merge changes for 5.0.8-releaseOz Linden
2017-08-04SL-731 - more bug fixBrad Payne (Vir Linden)
2017-08-04SL-731 - bug fixBrad Payne (Vir Linden)
2017-07-28SL-763 - added some additional logging related to animation playback speedBrad Payne (Vir Linden)
2017-06-16SL-697 - global scale function for LLControlAvatar, to support arbitrary scal...Brad Payne (Vir Linden)
2017-06-06MAINT-7466 - added more verbose logging of animation issues found by the view...Brad Payne (Vir Linden)
2017-07-04MAINT-7329 Viewer was spamming log with motion limit messagesandreykproductengine
2016-11-16mergeBrad Payne (Vir Linden)
2016-11-04SL-524 - resetSkeleton() now includes collision volume joint positions. Also ...Brad Payne (Vir Linden)
2016-10-27SL-503 - more info in archetype dump filesBrad Payne (Vir Linden)
2016-09-22MAINT-6694 Gesture floater crashandreykproductengine
2016-09-05Backed out changeset: d3ffc46e9e92andreykproductengine
2016-09-02SL-395 - partial support for joint scale locking via flag in skin infoBrad Payne (Vir Linden)
2016-09-02mergeBrad Payne (Vir Linden)
2016-09-01MAINT-6221 If two animations have the same priority, it's arbitrary which one...andreykproductengine