Age | Commit message (Collapse) | Author |
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# Conflicts:
# indra/newview/app_settings/shaders/class1/objects/previewV.glsl
# indra/newview/lldynamictexture.cpp
# indra/newview/llfloatermodelpreview.cpp
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of list.
Provide method of storing joint indices sep from weight data for faster runtime processing.
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removed no-longer-needed LLJoint::mId field
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to avoid breaking existing content.
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names defined
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Having a joint offset for mPelvis is still a bad idea, but it won't cause as much flickering now.
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so the actual scale values are fabricated at run-time based on the joint name)
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mesh-imposed override in place.
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enable nose, eye slider controls. Increased max joint count.
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renders distorted.
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utility happier
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valid joint num values. Also reduced log spam slightly.
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run-time configurable via debug setting DebugAvatarJoints
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rendering display to show bones.
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joints per mesh to 110. Also fixed some uninitialized members of LLModelLoader.
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ones when not being rendered.
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of functionality, still needs more cleanup.
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software skinning.
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to 48 and added some debugging.
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can be undone intelligently
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