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path: root/indra/llaudio/llaudioengine.cpp
AgeCommit message (Collapse)Author
2012-11-08Trivial commit to force TeamCity to generate a new codeticket numberNat Goodspeed
2012-05-16MAINT-862 and ER-1781 : Sounds not playing the first time. Reviewed by Kelly.simon@Simon-PC.lindenlab.com
2011-12-06fix for SH-2526: Second Life client quickly allocates all available RAM and ↵Xiaohong Bao
crashes
2011-01-10STORM-830 Per Aleric's and Q's suggestion set initial value of mInternalGain ↵Jonathan Yap
to -1
2011-01-06STORM-830 Volume slider isn't properly remembered if set to zeroJonathan Yap
There is an edge case in setMasterGain during startup which prevents setInternalGain from being called if the master volume setting and mInternalGain both equal 0. In llaudioengine.cpp setting mInternalGain to a very low but non-zero value fixes this issue.
2010-11-22STORM-521 FIXED Made defensive fix for crash in ↵Andrew Productengine
LLAudioSource::hasPendingPreloads(). Couldn't reproduce the crash, but made defensive fix. Added check for NULL into for loop that iterates through mPreloadMap in LLAudioSource::hasPendingPreloads(). Such check is already present in similar situation in LLAudioEngine::startNextTransfer().
2010-09-21STORM-163 FIXED Intermittent FPS drop related to "audio" (main thread hangs ↵Vadim Savchuk
often on openal lock) Submitting a patch made by Aleric Inglewood (See VWR-14914). This bug happens for a lot of people, although it might be needed to have a fast multi core machine. I have seen it on 1.22.10 once, never used 1.23 sorry, and saw it often on snowglobe. I am sure it also affects 1.23 but I'd have to test that. The symptons are that on a viewer with normally a good, high FPS, sometimes it happens that the FPS dramatically drops (as low as 0.3, but it can also be anything higher, as high as 10, say). This particular jira is about a problem where the main thread is slowed down by a mutex lock in libopenal (most calls starting with 'al' in indra/llaudio/audioengine_openal.cpp and one in indra/llaudio/listener_openal.cpp). You can see that this is the case by opening the Frame Console (control-shift-2) and checking that the "audio" (and possibly misc) timings are very large compared to the Render time.
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-06-08DEV-11516 FIXED VWR-5308: Current wind noise generation is CPU intensive.Tofu Linden
Minor optimizations to wind generation. Patch by gigs and aimee, reviewed by merov.
2010-03-09'Taking over unused buffer' spam from audio engine downgraded from llinfos ↵Tofu Linden
to lldebugs.
2010-02-12EXT-5267 EXT-5268: Add Parcel Media and Parcel Audio items to nearby media panelRick Pasetto
Review #109 This (fairly major) change adds new "items" to the media list for Parcel Media and Parcel Audio. Since these items are special (before the items were always MoaP impls), they had to be treated special. Moreover, actions on all of "media" had to be centralized so that they would have similar behavior.
2009-08-27svn merge -r 129841:129910 ↵Monroe Williams
svn+ssh://svn.lindenlab.com/svn/linden/branches/moss/pluginapi_05-merge@129910 svn merge -r 129913:131718 svn+ssh://svn.lindenlab.com/svn/linden/branches/pluginapi/pluginapi_05 Some branch shenannigans in the pluginapi_05 branch caused this to become a two-part merge.