Age | Commit message (Collapse) | Author |
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bug.
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numbering scheme
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why body size changed
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Skeleton, no longer crashes.
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to avoid breaking existing content.
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or avatar_lad.xml. If either of these is broken, there's no point trying to continue, more informative to just error out with an appropriate message.
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investigation
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names defined
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so the actual scale values are fabricated at run-time based on the joint name)
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skel_tool.py
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pretty good.
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issues with collision volumes
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appearance message values.
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mesh-imposed override in place.
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message. Needs more diagnosis to figure out whether we care. Silencing for now to avoid redundant bug reports.
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renders distorted.
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utility happier
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valid joint num values. Also reduced log spam slightly.
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avatar_lad.xml
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if show joints is enabled in mesh upload preview.
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includes occluded portions.
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rendering display to show bones.
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avatar_skeleton.xml.
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ones when not being rendered.
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viewer-update-llapearance-utility repo
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to 48 and added some debugging.
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wide char paths; on other platforms they are now just typedefs to the std classes
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respectively
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respectively
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