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path: root/indra/llappearance/llavatarappearancedefines.h
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2021-02-01Merge remote-tracking branch 'origin/master' into DRTVWR-517Brad Payne (Vir Linden)
2020-11-03SL-14190 moved sAvatarDictionaryAndrey Kleshchev
2020-10-26SL-14190 sAvatarDictionary was not usedAndrey Kleshchev
2020-10-20SL-14142 - impostor management cleanupBrad Payne (Vir Linden)
2018-06-13[DRTVWR-476] - add universal head,upper,lower tattoosAnchor Linden
2018-05-21[DRTVWR-455] - added 5 new bake channelsAnchor Linden
2018-02-28[MAINT-8081] - bakes on mesh. 1st pass. changed texture panel to select ↵Anchor Linden
bakes on objects. handle magic bake ids in LLViewerObject.
2016-09-15MAINT-5232: Normalize LLSingleton subclasses.Nat Goodspeed
A shocking number of LLSingleton subclasses had public constructors -- and in several instances, were being explicitly instantiated independently of the LLSingleton machinery. This breaks the new LLSingleton dependency-tracking machinery. It seems only fair that if you say you want an LLSingleton, there should only be ONE INSTANCE! Introduce LLSINGLETON() and LLSINGLETON_EMPTY_CTOR() macros. These handle the friend class LLSingleton<whatevah>; and explicitly declare a private nullary constructor. To try to enforce the LLSINGLETON() convention, introduce a new pure virtual LLSingleton method you_must_use_LLSINGLETON_macro() which is, as you might suspect, defined by the macro. If you declare an LLSingleton subclass without using LLSINGLETON() or LLSINGLETON_EMPTY_CTOR() in the class body, you can't instantiate the subclass for lack of a you_must_use_LLSINGLETON_macro() implementation -- which will hopefully remind the coder. Trawl through ALL LLSingleton subclass definitions, sprinkling in LLSINGLETON() or LLSINGLETON_EMPTY_CTOR() as appropriate. Remove all explicit constructor declarations, public or private, along with relevant 'friend class LLSingleton<myself>' declarations. Where destructors are declared, move them into private section as well. Where the constructor was inline but nontrivial, move out of class body. Fix several LLSingleton abuses revealed by making ctors/dtors private: LLGlobalEconomy was both an LLSingleton and the base class for LLRegionEconomy, a non-LLSingleton. (Therefore every LLRegionEconomy instance contained another instance of the LLGlobalEconomy "singleton.") Extract LLBaseEconomy; LLGlobalEconomy is now a trivial subclass of that. LLRegionEconomy, as you might suspect, now derives from LLBaseEconomy. LLToolGrab, an LLSingleton, was also explicitly instantiated by LLToolCompGun's constructor. Extract LLToolGrabBase, explicitly instantiated, with trivial subclass LLToolGrab, the LLSingleton instance. (WARNING: LLToolGrabBase methods have an unnerving tendency to go after LLToolGrab::getInstance(). I DO NOT KNOW what should be the relationship between the instance in LLToolCompGun and the LLToolGrab singleton instance.) LLGridManager declared a variant constructor accepting (const std::string&), with the comment: // initialize with an explicity grid file for testing. As there is no evidence of this being called from anywhere, delete it. LLChicletBar's constructor accepted an optional (const LLSD&). As the LLSD parameter wasn't used, and as there is no evidence of it being passed from anywhere, delete the parameter. LLViewerWindow::shutdownViews() was checking LLNavigationBar:: instanceExists(), then deleting its getInstance() pointer -- leaving a dangling LLSingleton instance pointer, a land mine if any subsequent code should attempt to reference it. Use deleteSingleton() instead. ~LLAppViewer() was calling LLViewerEventRecorder::instance() and then explicitly calling ~LLViewerEventRecorder() on that instance -- leaving the LLSingleton instance pointer pointing to an allocated-but-destroyed instance. Use deleteSingleton() instead.
2013-04-03SH-4050 FIX camera goes below ground when avatar offset set to 0Nyx Linden
Added a constraint to ensure that the avatar's height (with offset) does not go below 0.1 meters. Camera was getting confused since the avatar's effective height was negative. Note the avatar is mostly underground/contorted even at 0.1 meters, but most users setting values this low will be making ultra-tinies and would be hiding the avatar mesh. Camera stays above ground when height is at 0.1.
2012-10-02Moved gatherMorphMaskAlpha into llappearance.Don Kjer
2012-09-28Exposing more tex layer information for hash id generationDon Kjer
2012-09-20Partial rewrite of llifstream and llofstream (Windows implementation ↵Don Kjer
pending). Moved more functionality from llviewerwearable to llwearable
2012-09-09Fixed crashes on login. Moved most of the remaining character/skeleton ↵Don Kjer
generation code into llappearance. Moved non-rendering related LLViewerJoint functionality into LLAvatarJoint.
2012-09-03Renamed LLVOAvatarDefines to LLAvatarAppearanceDefinesDon Kjer