Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-04-03 | SH-4050 FIX camera goes below ground when avatar offset set to 0 | Nyx Linden | |
Added a constraint to ensure that the avatar's height (with offset) does not go below 0.1 meters. Camera was getting confused since the avatar's effective height was negative. Note the avatar is mostly underground/contorted even at 0.1 meters, but most users setting values this low will be making ultra-tinies and would be hiding the avatar mesh. Camera stays above ground when height is at 0.1. | |||
2012-10-02 | Moved gatherMorphMaskAlpha into llappearance. | Don Kjer | |
2012-09-28 | Exposing more tex layer information for hash id generation | Don Kjer | |
2012-09-20 | Partial rewrite of llifstream and llofstream (Windows implementation ↵ | Don Kjer | |
pending). Moved more functionality from llviewerwearable to llwearable | |||
2012-09-09 | Fixed crashes on login. Moved most of the remaining character/skeleton ↵ | Don Kjer | |
generation code into llappearance. Moved non-rendering related LLViewerJoint functionality into LLAvatarJoint. | |||
2012-09-03 | Renamed LLVOAvatarDefines to LLAvatarAppearanceDefines | Don Kjer | |