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|  | of list.
Provide method of storing joint indices sep from weight data for faster runtime processing. | 
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|  | female crash. code cleanup. | 
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|  | this allows rigging to some attachment points that will not otherwise work | 
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|  | numbering scheme | 
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|  | why body size changed | 
|  | Skeleton, no longer crashes. | 
|  | to avoid breaking existing content. | 
|  | or avatar_lad.xml. If either of these is broken, there's no point trying to continue, more informative to just error out with an appropriate message. | 
|  | so the actual scale values are fabricated at run-time based on the joint name) | 
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|  | valid joint num values. Also reduced log spam slightly. | 
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|  | avatar_lad.xml | 
|  | if show joints is enabled in mesh upload preview. | 
|  | includes occluded portions. | 
|  | rendering display to show bones. | 
|  | avatar_skeleton.xml. | 
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|  | ones when not being rendered. | 
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|  | to 48 and added some debugging. | 
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|  | can be undone intelligently | 
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