Age | Commit message (Collapse) | Author |
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animations containing invalid joint names
# Conflicts:
# indra/newview/llviewerassetupload.cpp
# indra/newview/llvoavatar.cpp
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LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
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of list.
Provide method of storing joint indices sep from weight data for faster runtime processing.
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female crash. code cleanup.
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this allows rigging to some attachment points that will not otherwise work
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numbering scheme
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why body size changed
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Skeleton, no longer crashes.
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to avoid breaking existing content.
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or avatar_lad.xml. If either of these is broken, there's no point trying to continue, more informative to just error out with an appropriate message.
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so the actual scale values are fabricated at run-time based on the joint name)
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valid joint num values. Also reduced log spam slightly.
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avatar_lad.xml
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if show joints is enabled in mesh upload preview.
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includes occluded portions.
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rendering display to show bones.
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avatar_skeleton.xml.
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ones when not being rendered.
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to 48 and added some debugging.
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