Age | Commit message (Collapse) | Author |
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# Conflicts:
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llpanelmaininventory.h
# indra/newview/skins/default/xui/en/floater_inventory_item_properties.xml
# indra/newview/skins/default/xui/en/sidepanel_item_info.xml
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sets the property on those.
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All 3Ps include dirs are treated as SYSTEM, this will stop compilers
stop emitting warnings from those files and greatly helps having high
warning levels and not being swamped by warnings that come from
external libraries.
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Change projects to cmake targetsto get rid of havig to hardcore
include directories and link libraries in consumer projects.
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results in a version of the DRTVWR-519 that matches what was presemt before it was deployed as a release viewer *plus* 3 small fixes from Maxim (See commits). This branch can now be used for additional fixes before eventually being used to release D-519 as normal
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DRTVWR-519"
This reverts commit e61f485a04dc8c8ac6bcf6a24848359092884d14, reversing
changes made to 00c47d079f7e958e473ed4083a7f7691fa02dcd5.
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llcache but @henri's suggestion that that doesn't reflect the other files in the same place and it should be llfilesystem is a good one so I changed it over
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changes to remove LLVFS and LLVFSThread classes along with the associated source files. The existing llvfs folder is renamed to llcache. Also includes changes to CMake script in many places to reflect changes. Eventually, llvfile source file and class will be renamed but that is not in this change.
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viewer-update-llapearance-utility repo
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for the BAKING cmake setting.
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Appearance utility now reads avatar_lad.xml during stubbed out params processing.
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LLInventoryIcon::EIconName into LLInventoryType. Moved LLInventoryIcon back to newview. Moved LLUI gl_* functions into llrender.
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Moved over the necessary classes to llappearance to support the loading of the
avatar's structure & params from file.
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llappearance/LLWearableData. Moved LLDriverParam into llappearance
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First pass at cmake configs, and starting to try to move wearable class.
Things are broken, checkpointing work to collaborate.
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