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i.e. hardware that has a hard time running visual studio and tracy.
for example, use it by running `autobuild configure -- -DLOCAL_DIST_DIR=dist/secondlife`
and then export that directory under your build tree as a shared folder.
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# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
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LF, and trim trailing whitespaces as needed
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We only support 10.13+ now, and it's been called macOS since 10.12. References in code to older versions are unchanged.
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That is, make LLManifest.run_command() accept and forward subprocess keyword
arguments.
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DRTVWR-543-maint_cmake
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# Conflicts:
# autobuild.xml
# indra/cmake/LLCommon.cmake
# indra/llcommon/CMakeLists.txt
# indra/llrender/llgl.cpp
# indra/newview/llappviewer.cpp
# indra/newview/llface.cpp
# indra/newview/llflexibleobject.cpp
# indra/newview/llvovolume.cpp
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If there is no vcruntime140_1 in the build system, it is likely that file is not required for the viewer to run.
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is used for the configs build subdirectory.
- Always pass the correct configuration for --buildtype
- Use 'buildtype' when determining defbug/release/... build. --configuration should not be used for this, as it is the subdirectories name (CMAKE_CFG_INTDIR)
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Since python 3.3 sys.platform for Linux will always be 'linux'. See https://bugs.python.org/issue12326 - fix by NickyD
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This changeset makes it possible to build the Second Life viewer using
Python 3. It is designed to be used with an equivalent Autobuild branch
so that a developer can compile without needing Python 2 on their
machine.
Breaking change: Python 2 support ending
Rather than supporting two versions of Python, including one that was
discontinued at the beginning of the year, this branch focuses on
pouring future effort into Python 3 only. As a result, scripts do not
need to be backwards compatible. This means that build environments,
be they on personal computers and on build agents, need to have a
compatible interpreter.
Notes
- SLVersionChecker will still use Python 2 on macOS
- Fixed the message template url used by template_verifier.py
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By "pointless" we mean filenames or patterns in the Windows platform
specification that always match 0 files.
Add logic to llmanifest.py to collect and report all missing files, instead of
stopping at the first.
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process_directory() and process_file() are reached both from the top-level
caller (try_path(), a local function within LLManifest.path()) and recursively
from process_directory(). Both places tested os.path.isdir(source), and if so
called process_directory(), else process_file(). Both places were wrong, as it
turns out.
os.path.isdir(symlink_to_directory) returns True. That meant that despite
explicit logic in ccopymumble() to recreate symlinks in the destination area,
we were consistently recopying the contents of symlinked directories.
The downside to this -- in addition to inflating the size of the installer! --
is that macOS is very particular about the structure of a Framework bundle. It
*must* include a Versions/Current symlink identifying which of the other
Versions subdirectories is, in fact, current. If Current is itself a
subdirectory, codesign can't figure out how to sign the framework, and fails.
The logic for deciding between process_directory() and process_file() must
explicitly check for os.path.islink(source). Rather than replicating that
change in both places, introduce process_either() which decides how to forward
the call, and call it both from try_path() and from process_directory().
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paths
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Define the CMake cache variable, with empty string as its default.
Make build.sh pass the BUGSPLAT_DB environment variable as a CMake
command-line variable assignment.
Change CMake 'if (DEFINED ENV{BUGSPLAT_DB})' to plain 'if (BUGSPLAT_DB)'.
Make CMake pass new --bugsplat switch to every one of SIX different
invocations of viewer_manifest.py.
Give llmanifest.main() function an argument to allow supplementing the base
set of command-line switches with additional application-specific switches.
In viewer_manifest.py, define new --bugsplat command-line switch and pass to
llmanifest.main(). Instead of consulting os.environ['BUGSPLAT_DB'], consult
self.args['bugsplat'].
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On Windows, where 'path' might be separated either with '/' or '\', the latter
breaks unless all path separators are in fact the os.sep character '\'. While
it would be possible to code something fancy with os.sep and os.altsep,
testing the latter for None, much simpler to let os.path.split() handle it.
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The way prefix("path_fragment") or prefix(src="path_fragment") has always
worked is that unless you explicitly specify dst="", it adds "path_fragment"
to the source AND dest prefix stacks!
The most recent refactoring of viewer_manifest.py failed to copy CEF because
it involved prefix(src="../some lengthy path fragment") -- forgetting to
specify dst="" -- which added "../some lengthy path fragment" to the dest
prefix stack -- which put it outside the viewer install staging area
altogether.
Having been bitten too many times by forgetting to add prefix(dst=""), we
remove the necessity. The prefix() src=, build= and dst= prefix stacks are now
completely independent. Add src_dst= keyword argument for when you DO want to
add the same path fragment to both the source and dest prefix stacks.
("Explicit is better than implicit.")
Change all existing calls accordingly.
Now that the build prefix stack no longer tracks the src prefix stack, we were
failing to pick up some things from the build area because NOBODY ever used
build=, relying entirely on src= to point both to stuff in the source tree and
stuff in the build tree. Try to use build= appropriately.
If that proves too confusing, we might eliminate the separate build and
artwork (!) prefix stacks entirely, requiring callers to reset the src stack
explicitly when switching back and forth.
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Specifically, Second Life.app is now mostly just a wrapper. Its Contents/
Resources contains nested Launcher.app (the VMP) and Viewer.app (the viewer
itself). Most of what used to be in the top-level Second Life.app has been
relocated to the embedded Viewer.app. VMP stuff has of course been extracted
to Launcher.app. The top-level Second Life.app executable is now a tiny script
that runs Launcher.app. This structure permits different icons and different
Dock flyover text for the launcher and the viewer, hopefully ameliorating a
certain amount of user confusion about the dual icons.
This requires a corresponding VMP change: on macOS, the VMP must now find both
its resources and the viewer executable by walking up from Launcher.app and
down again into its sibling Viewer.app.
Since Dock flyover text is determined by the embedded app names, allow Product
to change these at will. That means we should be able to tweak exactly one
variable assignment to change either of those embedded app names, without
having to chase down other references scattered throughout the source repo.
For that reason, create top-level trampoline SL_Launcher script dynamically:
it must reference the launcher app by name. That means we must also perform
(the equivalent of) chmod +x on that generated script.
The one mystery surrounding this restructuring is that without a top-level
Frameworks symlink pointing to the embedded Viewer.app's Frameworks directory
(where CEF lives), CEF refuses to start: no splash screen, no MoP. Perhaps we
can fix that someday.
Use Python's bundled plistlib to generate Info.plist files for the embedded
applications.
Reorganize stray code stanzas to try to help the structure of the code more or
less resemble the structure of the desired result.
Add ViewerManifest.relpath() method to determine the relative path from a
specified base to the target path. If base omitted, assumes get_dst_prefix()
-- handy for creating symlinks. Determining exactly the right number of
os.pardir instances to concatenate into the relative pathname for a symlink
(or an install_name_tool stamp) was tedious, fragile and unobvious, difficult
to desk-check. Using relpath() should make all that more robust.
Migrate symlinkf() from free function to ViewerManifest method, refactoring
into _symlinkf_prep_dst() and _symlinkf(), adding relsymlinkf(). This lets us
add convenience features such as prepending get_dst_prefix() to the dest (the
place where we want to create the symlink), defaulting dest to the basename of
target and ensuring that the parent of that dest already exists -- as with
LLManifest.path(). Moreover, since it makes no sense whatsoever to create an
absolute symlink to some path on the build machine, relsymlinkf() creates
every symlink relative to dirname(dest). That, in turn, lets us eliminate a
certain amount of boilerplate around existing calls. (Also, since we now
ensure the parent directory exists, scrap the logic to diagnose "nonexistent
parent directory.")
Make llmanifest.LLManifest.run_command() not pass shell=True to subprocess,
thereby permitting (requiring) the list form rather than the string form.
Change all existing calls to list form. This makes calls more readable, for
two reasons. First, many of the arguments are taken from script variables;
these can simply be dropped into the list instead of indirecting through
string interpolation. Second, it eliminates the need to manually escape
individual arguments, since subprocess promises to honor the distinction
between list elements.
Also fix LLManifest.put_in_file() to ensure the containing directory exists.
Consolidate some viewer_manifest.py redundancy, e.g. copying the same set of
ten DLLs from either of two directories depending on Release vs. Debug.
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LLManifest.prefix() dates back to before Python had a 'with' statement or the
notion of a context manager. That's why every prefix() call requires a
corresponding end_prefix() call.
Existing usage is of the form:
if self.prefix(...some args...):
self.path(...)
...
self.end_prefix()
The use of an 'if' statement is solely to allow the coder to indent the
statements between the self.prefix() call and the corresponding call to
self.end_prefix() -- there is no intention to make that code conditional.
self.prefix() unconditionally returned True to facilitate that usage.
But now that we have the 'with' statement, this all feels a little silly. Make
prefix() return an instance of a context-manager class so that it's reasonable
to say instead:
with self.prefix(...some args...):
self.path(...)
...
and have the Right Things happen simply by leaving the 'with' block.
The only tricky part is code to preserve compatibility with old-style usage:
* The context manager has a __nonzero__() method so that if it's tested in an
'if' statement, it can unconditionally return True.
* On leaving the 'with' block, rather than simply popping the top of each
prefix stack, the context manager restores its length to the same length it
had before that prefix() call. This allows for (erroneous but hardly
unlikely) usage of the form:
with self.prefix(...some args...):
self.path(...)
...
self.end_prefix()
Restoring the previous length makes the context manager insensitive to whether
or not end_prefix() has popped the most recent prefix() entries.
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generalize exception catching for platform specific code
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* do not redirect stderr to stdout
* catch errors generated in platform specific code and display them more nicely
* run_command no longer captures output (only used in one place;
replaced that with direct use of subprocess)
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for directories as well as for files.
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platforms
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BuildParams for example environment variables used to specify the packages and their channels and sourceids. also updated mac packages to use a larger virtual drive and auto-open on download
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viewer_manifest.py uses its base-class llmanifest.LLManifest.put_in_file()
method to create several different files in the install image being
marshalled. I based the logic to create settings_install.xml on that example.
Unfortunately I failed to notice that after every existing call, the script
also explicitly appended the newly-created file to self.file_list... which
only matters on Windows. file_list is fed to the NSIS installer.
Change put_in_file() method to implicitly append to self.file_list.
Change every existing viewer_manifest.py call to pass new put_in_file(src=)
param instead of explicitly appending to self.file_list.
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Previous viewer_manifest.py unconditionally created Mac symlinks for all expected
.dylib files. Recent change to revert to statically linking llcommon means we
no longer build libllcommon.dylib, therefore we no longer copy it, therefore
any symlink to that library will be broken by definition.
Change to create symlinks for .dylib files that were successfully copied.
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Turns out that some (many?) wildcard LLManifest.path(wildcard) calls are "just
in case": sweep up any (e.g.) "*.tga" files there may be, but no problem if
there are none.
Change path() logic so it tries the next tree (source, artwork, build) if
either a specific (non-wildcard) filename doesn't exist, as now, OR if a
wildcard matches 0 files in the current tree. This continues to support "just
in case" wildcards, while permitting wildcards to work in the artwork and
build trees as well as the source tree.
Use a more specific exception than ManifestError for missing file. Only in
that case should we try the next tree. Any other ManifestError should
propagate.
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