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Produce CMake message when BugSplat is engaged so we can detect in build log.
Don't try to copy BugSplat DLLs when NOT engaged.
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On TeamCity, set BUGSPLAT_DB from build-secrets.
Use the presence of $BUGSPLAT_DB, rather than a new CMake BUGSPLAT option, to
control whether CMake searches for BugSplat -- and passes LL_BUGSPLAT into C++.
When BUGSPLAT_DB is present, make viewer_manifest.py set "BugSplat DB" in
build_data.json, and "BugsplatServerURL" in Mac Info.plist.
Make llappviewerwin32.cpp read "BugSplat DB" from build_data.json.
Add placeholders for Mac hooks to suppress BugSplat prompt and send
SecondLife.log.
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Use WSTRINGIZE(), LL_TO_WSTRING(), wstringize() to produce required wide
strings. Use a lambda for callback that sends log file; use LLDir, if set, to
find the log file.
Introduce BUGSPLAT CMake variable to allow suppressing BugSplat.
Make BUGSPLAT CMake variable set LL_BUGSPLAT for C++ compilations.
Set viewer version macros on llappviewerwin32.cpp, llappviewerlinux.cpp and
llappdelegate-objc.mm -- because BugSplat needs the viewer version data, and
because the macOS BugSplat hook is engaged in an Objective-C++ function we
override in the app delegate.
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enforces specifc names that vary across bitness)
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