Age | Commit message (Collapse) | Author |
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It's assumed that fmodstudioapi20223mac-installer.dmg has been
downloaded to ~/Downloads/.
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Just put the FMOD api/core files to their corresponding places somewhere
like /usr/local, and enclose the headers in a folder named "fmodstudio".
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The trouble with debugLoggingEnabled() is that it locked mutexes and searched
maps every time that call was reached. LL_DEBUGS() has the same functionality
(albeit with idiosyncratic syntax) but performs expensive lookups only once
per session, caching the result in a local static variable.
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All 3Ps include dirs are treated as SYSTEM, this will stop compilers
stop emitting warnings from those files and greatly helps having high
warning levels and not being swamped by warnings that come from
external libraries.
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enough now).
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- Targets now define the appropriate c++ defines, no more hand magic needed for llstartup.cpp
- Switch cmakeflage to USE_xxx rather than xxx as it was before. I personally find the USE_X notion more intuitive and it follows how KDU is used.
- To be backward compatible OPENAL/FMODSTUDIO flag will be mapped to USE_OPENAL/USE_FMODSTUDIO
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--warn-uninitialized" does
not make it go all crazy.
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with the same name (that's why 3ps had names like apr::apr),
but it's safer and saner to put the LL 3ps under the ll:: prefix.
This also allows means it is possible to get rid of that bad "if( TRAGET ...) return() endif()" pattern and rather use include_guard().
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Change projects to cmake targetsto get rid of havig to hardcore
include directories and link libraries in consumer projects.
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