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2024-10-03add GameControl feature and SDL2 dependencyLeviathan Linden
2024-10-01Cache MSVC redist path in cmake to avoid incorrect redist copy when project ↵Rye Cogtail
is regenerated by build/ide
2024-08-20Merge branch 'develop' into marchcat/b-developAndrey Lihatskiy
# Conflicts: # .github/workflows/build.yaml # autobuild.xml # indra/cmake/Copy3rdPartyLibs.cmake # indra/cmake/FreeType.cmake # indra/newview/llappviewer.cpp # indra/newview/skins/default/xui/en/floater_fast_timers.xml # indra/newview/viewer_manifest.py # indra/test/test.cpp
2024-08-16Remove pointless CMake status message (#2322)Ansariel Hiller
2024-08-12Update zlib-ng libxml2 libpng freetype minizip-ng boost collada-dom tinygltf ↵Rye Mutt
packages (#2250) Rebuild expat, apr, meshoptimizer, ogg_vorbis, libjpeg-turbo for symbol fixes
2024-08-08Update libexpat to 2.6.2 and libapr 1.7.4 (#2214)Rye Mutt
2024-08-06Force ReleaseOS builds on LinuxAndrey Lihatskiy
2024-08-06Merge branch 'develop' into marchcat/b-syncAndrey Lihatskiy
# Conflicts: # .github/workflows/build.yaml # autobuild.xml # indra/cmake/Audio.cmake # indra/cmake/Copy3rdPartyLibs.cmake # indra/llxml/llxmltree.cpp # indra/newview/viewer_manifest.py
2024-08-02Update to libhunspell 1.7.2-r1 (#2175)Rye Mutt
2024-07-29Merge branch 'develop' into marchcat/b-developAndrey Lihatskiy
2024-07-29Replace liburiparser with boost::urlRye Mutt
2024-07-24Merge branch 'develop' into marchcat/b-developAndrey Lihatskiy
2024-07-21Add newer MSVC redist libs to copy action (#2075)Rye Mutt
2024-07-18Merge branch 'release/maint-b' into marchcat/b-developAndrey Lihatskiy
# Conflicts: # autobuild.xml # indra/cmake/JsonCpp.cmake # indra/llimage/llimageworker.cpp # indra/llmessage/CMakeLists.txt # indra/llprimitive/llmodel.cpp # indra/llprimitive/llmodelloader.cpp # indra/llprimitive/llmodelloader.h # indra/llwindow/llkeyboard.cpp # indra/llwindow/llkeyboard.h # indra/llwindow/llkeyboardheadless.cpp # indra/llwindow/llkeyboardheadless.h # indra/llwindow/llkeyboardsdl.cpp # indra/llwindow/llkeyboardsdl.h # indra/llwindow/llwindowsdl.cpp # indra/llwindow/llwindowsdl.h # indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl # indra/newview/llappviewerlinux_api_dbus.cpp # indra/newview/llconversationloglist.cpp # indra/newview/lldirpicker.cpp # indra/newview/llfilepicker.cpp # indra/newview/llfloateremojipicker.cpp # indra/newview/llfloaterpreferencesgraphicsadvanced.cpp # indra/newview/llmodelpreview.cpp # indra/newview/lloutfitslist.cpp # indra/newview/llpanelface.cpp # indra/newview/llviewerobject.h # indra/newview/llxmlrpctransaction.cpp # indra/newview/viewer_manifest.py
2024-06-14Merge branch 'release/maint-b' into marchcat/b-mergeAndrey Lihatskiy
# Conflicts: # .github/workflows/build.yaml # indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl # indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl # indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl # indra/newview/llfilepicker.cpp
2024-05-27Try copying the VC++ runtime files from the redistributable package firstAnsariel
2024-05-22Fix line endlingsAnsariel
2024-05-22Adjust Copy3rdPartyLibs.cmake for Visual Studio 2022 17.10.0 and greaterAnsariel
2024-05-22Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-AAnsariel
# Conflicts: # autobuild.xml # indra/cmake/CMakeLists.txt # indra/cmake/GoogleMock.cmake # indra/llaudio/llaudioengine_fmodstudio.cpp # indra/llaudio/llaudioengine_fmodstudio.h # indra/llaudio/lllistener_fmodstudio.cpp # indra/llaudio/lllistener_fmodstudio.h # indra/llaudio/llstreamingaudio_fmodstudio.cpp # indra/llaudio/llstreamingaudio_fmodstudio.h # indra/llcharacter/llmultigesture.cpp # indra/llcharacter/llmultigesture.h # indra/llimage/llimage.cpp # indra/llimage/llimagepng.cpp # indra/llimage/llimageworker.cpp # indra/llimage/tests/llimageworker_test.cpp # indra/llmessage/tests/llmockhttpclient.h # indra/llprimitive/llgltfmaterial.h # indra/llrender/llfontfreetype.cpp # indra/llui/llcombobox.cpp # indra/llui/llfolderview.cpp # indra/llui/llfolderviewmodel.h # indra/llui/lllineeditor.cpp # indra/llui/lllineeditor.h # indra/llui/lltextbase.cpp # indra/llui/lltextbase.h # indra/llui/lltexteditor.cpp # indra/llui/lltextvalidate.cpp # indra/llui/lltextvalidate.h # indra/llui/lluictrl.h # indra/llui/llview.cpp # indra/llwindow/llwindowmacosx.cpp # indra/newview/app_settings/settings.xml # indra/newview/llappearancemgr.cpp # indra/newview/llappearancemgr.h # indra/newview/llavatarpropertiesprocessor.cpp # indra/newview/llavatarpropertiesprocessor.h # indra/newview/llbreadcrumbview.cpp # indra/newview/llbreadcrumbview.h # indra/newview/llbreastmotion.cpp # indra/newview/llbreastmotion.h # indra/newview/llconversationmodel.h # indra/newview/lldensityctrl.cpp # indra/newview/lldensityctrl.h # indra/newview/llface.inl # indra/newview/llfloatereditsky.cpp # indra/newview/llfloatereditwater.cpp # indra/newview/llfloateremojipicker.h # indra/newview/llfloaterimsessiontab.cpp # indra/newview/llfloaterprofiletexture.cpp # indra/newview/llfloaterprofiletexture.h # indra/newview/llgesturemgr.cpp # indra/newview/llgesturemgr.h # indra/newview/llimpanel.cpp # indra/newview/llimpanel.h # indra/newview/llinventorybridge.cpp # indra/newview/llinventorybridge.h # indra/newview/llinventoryclipboard.cpp # indra/newview/llinventoryclipboard.h # indra/newview/llinventoryfunctions.cpp # indra/newview/llinventoryfunctions.h # indra/newview/llinventorygallery.cpp # indra/newview/lllistbrowser.cpp # indra/newview/lllistbrowser.h # indra/newview/llpanelobjectinventory.cpp # indra/newview/llpanelprofile.cpp # indra/newview/llpanelprofile.h # indra/newview/llpreviewgesture.cpp # indra/newview/llsavedsettingsglue.cpp # indra/newview/llsavedsettingsglue.h # indra/newview/lltooldraganddrop.cpp # indra/newview/llurllineeditorctrl.cpp # indra/newview/llvectorperfoptions.cpp # indra/newview/llvectorperfoptions.h # indra/newview/llviewerparceloverlay.cpp # indra/newview/llviewertexlayer.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/macmain.h # indra/test/test.cpp
2024-05-15Merge branch 'main' into marchcat/x-b-mergeAndrey Lihatskiy
# Conflicts: # autobuild.xml # indra/cmake/ConfigurePkgConfig.cmake # indra/cmake/ICU4C.cmake # indra/media_plugins/gstreamer010/llmediaimplgstreamer_syms.cpp # indra/media_plugins/gstreamer010/llmediaimplgstreamer_syms.h # indra/media_plugins/gstreamer010/llmediaimplgstreamertriviallogging.h # indra/media_plugins/gstreamer010/llmediaimplgstreamervidplug.cpp # indra/media_plugins/gstreamer010/llmediaimplgstreamervidplug.h # indra/media_plugins/gstreamer010/media_plugin_gstreamer010.cpp # indra/newview/llappviewerlinux_api.h # indra/newview/llappviewerlinux_api_dbus.cpp # indra/newview/llappviewerlinux_api_dbus.h # indra/newview/llfloateremojipicker.cpp # indra/newview/lloutfitslist.cpp
2024-04-05Linux viewer (ReleaseOS) resurrection (#1099)Nicky Dasmijn
Co-authored-by: AiraYumi <aira.youme@airanyumi.net>
2024-04-01linux build fixAiraYumi
2024-03-14Proposal #2 to restore how UI/dialogs used to render by prioritizing ↵Henri Beauchamp
fallback fonts. With the emojis support, a new font was added, which not only provides emojis but also fancy colorful replacements for UTF-8 characters that used to be supported by our fallback (monochrome) fonts: this causes discrepancies and unwanted/undesired changes in scripted objects menus (e.g. an empty circle or square may render as a black, full one, a heart may render red instead of white), not to mention the larger font size used by the emoji characters... This patch restores the aspect of such menus/dialogs/UI elements with UTF-8 characters that *are* supported by the usual fallback fonts (fonts which may also vary from one viewer to another, and from one OS to another), so that everything keeps working/rendering as it always did so far, while not impairing the use of new colorful emojis. This second proposal ensures that: - "genuine" emojis (in the 0x1f000-0x1ffff range), will *always* be rendered using the new emojis font (this solves, for example, the monochrome "yellow faces" issue seen with some characters in my first proposal). - Special UTF-8 characters (in the 0x2000-0x32FF range) which have been used by scripters so far, will render as they used to, using the monochrome fallback fonts (this repairs scripted dialogs menus). - Remaining special characters, that do not have a corresponding glyph in the monochrome font, but do have one in the emojis font, will use the latter font to render. It also got the nice side-effect of removing the dependency on the ICU4C library. Note however that the recent commit: https://github.com/secondlife/viewer/commit/326055ba82c22fedde186c6a56bafd4fe87e613a will need to be reverted to allow this patch to actually fix scripted dialogs. Also, some cleanup might be needed in skins/default/xui/*/emoji_characters.xml to remove from it the special UTF-8 characters that will no longer be rendered with fanciful colors, but instead with the monochrome font glyphs.
2024-03-12Merge branch 'main' of https://github.com/secondlife/viewer into ↵Ansariel
DRTVWR-600-maint-A # Conflicts: # autobuild.xml # indra/llrender/llfontbitmapcache.cpp # indra/llrender/llfontbitmapcache.h # indra/llrender/llfontfreetype.cpp # indra/llrender/llfontfreetype.h # indra/llrender/llfontgl.cpp # indra/llrender/llfontgl.h # indra/llui/llbutton.h # indra/llui/llfloater.cpp # indra/llui/llfloater.h # indra/llui/llfolderviewitem.cpp # indra/llui/lllineeditor.cpp # indra/llui/lllineeditor.h # indra/llui/llscrollcontainer.cpp # indra/llui/llscrollingpanellist.cpp # indra/llui/llscrollingpanellist.h # indra/llui/llscrolllistctrl.h # indra/llui/lltextbase.cpp # indra/llui/lltextbase.h # indra/llui/lltexteditor.cpp # indra/llui/lltexteditor.h # indra/llui/lluictrl.cpp # indra/llui/llview.cpp # indra/llui/llview.h # indra/newview/llchicletbar.h # indra/newview/llconversationlog.h # indra/newview/llfloaterimsessiontab.cpp # indra/newview/llfloaterimsessiontab.h # indra/newview/llfloateruipreview.cpp # indra/newview/llnavigationbar.h # indra/newview/llpaneltopinfobar.h # indra/newview/llpathfindingpathtool.h # indra/newview/lltextureview.cpp # indra/newview/lltoolbrush.h # indra/newview/lltoolcomp.h # indra/newview/lltooldraganddrop.h # indra/newview/lltoolface.h # indra/newview/lltoolfocus.h # indra/newview/lltoolindividual.h # indra/newview/lltoolobjpicker.h # indra/newview/lltoolpie.h # indra/newview/lltoolpipette.h # indra/newview/lltoolselectland.h # indra/newview/llviewermediafocus.h # indra/newview/llviewerparcelmediaautoplay.h # indra/newview/llviewerwindow.cpp # indra/newview/llvoicechannel.h # indra/newview/llvoicevivox.h # indra/newview/llworldmapview.cpp
2024-02-09SL-19585 Try replacing fmod with openalAndrey Kleshchev
Since now VLC is responsible for played parcel media (should be since SL-19042) should be possible to switch remaining audio to OpenAL with no loss of functionality
2024-02-09Enable OpenAL Soft on MacOSAndrey Kleshchev
2023-12-15Merge branch 'main' into DRTVWR-489Andrey Lihatskiy
# Conflicts: # indra/newview/fonts/DejaVu-license.txt # indra/newview/fonts/DejaVuSans-Bold.ttf # indra/newview/fonts/DejaVuSans-BoldOblique.ttf # indra/newview/fonts/DejaVuSans-Oblique.ttf # indra/newview/fonts/DejaVuSans.ttf # indra/newview/fonts/DejaVuSansMono.ttf
2023-12-05Merge branch 'main' into DRTVWR-489Alexander Gavriliuk
2023-10-26D587 Post merge fmod issues fixAndrey Kleshchev
2023-06-05SL-18837: We no longer build Windows apr-iconv -- don't reference.Nat Goodspeed
With VS 2022 on Windows GitHub Actions runners, we can't build apr_suite at all with the upstream .sln / .vcxproj files, so we had to switch to "experimental" CMake support. However there's no CMakeLists.txt file for apr-iconv, so the Windows package omits that library.
2023-06-02SL-18837: Don't try to copy long, specific libnghttp2.14.19.0.dylib.Nat Goodspeed
The package doesn't include that any more.
2023-05-02MErge with main after Viewer releaseCallum Prentice
2023-04-03DRTVWR-489: Fix things up after a messy merge with main because of a ↵Callum Prentice
gigantic CMake patch. Sadly, my macOS box updated to Xcode14.3 overnight and that caused many warnings/errors with variables being initialized and then used but not in a way that affected anything.. Building on Xcode 14.3 also requires that MACOSX_DEPLOYMENT_TARGET be set to > 10.13. Waiting on a decision about that but checking this in in the meantime. Builds on macOS with appropriate build variables set for MACOSX_DEPLOYMENT_TARGET = 10.14 but not really expecting this to build in TC because (REDACTED). Windows version probably hopelessly broken - switching to that now.
2023-03-20Merge branch 'DRTVWR-568' into DRTVWR-573-maint-RAndrey Lihatskiy
# Conflicts: # indra/cmake/Copy3rdPartyLibs.cmake # indra/cmake/FindOpenJPEG.cmake # indra/cmake/OpenJPEG.cmake # indra/integration_tests/llui_libtest/CMakeLists.txt # indra/newview/CMakeLists.txt
2023-02-08Merge branch 'xcode-14.1' into DRTVWR-489-emojiKitty Barnett
2023-02-03Merge branch 'main' into DRTVWR-539Mnikolenko Productengine
# Conflicts: # doc/contributions.txt # indra/cmake/Copy3rdPartyLibs.cmake # indra/cmake/FindOpenJPEG.cmake # indra/cmake/OpenJPEG.cmake # indra/integration_tests/llui_libtest/CMakeLists.txt # indra/newview/CMakeLists.txt
2023-01-23DRTVWR-489-emoji: Update the machinery that copies over the ICU4C DLLs into ↵Callum Linden
the right place in Windows builds
2023-01-04SL-18892 FIXED Mac build fails locallyMaxim Nikolenko
2022-10-23Revert "SL-18390: speculative fix for broken notarization - part2"Nicky
This reverts commit 31917709d9f4d9d4742910ae7990009a1580b150.
2022-10-21SL-18390: speculative fix for broken notarization - part2Callum Prentice
2022-10-01SL-16542 Pull in chunks of graham's openjpeg code, update openjpeg and ↵Andrey Kleshchev
enable partial bitstreams Openjpeg was modified: "p_max_len -= l_nb_bytes_read;" was causing an overflow. I'm not sure if I did something incorectly in opj_skip/opj_seek viewer side, but seems like openjpeg should have been checking remaining space in p_max_len either way. P.S. Many thanks to Chafey and Neopallium for implementing openjpeg's partial bitstream support
2022-09-17SL-17238 Fix coding policy build issuesAndrey Kleshchev
2022-09-17MacOs packaging is weird, as Nat already did point out :(Nicky Dasmijn
Part of his change was omly taking Release builds into account, the other part from me made the same mistake. Use a generator expression with a custom command to get the symlink the way we want.
2022-09-16Merge remote-tracking branch 'origin/DRTVWR-543-maint_cmake' into ↵Nicky Dasmijn
DRTVWR-568_cmake
2022-09-01SL-17657: Merge branch 'more-c++17' into DRTVWR-568.Nat Goodspeed
Converting on DRTVWR-568 as the project branch going forward.
2022-09-01DRTVWR-568: Ensure parent directory exists before CREATE_LINK.Nat Goodspeed
2022-08-30DRTVWR-568: Pull in new 3p-colladadom build, tweak to VSVER number hardcoded ↵Callum Linden
into autobuild.xml for VS 2022 and update cmake script to copy the MSVC runtime (proper fix coming
2022-08-22DRTVWR-558: Fix builds on macOS 12.5 Monterey.Nat Goodspeed
Always search for python3[.exe] instead of plain 'python'. macOS Monterey no longer bundles Python 2 at all. Explicitly make PYTHON_EXECUTABLE a cached value so if the user edits it in CMakeCache.txt, it won't be overwritten by indra/cmake/Python.cmake. Do NOT set DYLD_LIBRARY_PATH for test executables! That has Bad Effects, as discussed in https://stackoverflow.com/q/73418423/5533635. Instead, create symlinks from build-mumble/sharedlibs/Resources -> Release/Resources and from build-mumble/test/Resources -> ../sharedlibs/Release/Resources. For test executables in sharedlibs/RelWithDebInfo and test/RelWithDebInfo, this supports our dylibs' baked-in load path @executable_path/../Resources. That load path assumes running in a standard app bundle (which the viewer in fact does), but we've been avoiding creating an app bundle for every test program. These symlinks allow us to continue doing that while avoiding DYLD_LIBRARY_PATH. Add indra/llcommon/apply.h. The LL::apply() function and its wrapper macro VAPPLY were very useful in diagnosing the problem. Tweak llleap_test.cpp. This source was modified extensively for diagnostic purposes; these are the small improvements that remain.
2022-07-17Be more explicit: Rename use_conan_binary to use_system_binary, this will ↵Nicky
allow us to reuse the macro for more than just conan.
2022-06-05Merge remote-tracking branch 'origin/DRTVWR-543-maint_cmake' into ↵Nicky
DRTVWR-543-maint_cmake