Age | Commit message (Collapse) | Author |
|
|
|
|
|
eliminated min and max macros from windows.h
got rest of viewer to compile against llfasttimer changes
|
|
|
|
|
|
CXXFLAG to have cmake generation debug symbols in xcode.
|
|
|
|
|
|
|
|
repository.
|
|
|
|
|
|
Added them to correct place (Cmake config)
|
|
|
|
This allows the app to allocate up to 4GB memory on 64bit hosts and 32bit hosts with PAE instead of 2GB
32bit stock OSs will still be limited to 2GB, with no bemnifit or negigitive impact
This has the benifit of not crashing the viewer when the viewer memory exceeds 2GB on 64bit hosts
Linux and Mac by nature use up to 4GB for a 32bit app, even on a 32bit host
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
headers problems and eliminated all our special cases for handling them.
|
|
|
|
declarations.
|
|
adjustment
|
|
|
|
|
|
|
|
This reduces the number of symbols in the viewer binary by about 30%.
Also, fixed test errors revealed by inlining being enabled.
|
|
|
|
|
|
needed, much faster than Visual C++ malloc).
|
|
|
|
|
|
|
|
code reviewed by davep and falcon
|
|
|
|
|
|
|
|
definitions appropriately for using windows XP API calls.
|
|
|
|
|
|
for linux. though it's not quite enough, still.
|
|
|
|
|
|
|
|
builds.
Adding a debug watch to LLCurlRequest to avoid invalidating iterator on processing posts.
Mesh bulk uploading rewrite work in progress.
404 icons for mesh assets.
|
|
|
|
optimize linking time, but they're noisy and inaccurate in reality.
|