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# Conflicts:
# autobuild.xml
# build.sh
# indra/CMakeLists.txt
# indra/newview/CMakeLists.txt
# indra/newview/llappviewermacosx.cpp
# indra/newview/llappviewerwin32.h
# indra/newview/viewer_manifest.py
# indra/win_crash_logger/llcrashloggerwindows.cpp
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# Conflicts:
# autobuild.xml
# indra/llcommon/llerror.cpp
# indra/llui/llnotifications.h
# indra/newview/llappviewer.cpp
# indra/newview/llappviewermacosx.cpp
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since it fails on Windows due to some problem in the underlying library.
Also wrap the coding policy checks in a TC log subsection.
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pip_install doesn't know about the '-r requirements.txt' feature.
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on the entire current (branch of the) viewer repo before starting any build.
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Bring in Oz's tweaks to the way BugSplat is engaged and tested, plus a few
other miscellaneous goodies.
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Also, on Windows, put build output into
build-vc$AUTOBUILD_VSVER-$AUTOBUILD_ADDRSIZE instead of hard-coding
build-vc120-$AUTOBUILD_ADDRSIZE.
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builds
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Thanks Ansariel.
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This is a separate step from generating and posting BugSplat symbols, since
BugSplat needs the executable along with the symbols, and we don't need to
consume that space in a symbols tarball.
Move Mac BugSplat symbol generation logic to CMake land, the same general area
where Breakpad symbols are generated. Add stanzas to pack up the usual tarball
for Windows and Mac.
Remove the build.sh test that suppressed uploading the symbols tarball for
BugSplat builds.
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instead of relying on both indra/newview/CMakeLists.txt and build.sh
generating the same file pathname.
Make build.sh set VIEWER_SYMBOL_FILE (instead of symbolfile) in pre_build, and
pass it to autobuild configure via -D switch. Then the uploads stanza can just
use VIEWER_SYMBOL_FILE instead of performing its platform-sensitive case
statement right there.
Introduce VIEWER_SYMBOL_FILE CMake cache variable, default empty string.
Make indra/newview/CMakeLists.txt generate_breakpad_symbols logic conditional
on VIEWER_SYMBOL_FILE being non-empty, as well as everything else. Eliminate
local set(VIEWER_SYMBOL_FILE) directives.
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Define the CMake cache variable, with empty string as its default.
Make build.sh pass the BUGSPLAT_DB environment variable as a CMake
command-line variable assignment.
Change CMake 'if (DEFINED ENV{BUGSPLAT_DB})' to plain 'if (BUGSPLAT_DB)'.
Make CMake pass new --bugsplat switch to every one of SIX different
invocations of viewer_manifest.py.
Give llmanifest.main() function an argument to allow supplementing the base
set of command-line switches with additional application-specific switches.
In viewer_manifest.py, define new --bugsplat command-line switch and pass to
llmanifest.main(). Instead of consulting os.environ['BUGSPLAT_DB'], consult
self.args['bugsplat'].
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The Breakpad symbol-file upload in the viewer's build.sh was failing on
BugSplat builds since we weren't generating Breakpad symbol files. That upload
was conditional on RELEASE_CRASH_REPORTING, so my first approach was to set
RELEASE_CRASH_REPORTING=OFF for BugSplat builds. Unfortunately that symbol
also propagates down into C++ compiles, and in llappviewerwin32.cpp, both
Breakpad and BugSplat crash reporting is conditional on it. So that change
inadvertently turned off the C++ logic to engage BugSplat.
Stop forcing RELEASE_CRASH_REPORTING=OFF for BugSplat builds. Instead, make
the Breakpad symbol-file upload check the BUGSPLAT_DB variable as well.
Add #pragma messages to llappviewerwin32.cpp so we can detect whether it's
being built for Breakpad or BugSplat or neither.
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With BugSplat, the Breakpad symbol files aren't generated; attempting to post
them to codeticket will fail the build.
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so that when a glob has no expansion you don't get the glob back (
*.sh expands to empty rather than to "*.sh")
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Produce CMake message when BugSplat is engaged so we can detect in build log.
Don't try to copy BugSplat DLLs when NOT engaged.
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On TeamCity, set BUGSPLAT_DB from build-secrets.
Use the presence of $BUGSPLAT_DB, rather than a new CMake BUGSPLAT option, to
control whether CMake searches for BugSplat -- and passes LL_BUGSPLAT into C++.
When BUGSPLAT_DB is present, make viewer_manifest.py set "BugSplat DB" in
build_data.json, and "BugsplatServerURL" in Mac Info.plist.
Make llappviewerwin32.cpp read "BugSplat DB" from build_data.json.
Add placeholders for Mac hooks to suppress BugSplat prompt and send
SecondLife.log.
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Approved-by: Scott Lawrence (Oz Linden) <oz@lindenlab.com>
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This is known not to work yet: the relevant Havok libraries are not being
bundled with llphysicsextensions, therefore the viewer can't link with any
Havok symbols.
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and re-enable breakpad symbol generation.
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