Age | Commit message (Collapse) | Author |
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# Conflicts:
# autobuild.xml
# indra/cmake/ConfigurePkgConfig.cmake
# indra/cmake/ICU4C.cmake
# indra/media_plugins/gstreamer010/llmediaimplgstreamer_syms.cpp
# indra/media_plugins/gstreamer010/llmediaimplgstreamer_syms.h
# indra/media_plugins/gstreamer010/llmediaimplgstreamertriviallogging.h
# indra/media_plugins/gstreamer010/llmediaimplgstreamervidplug.cpp
# indra/media_plugins/gstreamer010/llmediaimplgstreamervidplug.h
# indra/media_plugins/gstreamer010/media_plugin_gstreamer010.cpp
# indra/newview/llappviewerlinux_api.h
# indra/newview/llappviewerlinux_api_dbus.cpp
# indra/newview/llappviewerlinux_api_dbus.h
# indra/newview/llfloateremojipicker.cpp
# indra/newview/lloutfitslist.cpp
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Maintenance X
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https://github.com/secondlife/autobuild/issues/46
Also remove temporary `continue-on-error` setting.
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Pull SLVoice from s3 so that the OSS build configurations work.
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- With the updated openal the dependency on sndio can be dropped
- The updated libndofdev is compiled against the correct version of SDL2 and thus NDOF can be enabled again
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Revert removal of llphysicsextension_stub for Windows
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Missed the second change... Here it is.
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* GTK remnants removal
Remove old GTK code and wire up some missing fltk logic in llfilepicker
This will leave linux_crash_logger as an empy stub which could be used as a skeleton in case crash logging gets implemented.
Otherwise linux_crash_logger and what is left of it in some cmake files can be deleted.
* Update SDL2 to latest version.
This revealed openal has also a dependebcy on sndio. Consequently the dependency was moved to OPENMAL.cmake and canot be dropped.
* Handle missing filetypes:
FFSAVE_GLTF,FFLOAD_GLTF, FFLOAD_MATERIAL, FFLOAD_MATERIAL_TEXTURE
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This reverts commit d07cd115e3bdef8a2b1d2f6a5a507ddb67ff8cd9.
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# Conflicts:
# indra/llimage/llimageworker.cpp
# indra/llimage/llimageworker.h
# indra/newview/llcontrolavatar.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/lloutfitslist.cpp
# indra/newview/lloutfitslist.h
# indra/newview/lltexturefetch.cpp
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# Conflicts:
# indra/llrender/llgl.cpp
# indra/newview/lloutfitslist.cpp
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* Enable CEF browser for Linux
* Disable the update for Linux, we don't have that one right now
* Update build_linux.yaml
We need libpulse-dev for volume_catcher Linux
* Add linux_volum_catcher* files
* Enable OpenAL for Linux-ReleaseOS
* Linux: Update OpenAL
* Update SDL2
* Add libsndio-dev to the dependencies.
* Update CEF to an official LL version
* Remove dupe of emoji_shortcodes
* Reording autobuild does because it can and wants to
* Linux: Disable NDOF for the time being. After updating the ndof 3P needs to be rebuilt and we do not have a fresh one from LL yet.
Forcefully undefine LIB_NDOF, it gets defined in the build variables no matter if it is safe to define.
* Remove wrestling with mutliarch and LIBGL_DRIVERS_PATH
* Remove tcmalloc snippet, tcmalloc is a very faint bad dream of the past
* Putting out a warning this viewer ran on a x64 arch and then suggesting to install 32 bit compat packages makes no sense at all
* CEF resources need to be in lib
* It;'s okay to warn about missing plugins
* Linux: CEF keyboard handling
* Remove old gstreamer 0.10 implementation
* Linux DSO loading always had been very peculiar due to macro magic.
At least now it is peculiar shared magic with only one implementation.
* Remove -fPIC. We get that one from LL_BUILD
* /proc/cpuinfo is not reliable to detrmine the max CPU clock. Try to determine this by reading "/sys/devices/system/cpu/cpu0/cpufreq/cpuinfo_max_freq".
Only if this fails go back to /proc/cpuinfo
* Cleanup
* Cleanup common linker and compiler flags, make it more obvious which flags are for which OS/compiler
* Switch to correct plugin file
* Install libpulse-dev for volume catcher.
* And the runner needs libsndio-dev as well.
* check for runner.os=='linux'. matrix.os is the full name of the image (limux-large).
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* Linux GHA builds
Add Ubuntu 22.04 runner and Linux dependencies
Do not even try to touch ReleaseFS for Linux yet (this needs KDU, Havok, FMOD)
* Lets play a game of 'guess the havok source url'
* Move to linux-large runner.
* ReleaseOS used OpenAL, not fmod studio (which otherwise is the default)
* - Correction for Linux build dir
- HAVOK / CrashReporting wrestling. HAVOK is always turned on, even for OS builds Turn this off for Linux-ReleaseOS
Same with crashreporting, we need it off for now
* Add missing brace
* When doing a GHA build pack right into RUNNER_TEMP and then signal the created archive as our "viewer_app"
* Upload Linux-ReleaseOS after build
* - Need to use os.path.join and not hyst join
- set_github_output_path can be called unconditionally
* Remove Linux GHA build example.
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* compile flag cleanup for linux
* rollback indra/llcommon/llprofiler.h
* use 3p fltk package
* fix build gcc 13 (dangling-pointer)
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Co-authored-by: AiraYumi <aira.youme@airanyumi.net>
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# Conflicts:
# indra/llui/lltransutil.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llfloaterenvironmentadjust.cpp
# indra/newview/llpaneleditwater.cpp
# indra/newview/llpanelface.cpp
# indra/newview/lltexturectrl.cpp
# indra/newview/lltexturectrl.h
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# Conflicts:
# .github/workflows/build.yaml
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fallback fonts.
With the emojis support, a new font was added, which not only provides emojis
but also fancy colorful replacements for UTF-8 characters that used to be
supported by our fallback (monochrome) fonts: this causes discrepancies and
unwanted/undesired changes in scripted objects menus (e.g. an empty circle or
square may render as a black, full one, a heart may render red instead of white),
not to mention the larger font size used by the emoji characters...
This patch restores the aspect of such menus/dialogs/UI elements with UTF-8
characters that *are* supported by the usual fallback fonts (fonts which may
also vary from one viewer to another, and from one OS to another), so that
everything keeps working/rendering as it always did so far, while not impairing
the use of new colorful emojis.
This second proposal ensures that:
- "genuine" emojis (in the 0x1f000-0x1ffff range), will *always* be rendered
using the new emojis font (this solves, for example, the monochrome "yellow
faces" issue seen with some characters in my first proposal).
- Special UTF-8 characters (in the 0x2000-0x32FF range) which have been used by
scripters so far, will render as they used to, using the monochrome fallback
fonts (this repairs scripted dialogs menus).
- Remaining special characters, that do not have a corresponding glyph in the
monochrome font, but do have one in the emojis font, will use the latter font
to render.
It also got the nice side-effect of removing the dependency on the ICU4C library.
Note however that the recent commit:
https://github.com/secondlife/viewer/commit/326055ba82c22fedde186c6a56bafd4fe87e613a
will need to be reverted to allow this patch to actually fix scripted dialogs.
Also, some cleanup might be needed in skins/default/xui/*/emoji_characters.xml to
remove from it the special UTF-8 characters that will no longer be rendered with
fanciful colors, but instead with the monochrome font glyphs.
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Was caused by package substituting '&' with 'and' instead of '&'
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# Conflicts:
# indra/llcommon/llstring.cpp
# indra/llcommon/llstring.h
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# Conflicts:
# indra/newview/llinventorygallery.cpp
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Remove identical platform-specific package references.
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to latest GitHub builds. Some of these were still referencing codeticket
builds produced by TeamCity.
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Ditch 32-bit Windows build of mikktspace.
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# Conflicts:
# indra/newview/fonts/DejaVu-license.txt
# indra/newview/fonts/DejaVuSans-Bold.ttf
# indra/newview/fonts/DejaVuSans-BoldOblique.ttf
# indra/newview/fonts/DejaVuSans-Oblique.ttf
# indra/newview/fonts/DejaVuSans.ttf
# indra/newview/fonts/DejaVuSansMono.ttf
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# Conflicts:
# indra/newview/llspatialpartition.cpp
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