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2025-05-10#3542 Microphone doesn't switch after plugging in an audio deviceAndrey Kleshchev
2025-05-09Merge pull request #4053 from secondlife/andreyk/viewer_4046Jonathan "Geenz" Goodman
#4046 Fix hud vs inworld text color mismatch
2025-05-09#4046 Fix hud vs inworld text color mismatchAndrey Kleshchev
This reverts commit e2cf375179b807b847414206bf79617e4e9889ae. Commit e9889ae originaly was meant to fix color mimatch between text and face, but looks like it is no longer needed and instead adds mismatch between inworld and hud.
2025-05-09reuse region variable instead of multiple calls to gAgent.getRegion()Seth Alves
2025-05-09adjust which webrtc tracks are enabled when the avatar crosses a region borderSeth Alves
2025-05-09#3758 do not reopen avatar picker floaterMaxim Nikolenko
2025-05-09Merge tag 'Second_Life_Release#377d1b38-2025.04' into 2025.04Erik Kundiman
2025-05-09Merge branch 'main' into 2025.04Erik Kundiman
2025-05-08Merge pull request #4035 from secondlife/atlas-qaworkflowAtlasLinden
Test and resolve qatest.yaml errors
2025-05-08#4010 Add audio ping for chat mentionsMaxim Nikolenko
2025-05-08Clean up worldmap: Remove LLCtrlListInterface and reduce number of getChild ↵Ansariel Hiller
calls (#4044)
2025-05-08#3757 Smarter subfolders dragndropAndrey Kleshchev
2025-05-08Adjust install path for new repo nameAtlasLinden
2025-05-08Build Dullahan in Linux aarch64 config stageErik Kundiman
GCC needs cstdint header inclusion for it to compile. include/cef needs to exist first otherwise configuration would fail. INSTALL_RPATH is needed in try_compile-ing. PROJECT_ARCH needs to be set on aarch64 to avoid -m64 and -march(=x86-64) settings which aren't recognised (and wouldn't be correct) on aarch64. ENABLE_CXX11_ABI needs to be set ON, otherwise it would use C++ 03's ABI and cause a linking failure. Dullahan headers don't seem to be included in the installation upstream, and dullahan_version.h gets generated only at least after Dullahan configuration, hence the 2 files copying. dullahan_host rpath removal is taken out of scope because the Fedora we support isn't only x86-64 now. The reindentations are just to make the uniform with the rest in the file.
2025-05-08Fix "Too many fragment shader texture samplers"Erik Kundiman
Linux on M1 crash, caused by PBR Terrain. M1 only supports 16 image samplers in the fragment shader (GL_MAX_TEXTURE_IMAGE_UNITS). That's why we need to be able to mask RenderTerrainPBRDetail on Linux too by adding it to an also added TexUnit16orLess list to its feature table, and to the graphic settings lists above it in the file.
2025-05-07#4011 Add conversation list highlight for chat mentionMaxim Nikolenko
2025-05-07Make builds support Python 3.13Andrey Kleshchev
2025-05-07Fix map search bug causing duplicate requests properly (#4037, #4040)Ansariel Hiller
2025-05-07Fixed World Map Find sending two requests and possibly showing wrong results ↵TJ
(#4037, #4038)
2025-05-07#4008 Fix media scale adjustments with pbr appliedAndrey Kleshchev
2025-05-06Update Windows Build ID step to use pwsh syntaxAtlasLinden
2025-05-06Apply 1/100th scale to the vertex positionsAndrey Lihatskiy
2025-05-06GLTF import texture uploadAndrey Lihatskiy
2025-05-06Merge branch 'release/2025.04' into geenz/gltf-mesh-importJonathan "Geenz" Goodman
2025-05-06Separate Build ID step for each OSAtlasLinden
2025-05-06Resolve qatest.yaml concurrency group errorAtlasLinden
Error: "The workflow is not valid. .github/workflows/qatest.yaml (Line: 23, Col: 10): Unrecognized named-value: 'matrix'. Located at position 1 within expression: matrix.runner"
2025-05-06Merge pull request #4031 from secondlife/atlas-qaworkflowAtlasLinden
Introduce workflow dispatch, matrix strategy and mac support to qatest.yaml
2025-05-06Merge branch 'develop' into atlas-qaworkflowAtlasLinden
2025-05-06Add permissions to QA WorkflowAtlasLinden
Co-authored-by: Copilot Autofix powered by AI <62310815+github-advanced-security[bot]@users.noreply.github.com>
2025-05-06Fix and optimize openjpeg J2C encoder (#4017, #4032)Ayane
2025-05-05Introduce workflow dispatch and mac functionality to qatest.yamlAtlasLinden
A workflow dispatch has been added in an attempt to not only manually trigger this workflow but to also test this from a different branch without having to first merge to develop. Also steps have been added to allow this workflow to run on mac runners when added. Mac runner info currently commented out.
2025-05-05Make sure we're pushing to the joints name set as well.Jonathan "Geenz" Goodman
2025-05-05#4028 Crash at onEmojiPickerClosedMaxim Nikolenko
2025-05-05#4027 Crash at adjustTexturesByScaleAndrey Kleshchev
2025-05-05Fixes fullscreen mode in Windows 11 24H2Hecklezz
2025-05-05#3317 Fix full screen issue with Windows 11 24H2Andrey Kleshchev
2025-05-05#4009 Add color settings for chat mentions to PreferencesMaxim Nikolenko
2025-05-05Make sure transformation matricies are actually setup. Start getting joints in.Jonathan "Geenz" Goodman
2025-05-05updateImageDecodePriority - Avoid Long Face Loop (#4019, #4021)TommyTheTerrible
* updateImageDecodePriority - Avoid Long Face Loop To avoid running a long loop on thousands of faces, some textures were being set to a BOOST level to avoid the updateImageDecodePriority function entirely but this was causing many of them to never be deleted over the course of a user's travels. Instead of relying on BOOST, this commit changes the logic of the texture channel loop such that the face loop will only run if the number of faces is below the threshold. To do this, we move the face_count incrementing outside of the face loop into the channel loop and increment it using the getNumFaces function instead. We then check the face_count against the maximum number of faces we want to check and if it exceeds the number we set the number of faces for the face loop to check down to zero. This avoids branch prediction misses and the long face loop issue. Later, if the face_count is above the threshold, we assign the virtual size to the maximum. I personally believe the max_faces_to_check should be lower than 1024, but I left that value in for continuity. I use 64 faces as my max on my compiled version of the viewer without any noticeable issues for memory use. * updateImageDecodePriority - Face Loop Increment Swap Looks like compilers like knowing the incrementing in the for loop information for optimizations and parallelization. Sorry for the tiny commit. * updateImageDecodePriority - Suggested Cleanup Remove trailing white-space. Co-authored-by: Andrey Lihatskiy <alihatskiy@productengine.com>
2025-05-05#4015 Restore formatting for strings.xml and teleport_strings.xml translationsAndrey Lihatskiy
2025-05-05calcDataSizeJ2C Adjust curve for more than 6 layers (#4018, #4020)TommyTheTerrible
KDU is uploading 2k files with 7 and 8 layers which is shifting the location of discard 1 and 2. To accommodate, this commit adds a max_layer check based on max_dimension and the MAX_BLOCK_SIZE to allow the extra layers for 2k. Also shifted the starting size to the MIN_LAYER_SIZE instead of MAX_BLOCK_SIZE's area to allow smaller files to be decoded at discard 5 completely. Finally able to walk around Fantasy Faire without any gray blobs!
2025-05-05Support bulk material uploads.Jonathan "Geenz" Goodman
2025-05-04Fix import rotation and UVsJonathan "Geenz" Goodman
2025-05-04Transforms transmigrofiedJonathan "Geenz" Goodman
2025-05-04Fix normalsJonathan "Geenz" Goodman
2025-05-04More fixes - still a bit hacky but getting there.Jonathan "Geenz" Goodman
2025-05-01#4001 Bump cache versionAndrey Kleshchev
2025-04-30#3748 Don't allow dropping material onto water exclusion surfaceMaxim Nikolenko
2025-04-30Merge tag 'Second_Life_Release#d9e55c44-Second_Life_Release#d9e55c4-2025.04' ↵Erik Kundiman
into 2025.04
2025-04-30Merge branch 'main' into 2025.04Erik Kundiman