Age | Commit message (Collapse) | Author |
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#4046 Fix hud vs inworld text color mismatch
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This reverts commit e2cf375179b807b847414206bf79617e4e9889ae.
Commit e9889ae originaly was meant to fix color mimatch between text and
face, but looks like it is no longer needed and instead adds mismatch
between inworld and hud.
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Test and resolve qatest.yaml errors
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calls (#4044)
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GCC needs cstdint header inclusion for it to compile.
include/cef needs to exist first otherwise configuration would fail.
INSTALL_RPATH is needed in try_compile-ing.
PROJECT_ARCH needs to be set on aarch64 to avoid -m64 and
-march(=x86-64) settings which aren't recognised (and wouldn't be
correct) on aarch64.
ENABLE_CXX11_ABI needs to be set ON, otherwise it would use C++ 03's ABI
and cause a linking failure.
Dullahan headers don't seem to be included in the installation upstream,
and dullahan_version.h gets generated only at least after Dullahan
configuration, hence the 2 files copying.
dullahan_host rpath removal is taken out of scope because the Fedora we
support isn't only x86-64 now.
The reindentations are just to make the uniform with the rest in the
file.
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Linux on M1 crash, caused by PBR Terrain. M1 only supports 16 image
samplers in the fragment shader (GL_MAX_TEXTURE_IMAGE_UNITS).
That's why we need to be able to mask RenderTerrainPBRDetail on Linux
too by adding it to an also added TexUnit16orLess list to its feature
table, and to the graphic settings lists above it in the file.
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(#4037, #4038)
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Error: "The workflow is not valid. .github/workflows/qatest.yaml (Line: 23, Col: 10): Unrecognized named-value: 'matrix'. Located at position 1 within expression: matrix.runner"
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Introduce workflow dispatch, matrix strategy and mac support to qatest.yaml
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Co-authored-by: Copilot Autofix powered by AI <62310815+github-advanced-security[bot]@users.noreply.github.com>
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A workflow dispatch has been added in an attempt to not only manually trigger this workflow but to also test this from a different branch without having to first merge to develop.
Also steps have been added to allow this workflow to run on mac runners when added. Mac runner info currently commented out.
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* updateImageDecodePriority - Avoid Long Face Loop
To avoid running a long loop on thousands of faces, some textures were being set to a BOOST level to avoid the updateImageDecodePriority function entirely but this was causing many of them to never be deleted over the course of a user's travels.
Instead of relying on BOOST, this commit changes the logic of the texture channel loop such that the face loop will only run if the number of faces is below the threshold.
To do this, we move the face_count incrementing outside of the face loop into the channel loop and increment it using the getNumFaces function instead.
We then check the face_count against the maximum number of faces we want to check and if it exceeds the number we set the number of faces for the face loop to check down to zero.
This avoids branch prediction misses and the long face loop issue.
Later, if the face_count is above the threshold, we assign the virtual size to the maximum.
I personally believe the max_faces_to_check should be lower than 1024, but I left that value in for continuity. I use 64 faces as my max on my compiled version of the viewer without any noticeable issues for memory use.
* updateImageDecodePriority - Face Loop Increment Swap
Looks like compilers like knowing the incrementing in the for loop information for optimizations and parallelization.
Sorry for the tiny commit.
* updateImageDecodePriority - Suggested Cleanup
Remove trailing white-space.
Co-authored-by: Andrey Lihatskiy <alihatskiy@productengine.com>
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KDU is uploading 2k files with 7 and 8 layers which is shifting the location of discard 1 and 2.
To accommodate, this commit adds a max_layer check based on max_dimension and the MAX_BLOCK_SIZE to allow the extra layers for 2k.
Also shifted the starting size to the MIN_LAYER_SIZE instead of MAX_BLOCK_SIZE's area to allow smaller files to be decoded at discard 5 completely.
Finally able to walk around Fantasy Faire without any gray blobs!
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into 2025.04
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