| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-05-31 | Revert back to currently shipping release. | Jonathan "Geenz" Goodman | |
| 2025-05-31 | DisableLookAtAnimation persistence | secretfoxtail | |
| Make DisableLookAtAnimation setting persistent across restarts. | |||
| 2025-05-31 | Merge branch 'main' into 2025.05 | Erik Kundiman | |
| 2025-05-31 | Squeeze 1 more person into the team | Erik Kundiman | |
| 2025-05-31 | Merge tag 'Second_Life_Release#2d0f9e47-2025.05' into 2025.05 | Erik Kundiman | |
| 2025-05-31 | Use awk to make PV channel name | Andrey Lihatskiy | |
| 2025-05-31 | #4191 Crash opening a gltf model | Andrey Kleshchev | |
| 2025-05-30 | Merge remote-tracking branch 'secondlife/project/gltf-mesh-import' into ↵ | Erik Kundiman | |
| gltf-mesh-import | |||
| 2025-05-30 | #4191 skip loading model compressed with Draco | Maxim Nikolenko | |
| 2025-05-29 | #4190 provide unsupported extension info in log | Maxim Nikolenko | |
| 2025-05-29 | Enable the all MOAP option, forgot that was blocked out. | Darl | |
| 2025-05-29 | #3367 Fix post-merge regression | Andrey Lihatskiy | |
| 2025-05-29 | Remove duplicated code (#4187) | Ansariel Hiller | |
| 2025-05-29 | Merge branch 'main' into 2025.05 | Erik Kundiman | |
| 2025-05-29 | Merge remote-tracking branch 'secondlife/main' | Erik Kundiman | |
| 2025-05-29 | first_login_image placeholder | secretfoxtail | |
| Use original, if somewhat generic landscape screenshot inplace of edited stock screenshot. | |||
| 2025-05-29 | RenderMinFreeMainMemoryThreshold decrease & persistence | secretfoxtail | |
| Decrease to 256 to reduce aggressive culling & make user changes to this value persistent across restarts. | |||
| 2025-05-29 | MP_Logo.png adjustment | secretfoxtail | |
| Better match style of default SL_Logo.png | |||
| 2025-05-29 | Merge remote-tracking branch 'secondlife/release/2025.05' into 2025.05 | Erik Kundiman | |
| 2025-05-29 | Merge branch 'main' into 2025.05 | Erik Kundiman | |
| 2025-05-29 | Merge tag 'Second_Life_Project#b9ab6c36-2025.05' into 2025.05 | Erik Kundiman | |
| 2025-05-29 | Merge branch '2025.04' | Erik Kundiman | |
| 2025-05-29 | Fix GL init on Linux/SDL on various combinations of GPU driver | Rye Cogtail | |
| 2025-05-29 | Clean up more dead X11 code from SDL impl and modernize mouse capture with ↵ | Rye Cogtail | |
| SDL_CaptureMouse | |||
| 2025-05-28 | Merge pull request #4183 from secondlife/marchcat/2505-merge | Andrey Lihatskiy | |
| Marchcat/2505 merge | |||
| 2025-05-28 | Merge pull request #4182 from secondlife/main | Andrey Lihatskiy | |
| GLTF Mesh Import: Post-release merge | |||
| 2025-05-28 | Merge branch 'main' into marchcat/2505-merge | Andrey Lihatskiy | |
| # Conflicts: # .github/workflows/qatest.yaml # indra/llcommon/llsdutil.h # indra/llui/llflatlistview.h # indra/newview/llinventorybridge.cpp # indra/newview/lloutfitgallery.cpp # indra/newview/lloutfitgallery.h | |||
| 2025-05-28 | #4080 Fix gltf crash when opening | Andrey Kleshchev | |
| 2025-05-28 | #4080 Rigged mesh support #6 | Andrey Kleshchev | |
| For now not touching normalizeVolumeFaces() to not brick dae upload | |||
| 2025-05-28 | Merge remote-tracking branch 'origin/main' into geenz/2025.04-to-develop | Jonathan "Geenz" Goodman | |
| 2025-05-28 | Implement support for PRIM_MEDIA_FIRST_CLICK_INTERACT and autoplay for HUD media | Darl | |
| 2025-05-28 | Merge pull request #3861 from secondlife/release/2025.04 | Jonathan "Geenz" Goodman | |
| Release/2025.04 | |||
| 2025-05-28 | Clean up old linux workarounds | Rye Cogtail | |
| 2025-05-28 | Clean up SDL window creation and fix various bugs | Rye Cogtail | |
| Add support for Core and Debug GL context creation Fix window position support Fix vsync handling Add minimum GL context support | |||
| 2025-05-28 | Fix shutdown crash from failing to clean up SDL window properly | Rye Cogtail | |
| 2025-05-28 | Clean up SDL window event handling and implement missing functionality | Rye Cogtail | |
| Horizontal Scrollwheels Proper extra mouse button handling SDL native double click handling | |||
| 2025-05-28 | Implement various missing functions and callbacks in SDL window backend | Rye Cogtail | |
| 2025-05-28 | Update SDL clipboard, icon flash, and url opening handlers to use native SDL ↵ | Rye Cogtail | |
| functions | |||
| 2025-05-28 | Fix name of vsync param in LLWindowSDL (#2502) | Ansariel Hiller | |
| 2025-05-28 | Fix trailing whitespace | Andrey Lihatskiy | |
| 2025-05-28 | Post merge cleanup of Linux code | Nicky | |
| 2025-05-28 | #4080 Rigged mesh support #5 | Andrey Kleshchev | |
| 2025-05-27 | #4157 Improve "Unable to upload material" error message | Andrey Lihatskiy | |
| 2025-05-27 | #4107 upload the model ignoring unsupported extension | Maxim Nikolenko | |
| 2025-05-27 | Fix mistake, don't self-build ColladaDOM on Windows for now | Erik Kundiman | |
| 2025-05-27 | Icons adjustment | secretfoxtail | |
| Restore default SL_logo.png and hand.png, change MP_Logo.png to downscale of app icon. | |||
| 2025-05-27 | res-sdl cursor tweaks | secretfoxtail | |
| misc adjustments to some of the red-sdl cursors | |||
| 2025-05-27 | Exempt logging that prints build-time path on FBSD | Erik Kundiman | |
| 2025-05-27 | Pass configuration phase with vcpkg replacing MSYS2 | Erik Kundiman | |
| I happen to be using just Git Bash for convenience for running the commands on the Windows build instructions, hence the build folder pattern to be ignored from the result of running `uname -s` there. The instructions omit the part where you install vcpkg and set the VCPKG_ROOT environment variable, cause it depends on where you install vcpkg to your liking, but the next commands will rely on that variable being set correctly. The CMake used here is MS VS 2022 Community Edition's one, since it will know where the C++ compiler is. $VCPKG_ROOT/downloads/tools/msys2/21caed2f81ec917b/mingw64/bin is where pkg-config.exe can be found. $VCPKG_ROOT/installed/`uname -m|sed 's/86_//'`-windows/tools/libxml2 is where xmllint.exe can be found (from libxml2[tools]). PKG_CONFIG_LIBDIR and PYTHON environment settings are pretty self-explanatory. The flags set on LL_BUILD are now for Visual C++ and not MinGW(64)'s GCC or Clang any more, and copied from most of the flags in the variables file from LL's build-variables repo. vcpkg's apr & apr-util packages don't seem to install their .pc files, hence the manual target_include/link_directories/libraries settings, relying on some automatically generated INTERNAL CMake variable called prefix_result. vcpkg's Boost needs the same treatment, plus some suffix. We still use LL's prebuilt libs for OpenSSL, libcurl and WebRTC. Actually too for ColladaDOM for now, but we prepare Windows ColladaDOM self-building for later. For GLM and Meshoptimizer too, it's just the checking that's skipped otherwise it would fail (but the vcpkg packages can be used). Visual C++ doesn't recognise the no-deprecated-declarations compile option. On Visual C++, the macro to denote x86-64 seems to be _M_X64 (if not added there, it would try to find sse2neon :)) We still aren't using Autobuild here for Windows either, hence the FALSE-d viewer_manifest.py based file bundling. | |||
| 2025-05-27 | Add font buffer resetting in LLLineEditor.clear() (#4159) | TJ | |
