Age | Commit message (Collapse) | Author |
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setGraphicsLevel
Reviewed by Simon
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Reviewed by Stinson.
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performance
Reviewed by Simon.
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solution is to clamp the update_period to a reasonable number of frames (32).
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reviewed with Simon
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LLUI::setupPaths() went away with DRTVWR-210.
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changed URL scheme whitelist. Reviewed by Callum.
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reference.
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HUD groups. clearRebuildGroups() is called during the teleport process. In the previous state, HUD objects were being incorrectly removed from the rebuild groups during the teleport process. This change will preserve HUD groups and should resolve this issue.
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the sUpdateDelay value and simply updating all flexi-prims. This change most likely reduces frame rate.
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* Improve draw performance of scroll lists by only drawing what is visible
* Reduce frequency of expensive column width calculations
Fixes by Richard
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* Remove debug spam
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method. The callstacks indicated that the std library was throwing a length exception on the std::vector::resize() call. Most likely cause was that the recent changes for flexi-prims were causing the mRenderRes to become negative. And thus, the 1<<mRenderRes calculation was generating a really large value for num_render_sections.
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* LLScrollListControl to use LLAvatarNameCache instead of gCacheName
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