Age | Commit message (Collapse) | Author |
|
Two problems:
1. AvatarList didn't hide popup menu when goes invisible.
2. (Real problem) MenuHolder View didn't process TAB key. Which leads to changing active ("focused") control. Which leads to the ability (for example) to switch tabs and hide popup menu parent view.
--HG--
branch : product-engine
|
|
--HG--
branch : product-engine
|
|
setup global EditMenu handle when pressing mouse on FolderView.
--HG--
branch : product-engine
|
|
pointed them to the My Outfits tab.
Renamed the following menu items to "Change Outfit" and made them open My Outfits tab:
- Avatar in-world context menu -> My Appearance.
- Avatar inspector menu -> My Appearance.
- Me -> My Appearance.
To enable the Appearance SP switch to My outfits I cleaned up the logic of switching between my outfits <-> edit outfit <-> edit wearable panels.
Also done the following cleanups and minor improvements:
- Removed unused LLSidepanelAppearance::mEditBtn and mLookInfoType members.
- Removed empty LLSidepanelAppearance::updateVerbs() method.
- Made the "params" argument of LLSideTray::showPanel() and togglePanel() optional.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/389/
--HG--
branch : product-engine
|
|
scaling while resizing
--HG--
branch : product-engine
|
|
* Added 4 buttons with tooltips:
** Build - Shows/hides Build Tools
** Search - Shows/hides Search
** Map - Shows/hides World Map
** Mini-Map - Shows/hides Mini-Map
* Made their width and minimal width the same as "Move" and "View" buttons (increased default total width of the bottom tray to make Layout Stack initialize its panels with default values from xml)
* Added appropriate menu items in context menu to Show these buttons in the bottom tray (with functionality)
* Set on click actions for this buttons. ("Build" temporary made disabled because default toggle registration is not enough for this floater.)
Dev Notes:
* Improved LLBottomTray::initResizeStateContainers to fill mObjectDefaultWidthMap using mStateProcessedObjectMap & mButtonsProcessOrder container
* Improved LLBottomTray::canButtonBeShown to process variable number of buttons that can be hidden on resize
QA Notes:
Resize behavior with new buttons can already be tested.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/381/
--HG--
branch : product-engine
|
|
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/387/
--HG--
branch : product-engine
|
|
--HG--
branch : product-engine
|
|
All >>' link in the Gestures list
- Added new setting GesturesMarketplaceURL in settings.xml to represent URL which points to the Gesture's Marketplace.
- Added mGetMoreItemIndex instance variable (similar to mViewAllItemIndex which was already there).
- Added mGetMoreItemIndex handling in the LLGestureComboList::onCommitGesture() (again, similar to mViewAllItemIndex).
- Added new string in strings.xml with name GetMoreGestures to represent Gesture's list item.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/386/
--HG--
branch : product-engine
|
|
|
|
changing IM well button background when IM window isn't visible.
--HG--
branch : product-engine
|
|
|
|
Change enum naming to use WT_INVALID=255 instead of WT_NONE=255. Added WT_NONE as -1.
|
|
populated
Fixed incorrect icon name which was causing grey box (i.e. icon not found) error.
|
|
|
|
return a selection
Function signature change to return a selection instead of taking one as an argument.
|
|
|
|
reviewed by davep.
|
|
Changed WT_NONE to 255 from -1, since 255 was formerly the designation for WT_INVALID which is now being used for WT_NONE.
|
|
|
|
|
|
|
|
- Added accordion tab title highlighting setter and title getter.
- Added filtered tabs title highlighting.
- Tabs which don't pass filter are hidden.
- Added applying filter on list refresh event to avoid refreshing list on every filter change.
- Moved part of LLTextUtil to llui/lluitextutil to reuse code in llaccordionctrltab.
- Fixed passing list size to mRefreshCompleteSignal.
- Added list refresh callback to LLInventoryItemsList for checking tab visibility without re-applying filter sub-string.
Committed to proceed with dependent tasks.
If there are any comments/suggestions related to text utils this part of code may be changed without requiring much effort.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/363/
--HG--
branch : product-engine
|
|
LLNotificationFunctorRegistration for "ConfirmLeaveCall" notification.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/374/
--HG--
branch : product-engine
|
|
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/375/
--HG--
branch : product-engine
|
|
added a flat list view comparator for names of wearable list items
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/384/
--HG--
branch : product-engine
|
|
them. Functionality was not changed.
* added vector of buttons that can be shown/hidden extended/shrunk on resizing.
* updated these operation to use iteration over this array.
* cleaned up container initialization.
This allow to extend this vector to add new buttons in bottom tray.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/381/
--HG--
branch : product-engine
|
|
--HG--
branch : product-engine
|
|
add placeholder art, add code to convert texture name to ID since LLTextureCtrl can't accept textures by name...
Reviwed V.Savchuk at https://codereview.productengine.com/secondlife/r/378
--HG--
branch : product-engine
|
|
was not changed.
* updated method related to resize logic to take references to S32 instead of pointer.
* added doxygen comments for these methods.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/381/
--HG--
branch : product-engine
|
|
--HG--
branch : product-engine
|
|
added a deletable wearable item, predecessor of a clothing item, which is used for attachment items
Reviewed by Neal Orman and Mike Antipov at https://codereview.productengine.com/secondlife/r/377
--HG--
branch : product-engine
|
|
Reviewed by Vadim Savchuk and Neal Orman at https://codereview.productengine.com/secondlife/r/380
--HG--
branch : product-engine
|
|
|
|
|
|
Superficial header file cleanup
Lots of moving functions around and recategorizing in LLInventoryModel.h
Removed some obsolete functions, changed scoping of others
Moved some static functions from LLInventoryModel into llinventoryfunctions.h
|
|
|
|
|
|
Const correctness, logic cleanup, took out subclasses redefining same variable as base class (!!!).
|
|
Superficial header file cleanup
|
|
Functionality was not changed. Not reviewed.
--HG--
branch : product-engine
|
|
- Insert filter editor and inventory panels into layout_stack
- restored filter functionality for a list view
- added proper switching between flat list view and folder list view
- made a little optimization: got rid of redundant findChild calls because of childSetVisible(..., childGetValue(...));
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/362/
--HG--
branch : product-engine
|
|
simplify adding new buttons.
* removed dummy icons
* encreased width and minimal width of next to the left layout panels to icons' widths.
* removed code processed dummy icons
Reviewed by Vadim.
--HG--
branch : product-engine
|
|
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/376/
--HG--
branch : product-engine
|
|
--HG--
branch : product-engine
|
|
--HG--
branch : product-engine
|
|
--HG--
branch : product-engine
|
|
window be persisted and offer notifications non-persisted.
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/368/
--HG--
branch : product-engine
|
|
oufit changes
--HG--
branch : product-engine
|
|
|