Age | Commit message (Collapse) | Author |
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I added a handler for this SLurl type that displays the classifieds
details in the side tray.
In order to do this, you have to open the profile of the classified's
creator first. Which means that I have to ask the server for the
classified's description in order to get the creator id. This is done
with an LLAvatarPropertiesObserver observer. One complication here is
that this observer takes the avatar id as a parameter, but we don't
know that (that's what we're trying to find out) - so I made it
possible to pass in a null avatar id - it's only used to filter out
non-interested observers in the notifyObserver() call.
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--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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name string wasn't capitalized so couldn't find the actual label to apply.
capitalizing "Wrinkles" makes the string be found. yay.
Reviewed by Vir
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--HG--
branch : avatar-pipeline
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previous fix fixed the double-counting of texture costs. resulting ARC
was ~99 points higher for most avatars. This patch makes the cost shoot
up again, as ARC was improperly computed in 1.23 and before.
This makes the cost for an avatar increase 10 points per prim instead of
per-attachment, which is how we have documented it. Also used constants to
eliminate magic numbers and increased ARC limit from 1024 to 2048.
Will request feedback on change from BSI:STU
Code reviewed by Bigpapi
--HG--
branch : avatar-pipeline
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The new Vivox SDK supports Automatic Gain Control (AGC), so we
shouldn't need to change the local gain level from the default of 50%.
This change sets the initial gain level to 50 (instead of 62) and
removes the local gain sliders from the Sound Preferences floater and
the Voice Controls floater. The latter was not hooked up yet anyway.
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--HG--
branch : avatar-pipeline
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The handler for secondlife:///app/parcel/{UUID}/about SLurls now opens
the Place side tray and displays the parcel information there.
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As per the international billing team.
Just waiting for the "payment method and currency" URL now.
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LLURLDispatcherListener accepts requests for LLURLDispatcher.
LLCommandDispatcherListener accepts requests for LLCommandDispatcher.
LLPanelLoginListener accepts requests specifically for LLPanelLogin. Initially
it supports a simulated click to the "Log In" button.
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not mac-specific. We were treating IMG_INVISIBLE as a baked texture when an avatar used
it as a bake. However, some baked textures have 5 channels, IMG_INVISIBLE
has 4. Asking KDU to decode the 5th channel of a 4 channel image resulted in a crash.
Fix skips the callback for loading morph masks from a bake if the bake image ID is
IMG_INVISIBLE.
Code reviewed by Seraph
--HG--
branch : avatar-pipeline
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shutting down.
Also cleaned up logging in llstartup, llwlparammanager, and llwaterparammanager.
reviewed by Mani.
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This change bumps the queue sizes way up, because we
think that the "isInterestingEnough()" call will prevent
loading more media data than we think is necessary.
Still need to implement it in LLVOVolume, though
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--HG--
branch : avatar-pipeline
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quicktime.)
Of the four options suggested in the jira, this is a modified version of #2. Since the mime_types.xml file actually gets localized (it contains a bunch of user-visible text in addition to the mappings), I don't think renaming it in viewer_manifest.py will work.
Instead, I've created additional files (mime_types_linux.xml and mime_types_mac.xml) in the same location, and changed the code that loads the file in LLAppViewer::init() to look for different names per-platform.
I'm sure there are cleverer solutions (such as abusing the translation xml overlay system to create files that have deltas per platform), but those don't fit in the time-box allocated to this issue.
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There is no more time to update it to last month of UI changes; and its use for Localizability Testing is now done.
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--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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In proximity_comparitor(), if the impls have exactly the same distance, return the result of comparing the impl pointers. This will give them a completely arbitrary ordering, but it will be stable...
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The special pre_login_help topic is now only displayed when the user
clicks on the "Need help logging in?" link on the login screen, or
selects the top-level Help > Second Life Help (F1) menu.
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This is a fairly major change that addresses the issue of an object
with constantly-updating media. Before, that object would be put
into our single queue and sorted to a particular spot, and since it
continuously updates, it would "always be there". That means that
nothing "behind" it would ever get serviced.
This change introduces two queues for each MDC: one is the same
"sorted" queue as before, and the other is unsorted, and
"round-robins". New objects go into the sorted queue, objects
whose media we already know about get put into the unsorted queue.
The two queues are interleaved when serviced (one then the other is
serviced -- if one is empty we try the other -- until they are both
drained).
The round-robin queue works a little differently: after an item is
fetched from that queue (remember this would be an item we already
know about), that request is marked and put back at the end of the
queue. If that object gets a UDP update while in the queue, that mark
is "cleared". When it gets to the front of the queue again, if it
still marked, it is thrown away. If it is not marked, it is fetched,
and again marked and put at the end. This makes the queue
self-limiting in how big it can get.
I have also made some other changes:
- The sorting comparator now just delegates to the object for its
"interest" calculation. A higher value = more interesting.
LLVOVolume now uses its PixelArea for its "interest" calculation,
which seems apparently better (the prior distance calculation was
wrong anyway).
- The score is cached before the sort operation is performed, so that
it won't be expensive to sort
- Now, the media version that is fetched is saved in the LLVOVolume,
and we do not update if it is not newer (this is not very
useful...yet.)
- I've introduced hard limits (settable by debug settings) on the size
of the queues. The sorted queue will be culled (after sort) to that
count. NOTE: this will probably get removed in a later checkin, as
I've already gotten feedback that this is not desirable
- I've reorganized LLMediaDataClient so it makes more sense.
- I've made the request object a little smaller, so the queue won't take up so
much memory (more work could be done here)
- Added a unit test for the two-queue case (though more tests are needed!)
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--HG--
branch : avatar-pipeline
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