Age | Commit message (Collapse) | Author |
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Reverted changes committed by mistake in (5d420914a906).
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branch : product-engine
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I was going to implement dragbar via icon rendered in LLResizeBar. Layout panel marked as user_resize=true would have resize bar icon next to it.
But there is an issue in layout stack when user_resize is possible only if there are more than one layout panels with user_resize=true. And applied resize icon (dragbar) is rendered where it is not necessary. See EXT-7471 for details.
So, dragbar was implemented as a workaround: added an icon with dragbar into the "add to outfit" panel.
Also layout of the "add to outfit" panel was updated to match spec.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/441/
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branch : product-engine
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--HG--
branch : product-engine
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variable was changes.
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/443/
--HG--
branch : product-engine
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receives focus.
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/444/
--HG--
branch : product-engine
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indra/newview/llinventorybridge.cpp
LLObjectBridge::openItem() was concurrency modified.
Applied behavior that was changed in c3220f7f7699 according to
VWR-13743 FIXED Change Request: Change double click action for inventory wearables
DEV-33391 FIXED Change Request: Change double click action for inventory wearables
--HG--
branch : product-engine
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First pass - eliminated all references to gFloaterCustomize except
those that call saveIfDirty. Haven't compiled, haven't reviewed.
Will clean up in further patches and get reviewed before pushing.
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viewer
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This is needed so that we don't duplicate this functionality for EXT-7392.
Its late, so will be reviewed tomorrow (but before code is pushed!)
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that skips past SSL/Cert errors so QuickBuy functions can be tested. (Windows only)
Also tweaked the QuickBuy Currency floater so scrollbars do not appear for current Web content
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Added code to get camera change to trigger on first opening a wearable editor.
Also fixed a minor label issue that was causing skirt editor to fail.
Code reviewed by Seraph
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Removed llinfos that was causing excessive spam.
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Added TextureDiscardLevel override for specifying texture discard levels.
Aesthetic change to add debug- flag to all avatar debug reporting metrics.
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- Enabled 'fit to parent' parameter for accordion
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/440/
--HG--
branch : product-engine
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chat is already in "moderate_mode" state.
Partial fix (until restart moderator's viewer)
* store "moderate_mode" session state
* if session is already in requested state participants un/mute individually.
Known Issue:
"moderate_mode" session state is set to false on startup. Thus if moderator join voice chat with disabled voice it has incorrect state.
In this case when he sends "Mute everyone" request first time it has effect only to himself. Other unmuted participants are not muted.
Next "Mute everyone" request works properly: one request per participant is sent.
Reviewed by Aimee Walton at https://codereview.productengine.com/secondlife/r/423/
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branch : product-engine
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Seems, there is a problem somewhere in rendering of LLLAyoutStack children. Last visible panel marked as user_resize=true can not be resized and has no resize cursor.
Because we have no time & resources to investigate this closely a workaround is implemented for bottom tray:
* set user_resize for layout panel with Speak button which is always visible to user;
* set user_resize=false to don't have Speak button panel resizable.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/438/
--HG--
branch : product-engine
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Linked Parts menu moved up
- LLPanelMainInventory::setUploadCostIfNeeded() - uncommented the line which enables retrieving of the upload cost price using LLGlobalEconomy class.
- Implemented LLUploadCostCalculator event handler in the llviewermenu.cpp (the fact that it should be implemented in this file was discussed with Mike Antipov).
- LLUploadCostCalculator::calculateCost() is implemented only for code readability: it's name is more descriptive than a code snippet placed directly in the constructor (LLPanelMainInventory::setUploadCostIfNeeded() works in similar way: it calculates cost_str only once).
- 'Select Linked Parts' menu was moved below 'Edit Linked Parts'.
- 'Upload' menu was added at the bottom, below 'Options' menu
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/425/
--HG--
branch : product-engine
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wearables
DEV-33391 FIXED Change Request: Change double click action for inventory wearables
Pulled this from the AvP backlog and implemented it, as it's a pain point from Ben's usability findings. And people loooove this in 3rd party viewers.
(transplanted from cd0857d027305aec3dbdfe1940a04f7827e3a656)
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Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/428/
--HG--
branch : product-engine
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fixed merging logic for blockvalues like rect, uiimage, etc
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Wearable editor previews were affecting the in-world avatar and not properly
resetting the changed parameters. Since the "body fat" slider is the last in
the default tab for the shape editor, this leaves your avatar fat.
Reconfigured the code to work through the wearables and most importantly
included a call to updateVisualParameters() at the end of the render function.
This appears to have fixed the issue - your avatar does not appear affected during
the avatar preview generation anymore.
Code reviewed by Seraph
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duplicated string id.
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Added more llinfos for tracking COF and InventoryModel changes.
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Added code to shift camera focus to appropriate section of the avatar when
wearable editor accordion tabs are expanded / collapsed.
Known issue: camera does not shift properly when first opening wearable editor.
Will implement a selectDefaultSubpart() function later.
Code reviewed by Prep
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fixed merging logic for blockvalues like rect, uiimage, etc
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Whitespace change as my last checkin was reviewed and tested to pass.
Avatar baked texture hashing now works across logins and uses the correct
texture indices.
Code reviewed by Vir
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