Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-13 | Merge | Rider Linden | |
2019-02-13 | SL-10464: Request experience status on parcel change, strip if no longer ↵ | Rider Linden | |
allowed. | |||
2019-02-13 | Merged in graham_linden/viewer-eep-fixes (pull request #276) | Rider Linden | |
SL-10181, SL-10546 | |||
2019-02-13 | SL-10181, SL-10546 | Graham Linden | |
Fix distortion map rendering in deferred mode not including underwater fog effects. Fix distortion map rendering not including post-deferred content at all. Fix distortion map rendering not including anything but sky when camera is underwater. Update sun_up_factor/sunmoon_glow_factor uniforms even when sun disc isn't in use. | |||
2019-02-12 | SL-10406, SL-10464: Remove experience injections and destroy push ↵ | Rider Linden | |
environment when finished. | |||
2019-02-11 | Merge | Rider Linden | |
2019-02-11 | SL-10406, SL-10464: Experience injections now have their own sub class of ↵ | Rider Linden | |
day instance (DayInjection) Montitors underlying environments and switches the sources as needed. | |||
2019-02-11 | Merged in graham_linden/viewer-eep-fixes (pull request #275) | Rider Linden | |
SL-10500 | |||
2019-02-11 | SL-10500 | Graham Linden | |
Replace clamp on height in atmospherics calcs on fragment shader path. Fix colorspace conversions in material shaders in forward rendering mode. Fix deferred shaders not setting the sun_up_factor uniform and getting moonlight instead of sunlight. | |||
2019-02-11 | Merged in graham_linden/viewer-eep-fixes (pull request #274) | Rider Linden | |
SL-10457, SL-10414 | |||
2019-02-08 | SL-10414 | Graham Linden | |
2019-02-08 | Merged in graham_linden/viewer-eep-fixes (pull request #273) | Rider Linden | |
SL-10478, SL-10486, SL-10501, SL-10415, SL-10487 | |||
2019-02-08 | SL-10457 | Graham Linden | |
Make area beyond far split of directional light unshadowed again. | |||
2019-02-08 | Detabify. | Graham Linden | |
2019-02-08 | Replace funcs dropped in merge. | Graham Linden | |
2019-02-08 | Merge SL-10501 fix | Graham Linden | |
2019-02-08 | SL-10501 | Graham Linden | |
Remove assert and replace with warning when rigged mesh tries to use tex anim on tex index > 1. | |||
2019-02-08 | SL-10415 | Graham Linden | |
Another pass at playing with shadow_offset/bias to balance between peter-panning and shadow acne while sun and/or moon are near the horizon. | |||
2019-02-08 | SL-10509 EEP Settings Picker gets closed by drag&drop | andreykproductengine | |
2019-02-07 | SL-10486, SL-10501, SL-10487 | Graham Linden | |
Make moon texture from default daycycle the default moon texture id and use it for the default and blank assets in the picker. Fix handling of MM_TEXTURE to correctly detect when texture units outside the range 0-3 are used with texture matrix ops to prevent mem overwrite bug and/or asserts. | |||
2019-02-07 | SL-10486 | Graham Linden | |
Use brighter moon texture for both default and blank moon texture ids in picker. | |||
2019-02-07 | Merge | Graham Linden | |
2019-02-07 | Fix apply of model matrix expecting upstream code to be in the correct ↵ | Graham Linden | |
matrix mode (which was not true as the assert on same fired). | |||
2019-02-07 | SL-10495 [EEP] Include a confirmation when clicking the Use Region Settings ↵ | maxim_productengine | |
button | |||
2019-02-07 | SL-10456 FIXED [EEP] Viewer continues to show last EEP environment after ↵ | maxim_productengine | |
teleporting from EEP to non-EEP region | |||
2019-02-06 | SL-10478 | Graham Linden | |
Fix side-effects of having both sun and moon as potential directional light contributors. We pass an int to the shader indicating which to prefer instead of making per-pixel decisions and pass the moonlight color/di independently. Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason. | |||
2019-02-06 | Merged in graham_linden/viewer-eep-fixes (pull request #269) | Rider Linden | |
SL-10461 | |||
2019-02-06 | SL-10461 | Graham Linden | |
Another attempt at getting approximage handling of projector ambiance in the alpha object shader. This will not be a perfect match for non-transparent objects but should be close enough. | |||
2019-02-06 | Backed out changeset: 43f8558c602b | andreykproductengine | |
2019-02-06 | SL-10485 Double-click should check visibility and open folders | andreykproductengine | |
2019-02-05 | Better calculation of time remaining in span for track animator (from SL-10465) | Rider Linden | |
2019-02-05 | Merged in andreykproductengine/maint-eep (pull request #264) | Rider Linden | |
SL-10279 Use stored environment instead of region one Approved-by: Maxim Nikolenko <maximnproductengine@lindenlab.com> | |||
2019-02-05 | temp fog | andreykproductengine | |
2019-02-05 | SL-10443 | Graham Linden | |
Make fix which gets 10276 and 10443, but leaves the bizarre flip at the zenith so that the sun/moon textures are always upright w.r.t the viewer. | |||
2019-02-05 | SL-10304 | Graham Linden | |
Fix panel_settings_water increments for Underwater Modifier and wave directions. | |||
2019-02-05 | SL-10279 Use stored environment instead of region one | andreykproductengine | |
2019-02-04 | Merged in graham_linden/viewer-eep-fixes (pull request #263) | Rider Linden | |
SL-10459, SL-10461 | |||
2019-02-04 | SL-10461 | Graham Linden | |
Pass projector ambiance as the .w element of the light_attenuation uniform so that alpha shader can emulate the behavior of proper spot projectors. | |||
2019-02-04 | SL-10459 | Graham Linden | |
Use gl_FragDepth on deferred sun disc to fix z-fighting with sky dome and get layering of sky/stars/sun/moon/clouds correct. | |||
2019-02-04 | SL-9698 Restore code line after the merge | maxim_productengine | |
2019-02-01 | Merged in graham_linden/viewer-eep-fixes (pull request #261) | Rider Linden | |
SL-9996, SL-1130, SL-5546 | |||
2019-02-01 | Remove MSVC pragma to make debugging feasible in RelWithDebInfo. | Graham Linden | |
2019-02-01 | SL-9996, SL-1130, SL-5546 | Graham Linden | |
Fix bug with setting texture matrix for rigged mesh. Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth. Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning (we can no longer depend on them being mutex to each other). | |||
2019-02-01 | Merged in graham_linden/viewer-eep-fixes (pull request #259) | Rider Linden | |
Fix for OSX shader compiler knock-on | |||
2019-02-01 | Remove one more piece of attempted 9996 fix on ALM. | Graham Linden | |
2019-02-01 | Roll back attempted fix for 9996 on ALM which has unacceptable knock-on effects. | Graham Linden | |
2019-02-01 | Fix issue with OSX shader compiler not implementing #if correctly (nice job, ↵ | Graham Linden | |
Timmy). | |||
2019-02-01 | SL-9851 Adjust UI limits | andreykproductengine | |
2019-02-01 | Merged in andreykproductengine/maint-eep (pull request #254) | Rider Linden | |
SL-1531 Hover highlight should be consistent with mouse selection | |||
2019-02-01 | SL-10364 FIXED Parcel Sky Altitudes not set correct when opening About Land ↵ | maxim_productengine | |
-> Environment for the first time upon region arrival |