Age | Commit message (Collapse) | Author |
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to "Delete".
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/720/
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Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/719/
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"Create new shoes", "Create new pants", etc as labels for AE context menus.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/716/
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when called from 'Add More' panel.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/709/.
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branch : product-engine
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LLAppearanceMgr::wearItemOnAvatar() method while DnD a wearable to COF.
Reviewed by Vadim Savchuk and Neal Orman at https://codereview.productengine.com/secondlife/r/714/
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branch : product-engine
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icon, and move to the right of group name)
- Switched order of 'Share' checkbox and 'Deed' button
- Switched order of 'Group Name' name box and 'Set Group' button
- Changed image_overlay of 'Set Group' button
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/717/
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(COF Wearables)
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/704/
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branch : product-engine
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\"Shopping cart\")
- Replaced Edit_Wrench and folder_view_icon icons with provided ones
- Shop_no_arrow icon already replaced in EXT-8160
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/712/
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since the problem occurs when we're already shutting down
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Mask' panel for German locale)
- Deleted overriden dimensions in DE, FR and JP locales
Reviewed by Vadim Savchuk and Neal Orman at https://codereview.productengine.com/secondlife/r/703/
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branch : product-engine
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LLNotificationsUI::LLScreenChannel::redrawToasts method.
Details:
Provided resetting hovered toast field in screen channel when toast destroyed along viewer logging out.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/705/
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branch : product-engine
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cards.
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Used to assert that the inventory's stored wearable type data matched the
asset's stored wearable type, leading to a crash when these did not line up.
Converted the assert to a check with llwarns for when this happens.
code reviewed by vir
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for diagnosing the not-uncommon problems encountered during outfit changes
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- Localized the "New Shoes" string.
I'm sceptical about this fix. Let's see if the translation team accepts it.
If not, I'll add a bunch of new translatable strings like "Create new shoes", "Create new pants", etc.
- Translated the "Replace" item of clothing context menu (took translation from the body part context menu).
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/710/
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catapulting
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Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/706/
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clothing items.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/707/
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Body Parts' submenus of the My Outfits gear menu.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/708/
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reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/687/
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Changed logic to not set descendent count to 0 for problematic folders.
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- Added tooltips for Shop buttons
Reviewed by Vadim Savchuk and Neal Orman at https://codereview.productengine.com/secondlife/r/693/
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unnecessary help link)
- Restored deleted spinner and its label
- Added method to show\hide spinner and its label
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/698/
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branch : product-engine
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- Replaced the art to the proper
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/700/
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region boundary.
worked together with davep.
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We believe this fix should help with the blurry textures - we weren't
updating our local bake of your avatars' appearance. Added a line to trigger
this refresh.
Code reviewed by Seraph
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Fixed logic to disallow folders from being dragged into outfits.
Also added a bunch of low-risk superficial cleanup such as comments, better local variable declaration, etc.
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the Inventory
Fixed the dnd behavior so that you can only drag appropriate items into the COF or Outfits folder.
Did a bit of superficial code cleanup in terms of adding comments and relocating blocks of code. The actual coding fix was pretty small despite the diff; most of the diff is superficial cleanup.
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buttons) in Edit Wearable panel upon undo action.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/702/.
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