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2023-09-02SL-19243: Post xcarchive.zip instead of separate symbols tarball.Nat Goodspeed
On Mac, in the CMake USE_BUGSPLAT logic, we created both xcarchive.zip (which is what BugSplat wants to see) and secondlife-symbols-darwin -64.tar.bz2 (which we don't think is used for anything). The tarball was posted to codeticket -- but why? If the point is to manually re-upload to BugSplat in case of failure, we'll do better saving xcarchive.zip to codeticket. For SL-19243, posting xcarchive.zip directly supports the goal of breaking out the upload to BugSplat as a separate step. Anyway, since xcarchive.zip is a superset of the tarball, the tarball can be recreated from the zip file, whereas the zip file can't be recreated from the tarball without opening the .dmg installer and extracting the viewer executable. If the xcarchive.zip file exists (that is, on Mac), post that to codeticket or GitHub, as applicable, instead of the tarball. In fact, in the USE_BUGSPLAT case, don't even bother creating the tarball since we're going to ignore it. Make the new build.sh logic that insists on BUGSPLAT_USER and BUGSPLAT_PASS conditional on BUGSPLAT_DB.
2023-09-02SL-19242: Emphasize to upload-artifact that our .app is a directoryNat Goodspeed
2023-09-01SL-19243: Try harder to list contents of xcarchive.zip.Nat Goodspeed
upload-mac-symbols.sh actually moves the xcarchive.zip file to /tmp, which is why we couldn't find it when trying to list its contents after the upload.
2023-09-01SL-19243: Try to list contents of xcarchive.zipNat Goodspeed
2023-09-01SL-19243: Upload Mac .app as another build artifact.Nat Goodspeed
2023-09-01SL-19243: Add post-mac-symbols job using viewer-post-bugsplat-mac.Nat Goodspeed
The initial viewer-post-bugsplat-mac is just a placeholder so far, but we can flesh it out while the viewer builds necessitated by this change are running, and then we can iterate on viewer-post-bugsplat-mac without having to rebuild the viewer.
2023-09-01SL-19243: Job to post windows symbols must run on Windows.Nat Goodspeed
2023-08-31SL-19243: Try to robustify GH Mac volume detachNat Goodspeed
Use a retry loop very like the code-signing retry loop.
2023-08-31SL-18837: Enlarge default coroutine stack size.Nat Goodspeed
A test executable on a GitHub Windows runner failed with C00000FD, which reports stack overflow. (cherry picked from commit aab7b4ba3812e5876b1205285bcfd8cff96bcac9)
2023-08-31SL-19243: Fix wonky 'if:' in build.yamlNat Goodspeed
2023-08-31SL-19243: Fix 'uses:' reference to viewer-post-bugsplat-windowsNat Goodspeed
2023-08-31SL-19243: Fix build.yaml syntax error.Nat Goodspeed
2023-08-31SL-19243: Try to run Windows BugSplat uploads as a separate GH job.Nat Goodspeed
Upload a new Windows-exe artifact containing just the executable (needed by BugSplat) separately from the artifact containing the whole NSIS installer. This requires a new viewer_exe step output set by viewer_manifest.py. Define viewer_channel and viewer_version as build job outputs. Set viewer_channel in build.yaml when tag is interpreted. Set viewer_version in build.sh at the point when it would have posted viewer_version.txt to codeticket. Add a post-windows-symbols job dependent on the build job that engages secondlife/viewer-post-bugsplat-windows, which in turn engages secondlife/post-bugsplat-windows. We keep the actual upload code in a separate repo in case we need to modify that code before rerunning to resolve upload errors. If we kept the upload code in the viewer repo itself, rerunning the upload with modifications would necessarily require rerunning the viewer build, which would defeat the purpose of SL-19243. Because of that new upload job in build.yaml, skip Windows symbol uploads in build.sh. Use a simple (platform name) artifact name for metadata because of flatten_files.py's filename collision resolution. Use hyphens, not spaces, in remaining artifact names: apparently download-artifact doesn't much like artifacts with spaces in their names. Only run the release job when in fact there's a tag. Without that, we get errors. We need not create flatten_files.py's output directory beforehand because it will do that implicitly.
2023-08-30SL-20242 UI overlap in object profile with DebugPermissions onAndrey Kleshchev
2023-08-29SL-18837: Only list the downloaded artifacts.Nat Goodspeed
2023-08-29SL-18837: Introduce flatten_files.py and use to post release assetsNat Goodspeed
2023-08-29SL-18837: On Windows, LLLeap partial final line test failed.Nat Goodspeed
Add DEBUG log output to try to diagnose.
2023-08-28SL-18837: Experiment with download-artifact downloading all files.Nat Goodspeed
2023-08-25SL-20199 Error creating new folderAndrey Kleshchev
2023-08-23Merge branch main (DRTVWR-582) into DRTVWR-567Andrey Kleshchev
# Conflicts: # indra/newview/app_settings/settings.xml # indra/newview/llinventoryfunctions.cpp # indra/newview/llinventoryfunctions.h # indra/newview/llinventorymodel.cpp # indra/newview/llinventoryobserver.cpp # indra/newview/llinventoryobserver.h # indra/newview/skins/default/xui/ja/floater_inventory_item_properties.xml
2023-08-23Increment viewer version to 6.6.15Vir Linden
following promotion of DRTVWR-582
2023-08-22SL-20187 [AIS3] Don't fill thumbnail field if null thumbnail is setAndrey Kleshchev
2023-08-21SL-18629 Marketplace folder creation loop avoidanceAndrey Kleshchev
Probably shouldn't happen since we do not allow logins without caps, but to be sure added validation.
2023-08-18SL-19929 Minimize feature conflicts with gltf viewerAndrey Kleshchev
2023-08-18SL-19929 Small rework of a 'feature' notificationAndrey Kleshchev
To make multiple parallel features possible
2023-08-18SL-18837: Engage initial GH viewer release script.Nat Goodspeed
2023-08-18SL-20099 Thumbnail upload scale textures to be squareAndrey Kleshchev
thumbnail copy&paste only allows square textures and wasn't allowing none square ones despite those already being used as thumbnails
2023-08-18SL-20143 Alpha thumbnails should show solid color instead of checkerboard #2Andrey Kleshchev
2023-08-17SL-20162 Better cof version loggingAndrey Kleshchev
And fixed some typos
2023-08-15SL-18629 Fix observers failing to start fetching items in some casesAndrey Kleshchev
start(folder.first) ignored fetch request due to folder having version
2023-08-14SL-20143 Alpha thumbnails should show solid color instead of checkerboardAndrey Kleshchev
2023-08-10SL-20118 tweak the top border lineMnikolenko Productengine
2023-08-09SL-18629 Better item fetch error handlingAndrey Kleshchev
2023-08-08SL-20131 Don't let viewer in without capsAndrey Kleshchev
Previously was bounced to login screen on error only, now should be bounced back if failed too many times as well
2023-08-06SL-20120 Fix ais depth 'body' being misplaced.Andrey Kleshchev
2023-08-05SL-20120 Fix unneeded warningsAndrey Kleshchev
- Don't Warn about unknown cof version, it's expected during fetch, Info is enough - Fix 'unexpected attachments' due to unknown cof, also should fix viewer trying to create a link before cof is ready - Fix 'accounting' warnings when getting item updates for unfetched folders (Note: viewer doesn't know folders version, if fetch is already in progress we might get an old version)
2023-08-05SL-20120 Fix folders with unknown content being assigned a versionAndrey Kleshchev
2023-08-05SL-20120 Do not account for deltas when fetchingAndrey Kleshchev
Is supposed to set version and descendant info in parseCategory
2023-08-02SL-20098 handleDoubleClick crashes in new inventory panelsAndrey Kleshchev
2023-08-01SL-20107 Detaching items from COF in gallery view didn't update COFAndrey Kleshchev
2023-08-01SL-20101 Fix ThumbnailDimentionsLimit poping up on successAndrey Kleshchev
2023-08-01SL-20100 remove inappropriate param to get rid of parse warningMnikolenko Productengine
2023-07-31SL-20096 Thumbnails shouldn't be editable for items in the libraryAndrey Kleshchev
2023-07-27SL-20080 Show warning message when selecting a non square texture for thumbnailsMnikolenko Productengine
2023-07-25SL-20068 Selecting from texture picker for thumbnail does not assign thumbnailAndrey Kleshchev
2023-07-22SL-18837: Use 'needs' context, not 'jobs' contextNat Goodspeed
in release job to reference outputs from the build job. Also mark the release as prerelease, and fail the release action if we still can't find the files we're trying to post.
2023-07-22SL-18837: Try posting build.yaml step outputs as job outputs.Nat Goodspeed
2023-07-22SL-20045 Texture picker should apply the exact texture inventory itemAndrey Kleshchev
2023-07-21SL-18837: Tags can't have spaces or colons. Look for valid ones.Nat Goodspeed
2023-07-21SL-18837: Try triggering GH release for tag like "Second Life "...Nat Goodspeed