Age | Commit message (Collapse) | Author |
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Our std::strings are UTF-8 encoded, so conversion from std::string to
std::filesystem::path must use UTF-8 decoding. The native Windows
std::filesystem::path constructor and assignment operator accepting
std::string use "native narrow encoding," which mangles path strings
containing UTF-8 encoded non-ASCII characters.
fsyspath's std::string constructor and assignment operator explicitly engage
std::filesystem::u8path() to handle encoding. u8path() is deprecated in C++20,
but once we adapt fsyspath's conversion to C++20 conventions, consuming code
need not be modified.
(cherry picked from commit e399b02e3306a249cb161f07cac578d3f2617bab)
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cherry-pick viewer#1016 Incorrect behavior of Physics Shapes rendering
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Also fix assert while prepping GLTF assets
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As part of the boost::json conversion, the json that mutes and sets peer gain
was not being formed correctly.
Also, tweaked the peer gain default.
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With the About info added, `getProfileStatsContext()` need not redundantly add
`"channel"`, `"version"` or `"region"`.
Slightly improve the efficiency of `LlsdToJson()` and `LlsdFromJson()` by
preallocating the known size of the source array or map. (Unfortunately the C++
`LLSD` class offers us no way to preallocate a map.)
In `LLAppViewer::getViewerInfo()`, avoid immediate successive calls to
`gAgent.getRegion()`.
(cherry picked from commit f4b65638879c10c832b3bb8448f82001106ffd11)
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Also slightly refactor profile_pretty.py.
(cherry picked from commit d60b1f92213ace6a8ab6a4a60cb01a43f45d3955)
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(cherry picked from commit ab3083819793a30911354670a7929b0d3f7c104c)
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`finishProfile()` is called at least once within a `__try` block. If we default
its `report_name` parameter to a temporary `std::string`, that temporary must be
destroyed when the stack is unwound, which `__try` forbids.
(cherry picked from commit c6e6f44f50b4de391000c5b9f781a2f0a5024e76)
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Make `LLGLSLShader::finishProfile()` accept a string pathname instead of a
bool and, in addition to logging statistics to the viewer log, output
statistics to that file as JSON. The calls that used to pass
`emit_report=false` now pass `report_name=std::string()`.
Make llviewerdisplay.cpp's `display()` function synthesize a profile filename
in the viewer's logs directory, and pass that filename to
`LLGLSLShader::finishProfile()`.
(cherry picked from commit d5712689d36a1ee1af32242706901fde7229b08d)
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Add script to compare a Frame Profile JSON stats file vs. a baseline file.
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in the viewer
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Quads are deprecated
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* Work around for GHA mac runners not playing nice with Tracy
* Delay VBO deletion for a few frames
* Enable multithreaded GL driver and multithreaded media textures on Apple silicon
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following promotion of secondlife/viewer #2367: 2024.08 DeltaFPS
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- Tune up LLJointRiggingInfoTab
- Visualize joint bounding boxes when visualizing joints
- Use LLJointRiggingInfo to caclulate desired resolution of a texture
- Throttle calls to calcPixelArea
- Fetch MeshSkinInfo immediately when header is received
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Raise resolution of local baked texture preview from 512 to 2048
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Fix for crash in LLPluginProcessParent during early shutdown.
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With the About info added, `getProfileStatsContext()` need not redundantly add
`"channel"`, `"version"` or `"region"`.
Slightly improve the efficiency of `LlsdToJson()` and `LlsdFromJson()` by
preallocating the known size of the source array or map. (Unfortunately the C++
`LLSD` class offers us no way to preallocate a map.)
In `LLAppViewer::getViewerInfo()`, avoid immediate successive calls to
`gAgent.getRegion()`.
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fixes secondlife/viewer#2550
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Restore LUA debug consoles in viewer menu and tie visibility to feature flag (from #2571)
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Restore LUA debug consoles in viewer menu and tie visibility to feature flag
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Extract `latest_file()` logic replicated in profile_pretty.py and
profile_csv.py out to logsdir.py, and use for new profile_cmp.py.
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Specifically, add the viewer version, the machine ID, the grid, the region
name and ID, the parcel name and ID and the timestamp. This is both richer and
less fragile than trying to extract that information from the generated
filename: e.g. we now have region and parcel names.
Instead of making `LLGLSLShader::finishProfile()` mess with file I/O, pass it
a reference to a `boost::json::value` to be filled in with statistics, if it's
a `boost::json::object`. Otherwise it's `boost::json::null`, meaning no report.
Make llviewerdisplay.cpp's `display()` function instantiate a `boost::json::value`
to pass to `finishProfile()`. That lets llviewerdisplay.cpp also set the
`"context"` entry, with a new `getProfileStatsContext()` function quite
similar to `getProfileStatsFilename()`.
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send AgentUpdate ASAP when control bits change
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* APR_DECLARE_STATIC and APU_DECLARE_STATIC gets already defined in APR.cmake
* Move both _CRT_SECURE_NO_WARNINGS and _WINSOCK_DEPRECATED_NO_WARNINGS definitions to 00-Common.cmake
* Always define WIN32_LEAN_AND_MEAN and include subset of Windows API by default
* Remove llwin32headerslean.h and remove unnecessary WIN32_LEAN_AND_MEAN definition handling in llwin32headers.h
* Clean up includes of Windows API headers
* Get rid of workaround to link against IPHLPAPI.lib in lluuid.cpp - this seems to have been an issue in the past that has been fixed
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Make Develop->Render Tests->Frame Profile dump JSON to a file too (#2412)
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Fix macOS locale not being set due to missing locale strings
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