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2023-12-20DRTVWR-600 windows build fixAlexander Gavriliuk
2023-12-18Merge branch 'main' into DRTVWR-600-maint-AAndrey Lihatskiy
2023-12-15DRTVWR-600 macos buildfixAndrey Lihatskiy
2023-12-15SL-3508 Crash in LLKDUDecodeState::processTileDecodeAlexander Gavriliuk
2023-12-14Increment viewer version to 7.1.2Nat Goodspeed
following promotion of DRTVWR-587
2023-12-14SL-20672 Added outfit related menu options to galleryAndrey Kleshchev
2023-12-11SL-20672 Item and folder creation supportAndrey Kleshchev
Moving everything manually doesn't seem like a right way, probably need to make LLFolderView draw grids and then relace with LLInventoryPanel
2023-12-08SL-20672 Support marketplace in gallery viewAndrey Kleshchev
2023-12-06SL-18107 Allow dropping inventory onto a profile for sharingAndrey Kleshchev
2023-12-06Fix LLGLTFMaterial hashingHenri Beauchamp
This PR fixes the non-working material hashing for LLGLTFMaterial instances. There are several issues in the current code, stemming to the fact that the hashing is performed on the block of the member variables: 1.- There are padding bytes between member variables, even after rearranging them to avoid most of the padding; in particular, the std::array's size is not a multiple of 4 bytes (64 bits), and most compilers will pad them to the next 4-byte aligment as a result. Note that C++ standards do not impose the zeroing of padding bytes on construction of a class instance, with only a couple exceptions (such as explicit zero-initialization). Those bytes MUST therefore be zeroed by us on construction. 2.- The TextureTransform strutcure getPacked() method did not touch some of the packed bytes, and as a result could *potentially* cause an issue for hashing when applied to a transform of another material instance. 3.- With the recent addition of the local textures tracking map, the said map cannot be hashed as a block of memory (map pairs will typically be allocated on the heap or on the stack, not in the memory block used by member variables). This PR solves all these issues and offers proper hashing of LLGLTFMaterial instances.
2023-11-30Merge branch 'main' into DRTVWR-587-maint-VAndrey Lihatskiy
2023-11-29increment viewer version after DRTVWR-559 releaseBrad Linden
2023-11-29Merge branch 'DRTVWR-559' into marchcat/587-v-pbr-mergeAndrey Lihatskiy
# Conflicts: # indra/llcommon/CMakeLists.txt # indra/newview/llspatialpartition.cpp # indra/newview/llviewergenericmessage.cpp # indra/newview/llvoavatar.cpp
2023-11-22Merge pull request #532 from secondlife/DRTVWR-587-updater-listnat-goodspeed
DRTVWR-587: Update to viewer-manager v3.0-08bf5ee.
2023-11-22Merge pull request #521 from secondlife/signal/simple-releaseSignal Linden
Only publish installers to releases
2023-11-22Merge pull request #525 from secondlife/signal/ignore-vscodeSignal Linden
Ignore .vscode
2023-11-22DRTVWR-587: Update to viewer-manager v3.0-08bf5ee.Nat Goodspeed
This viewer-manager refactors the bad-graphics-card detection.
2023-11-21SL-20411 Fix texture preview images not always loadingAndrey Kleshchev
Likely happened because some textures had 0 height width initially, but this is for UI/preview so request maximum either way.
2023-11-21SL-20411 Don't load all thumnails at once for large folders #2Andrey Kleshchev
2023-11-21SL-20411 Thumbnail textures should have less of an impact on performance #1Andrey Kleshchev
scale thumbnail textures down to 256 when needed. As we do to chat icons. # Conflicts: # indra/newview/llviewertexture.cpp
2023-11-21SL-20591 Update viewer-manager to v3.0.0170afbAndrey Kleshchev
Restored removed commits since issue was isolated and bypassed. Original issue: win32util.py imports wmi, if import fails it uses registry for getting dns, if import works, it uses wmi to get dns. Including wmi broke dns for some of the users ([Errno 11001] Name or service not known)
2023-11-21Merge branch 'DRTVWR-587-maint-V' into signal/simple-releaseSignal Linden
2023-11-20Merge pull request #528 from secondlife/signal/util-v1Signal Linden
Switch to viewer-build-util@v1
2023-11-20Switch to viewer-build-util@v1Bennett Goble
Switch the build workflow from targeting the `main` branch of viewer-build-util (which may receive breaking changes) to the stable `v1` major version tag.
2023-11-20Ignore .vscodeBennett Goble
Add the commonly autocreated .vscode directory to .gitignore.
2023-11-20Only download release artifacts for releaseBennett Goble
Only download and publish installers on public releases. This simplifies the release process, as the flatten_files utility from viewer-build-utils is not necessary this way. More importantly, it doesn't clutter public releases with files that shouldn't be published such as debug symbols.
2023-11-17SL-20591 Update viewer-manager to v3.0.73fef89Andrey Kleshchev
2023-11-13Drtvwr 596 11/8/2023 (#501)RunitaiLinden
* SL-20570 Fix for lossy (and square) normal maps when importing GLTF materials. * SL-20582 Fix for overriding to alpha mode blend not working. Incidental decruft of dead code (thanks, Rye!)
2023-11-10SL-20591 Update viewer-manager to v3.0.0395b15Andrey Lihatskiy
2023-11-06SL-19968 disabled pump_idle_network for now due to it causing several ↵Brad Linden
failures during login also added suggested continue statements, and removed obsolete LLInventoryItem::fromLLSD deserialization codepath.
2023-11-06Revert "SL-20185 Fix connection issues (#490)"Andrey Kleshchev
Issue reproed again, restoring.
2023-11-06SL-20523 Ensure override gets updated before render materialAndrey Kleshchev
2023-11-06SL-20523 Local textures not updating on PBR Materials #5Andrey Kleshchev
2023-11-06SL-20523 Local textures not updating on PBR Materials #4Andrey Kleshchev
2023-11-06SL-20523 Local textures not updating on PBR Materials #3Andrey Kleshchev
2023-11-06SL-20523 Local textures not updating on PBR Materials #2Andrey Kleshchev
2023-11-06SL-20523 Local textures not updating on PBR Materials #1Andrey Kleshchev
Update editor in which texture changed to local
2023-11-03Merge branch brad/SL-19968-inventory-skel-background into ↵Brad Linden
'origin/DRTVWR-559' (#489)
2023-11-03Fix build error from overly fancy tracy macro usage that nobody else is ↵Brad Linden
using for DRTVWR-559
2023-11-03Fixed INV_THUMBNAIL_LABEL handling missed in rebase for SL-19968 workBrad Linden
2023-11-03Fix for SL-19968 objects missing timing bug due to stall during loginBrad Kittenbrink (Brad Linden)
ensure inventory skeleton loading doesn't block the message system from processing packets.
2023-11-03Merge branch 'DRTVWR-559' of ssh://github.com/secondlife/viewer into DRTVWR-559Dave Parks
2023-11-03DRTVWR-559 Fix for mac build.Dave Parks
2023-11-03Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-11-03SL-20567 Default HiDPI off (mac performance improvement)RunitaiLinden
2023-11-03SL-20185 Fix connection issues (#490)akleshchev
2023-11-02SL-20561 Rename Blinn Phong to Textures in the build floaterMnikolenko Productengine
2023-11-02Merge branch 'DRTVWR-559' of ssh://github.com/secondlife/viewer into DRTVWR-559Dave Parks
2023-11-02SL-19979 Fix for frame stalls on mac with shadows enabled. Also fix ↵Dave Parks
multihreaded GL not working on mac (thanks, Rye!)
2023-11-01Merge pull request #486 from secondlife/SL-20397cosmic-linden
SL-20397: Fix material set from script not updating when the GLTF material has non-default texture transforms