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* Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools.
* Added new shader feature for atmospheric helpers in the absence of lighting.
Reviewed by davep. | 
|  | Reviewed by davep. | 
|  | avoid redundant resetting of vertex buffers on detail switches).  Change assertion to a warning with count info.  Fix bytes pooled debug display.  Remove unused static vertex buffer. | 
|  | concurrent requests instead of unreliable increments/decrements sprinkled around the code. | 
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|  | for alpha lighting of point lights not matching deferred lights. | 
|  | the graphics code.
Reviewed by davep. | 
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|  | https://bitbucket.org/VirLinden/viewer-development-shining-fixes | 
|  | LLRefCount::unref(), bad stacks | 
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|  | (always use GL_STREAM_DRAW as the usage hint when mapping is disabled as geometry will be uploaded again and again) | 
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|  | correctly. | 
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|  | https://bitbucket.org/VirLinden/viewer-development-shining-fixes | 
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|  | by rendering from client memory instead of using face VBO). | 
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|  | menu if no button clicked | 
|  | Tweaked offset and missed a corner case | 
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