Age | Commit message (Collapse) | Author |
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selected conversation needs it (e.g. P2P is typing)
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conversation list)
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will be used to notify that user (if received IM's during DND mode). Nearby chat messages/settings are ignored.
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use the user's most intrusive chat notification upon exiting from DND mode with IM's. Also if in DND mode, clicking on a conversation line item or floater, will flush the DND notifications system of storing that conversation. This way upon existing DND mode already responded conversations won't be notified to the user.
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conversation log preference turned off: changed in accordance with a new requirements (open conv. floater instead flashing)
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it's already in front).
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for torn off conversation)
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an already selected item (drag multi select was broken)
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receive IM.
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during DND mode.
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object content.
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communication floater view/sort menu)
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clicking if it is flashing.
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notification form elements (buttonts) were added to the form. But then deserialized form elements were also being added to the form causing duplicate buttons. As a solution, only add on the deserialized form elements that exceed the amount in the template.
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size of conversation panel
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into llfolderviewmodel.
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bar index sorting.
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code.
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checkbox change (overkill), make display name pref disabled when usePeopleAPI is off
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instead flash the conversation line item and Chat FUI button.
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up; remove debug code
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