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fixed singleton unit test
resurrecting a singleton now properly calls initSingleton()
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more singleton cleanup to eliminate crashes on startup/exit
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fixed Mac crash related to non-reentrant singleton constructor
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fixed Mac crash related to non-reentrant singleton constructor
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https://bitbucket.org/lindenlab/viewer-development-materials
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again)
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boost lib refs in llprimitive cmake def
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normal map texture coordinates.
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open
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potential fix for crasher
cleaned up llsingleton
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latest merge with viewer-development)
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https://bitbucket.org/lindenlab/viewer-development-materials
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with nV mobile graphics cards
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surface color in the vertex shader before passing it to the fragment shader.
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convert scene monitor to use extendable periodic recording
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to work with it.
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