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2010-05-22Fix for a couple dumb mistakes.Dave Parks
2010-05-22Vectorize/memory align buffers in llvolumeface WIPDave Parks
2010-05-21blahDave Parks
2010-05-21Line endings fix.Dave Parks
2010-05-21mergeDave Parks
2010-05-21Aligned index buffers.Dave Parks
2010-05-21Avoid potentially loading the standard bumpmap list twice during startup.Tofu Linden
2010-05-21Fix up the SSE stuff so it compiles on Linux. Though I don't think it ↵Tofu Linden
actually works properly.
2010-05-21if we're serious about the SSE thing then we should add these compiler flags ↵Tofu Linden
for linux. though it's not quite enough, still.
2010-05-21Vectorized memcpy.Dave Parks
16-byte aligned vertex buffers. (almost) fully vectorized avatar vertex buffer updating --- index buffers still need to be vectorized
2010-05-20Cleanup from review.Dave Parks
2010-05-20mergeDave Parks
2010-05-20Vectorized avatar vertex skinning.Dave Parks
2010-05-19explicit castfu for gcc.Tofu Linden
2010-05-18mergeDave Parks
2010-05-18Take a stab at baked sunlight to help low end hardware.Dave Parks
2010-05-14EXT-7154 FIXED revisted: darkness bumpmap looks like lightness bumpmap when ↵Tofu Linden
deferred rendering is enabled In addition to the previous bugs, the normal-map for *all* bumpmaps was also getting generated with its Y-gradient flipped, causing some odd and inconsistent results. (transplanted from 3620b7690b1de428e8bada86124566157ea674a5)
2010-05-13EXT-7327: FIXED: viewer crash in LLVOVolume::syncMediaData on Meshopotamia 1Xiaohong Bao
(transplanted from 8be9afe40b24ddde1ad5f93e3a6554519acc7dc7)
2010-05-13EXT-7155: FIXED: bumpmaps failed to loadXiaohong Bao
reviewed by davep. (transplanted from fec2b449fbf9af842ee06e1be7198c4b2b879400)
2010-05-12CTS-149 Get rid of camera minimum distance for meshes and when ↵Dave Parks
DisableCameraConstraints is TRUE.
2010-05-12EXT-7154 : FIXED : darkness bumpmap looks like lightness bumpmap when ↵Tofu Linden
deferred rendering is enabled (transplanted from 569666ad2d30d83cab0eec1eb206f7e91e89d398)
2010-05-12Turning off deferred rendering on linux on high. No code changedpalmer@splinter
2010-05-11add an accidentally-dropped normalize from the bf541483d907 / normpacking-rejigTofu Linden
(transplanted from 9e23eb15550830b5efe1012c8169339931ec5f32)
2010-05-09Rejig deferred normal-map packing a little, to double its accuracy for free.Tofu Linden
(transplanted from bf541483d9074c18c6d4f4bd19caf0de82013cbf)
2010-05-12remove unused var that was causing fatal gcc whining.Tofu Linden
2010-05-12mergeDave Parks
2010-05-12Fix for fullbright bump not working in deferred render.Dave Parks
Fix for shadow artifacts around split frusta. Tweak for shadow aliasing with projectors. Fix for crash on exit in mesh thread.
2010-05-11EXT-7225 Fix for busted projector shadows under certain settings.Dave Parks
2010-05-11Hide mesh UI when MeshEnabled is set to false.Dave Parks
2010-05-10mergeDave Parks
2010-05-10EXT-7294: FIXED: crash at LLTextureCache::updateEntry [secondlife-bin ↵Xiaohong Bao
lltexturecache.cpp:1231] Also simply the writing flow of the texture cache. (transplanted from efd5ac0975be77e734147e366ba2bb4988dd27e6)
2010-05-10mergeDave Parks
2010-05-10turn off -Woverloaded-virtual - incompatible with colladadomKarl Stiefvater (qarl)
2010-05-10Fix for wierd triangle shadow bug and fix for ATI hating deferred rendering.Dave Parks
2010-05-06EXT-6912 FIXED Deferred Rendering - shiny objects look like a projection ↵Tofu Linden
instead of a reflection Disable screen-space shiny while I chew on it some more. (transplanted from bde80560117295f6b3e61f9b47f3bdea826945ca)
2010-05-07Turning off universal buildsPalmer Truelson
2010-05-07revert mac build to 10.4u sdk. remove FBO code from llrendertarget.cpp with ↵Karl Stiefvater (qarl)
#ifdefs.
2010-05-07Turning off shadows and deferred by defaultPalmer
2010-05-07Simple adjustment to model preview UI and added text.Palmer
2010-05-05merge from viewer-publicTofu Linden
2010-05-05merge from PE's viewer-trunkTofu Linden
2010-05-05mergeMike Antipov
--HG-- branch : product-engine
2010-05-05Fixed normal bug EXT-6865 (Voice isn't blocked for Avaline callers connected ↵Mike Antipov
via PSTN bridge) Current patch fixes displaing of Avaline callers in Block List: * Now it shows as Avaline Caller 1, etc. Implemented via using name from AvatarListItem to create LLMute object. Reviewed by Aimee Walton at https://codereview.productengine.com/secondlife/r/340/ --HG-- branch : product-engine
2010-05-04EXT-7080: another partial FIXED: Outfit texture updates are not transmitted ↵Xiaohong Bao
(in either direction) when HTTP Textures is enabled. set LLPipeline::sForceOldBakedUpload = TRUE; by default so baked texture uploading always through UDP.
2010-05-04Automated merge with ssh://hg.lindenlab.com/dessie/viewer-publicXiaohong Bao
2010-05-04EXT-7214 : FIXED : Add debug setting to show avatar rez timesLoren Shih
Changed from #define to debug setting "DebugAvatarRezTime".
2010-05-04automated mergeLoren Shih
2010-05-04DEV-49557 : FIXED : Attachments can show up hanging in spaceLoren Shih
Fix for logic about when all folders have been fetched. Some infrastructure cleanup.
2010-05-04DEV-49557 : FIXED : Attachments can show up hanging in spaceLoren Shih
Adding viewer-side sanity check to make sure attachments have a legal slot.
2010-05-04EXT-7197 : Inventory caps is causing recursive inventory fetch on loginLoren Shih
Added code to support non-recursive inventory folder fetching for AIS.