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https://bitbucket.org/lindenlab/viewer-development-materials
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with material data don't disappear in water.
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9400M/9600M
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and repeats per meter control
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and repeats per meter control
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transform so we can store the environment intensity in the blue channel.
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map alpha.
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https://bitbucket.org/lindenlab/viewer-development-materials
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https://bitbucket.org/lindenlab/viewer-development-materials
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Written with and Reviewed By Graham
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Written with and Reviewed By Graham
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isn't infuriating to the user.
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isn't infuriating to the user.
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https://bitbucket.org/lindenlab/viewer-development-materials
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the stats themselves
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from cubemap unbind
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alpha blend state and presence of multiple textures when editing at face level
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approximation in light curves. Fix fresnel math.
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