Age | Commit message (Collapse) | Author |
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begins
Slightly changed combo-list background color, made it definable in colors.xml
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- Removed some magic numbers in status textbox positioning.
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branch : product-engine
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(previously "show on map")
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The 'Cancel' button was completely mis-named. Everything in the code - and even the button name - says this is the 'Discard' button. And that's what it does. So I simply changed the label to indicate this.
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--HG--
branch : product-engine
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prevented focus stealing when IM opened in multitab mode;
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branch : product-engine
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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container is not updated when IM container is unminimized
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branch : product-engine
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https://jira.secondlife.com/browse/EXT-4335
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leaving mouselook)
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branch : product-engine
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pressed in Landmarks tab)
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branch : product-engine
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--HG--
branch : product-engine
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wrong order
Order of the buttons has been recovered to viewer 1.23 behavior.
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branch : product-engine
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--HG--
branch : product-engine
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- Removed warnings used to deal with fixed EXT-4778
- Replaced (*it) with ejected_member_id where it wasn't to make code more clear
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branch : product-engine
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LLGroupMgr::sendGroupMemberEjects [secondlife-bin llgroupmgr.cpp:1708])
- Replaced usage of map iterator (which later became invalid and this caused crash) with pointer to data.
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branch : product-engine
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- Changed status textbox rect in folder view.
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branch : product-engine
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Checker: DEADCODE
Function: LLDockableFloater::toggleInstance(const LLSD &)
File: /indra/llui/lldockablefloater.cpp
bool logic precendence assumptions were wrong.
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Checker: DEADCODE
Function: LLToolsSelectedScriptAction::handleEvent(const LLSD &)
File: /indra/newview/llviewermenu.cpp
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Checker: DEADCODE
Function: LLToolPie::handleMediaClick(const LLPickInfo &)
File: /indra/newview/lltoolpie.cpp
simply some redundant checking, cleared-up for clarity
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Checker: DEADCODE
Function: LLAvatarListItem::getItemChildView(LLAvatarListItem::e_avatar_item_child)
File: /indra/newview/llavatarlistitem.cpp
simply very redundant checking. removed the least-paranoid.
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Checker: FORWARD_NULL
Function: LLLocationInputCtrl::refreshLocation()
File: /indra/newview/lllocationinputctrl.cpp
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Checker: NULL_RETURNS
Function: LLFloaterWorldMap::friendsChanged()
File: /indra/newview/llfloaterworldmap.cpp
actually the logic looks a bit suspicious (esp for isGodLike) but I've preserved it.
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Checker: NULL_RETURNS
Function: is_agent_mappable(const LLUUID &)
File: /indra/newview/llviewermenu.cpp
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Checker: NULL_RETURNS
Function: LLPreviewLSL::postBuild()
File: /indra/newview/llpreviewscript.cpp
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Checker: NULL_RETURNS
Function: LLPanelMainInventory::onCustomAction(const LLSD &)
File: /indra/newview/llpanelmaininventory.cpp
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Checker: REVERSE_INULL
Function: LLVoiceClient::startUserIMSession(const LLUUID &)
File: /indra/newview/llvoiceclient.cpp
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Checker: REVERSE_INULL
Function: LLFloaterGodTools::processRegionInfo(LLMessageSystem *)
File: /indra/newview/llfloatergodtools.cpp
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when IM container is unminimized
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branch : product-engine
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We were closing preview floaters while we were in the middle of assembling the MoveInventoryItem message. But closing an anim preview floater issues a AgentAnimation message to stop any playing animation previews. On resuming the MoveInventoryItem assembly, message system is in a rightly confused state.
Made preview window closing happen before we start assembling the MoveInventoryItem message.
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--HG--
branch : product-engine
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teleporting inside region).
- LLProgressView::onCancelButtonClicked() now requests quit depending on startup state instead of teleport state.
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branch : product-engine
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branch : product-engine
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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